@shawn-moore Wow, that's the biggest comment I've ever gotten on a gamejam entry! Honestly thanks for all of it. I totally agree on the lack of communication regarding what the game wants from you, and the lack of sfx/vfx feedback for hitting enemies. I keep saying it's a problem of lack of time, but perhaps we should have just put it as a higher priority. Definitely taking it to heart, though, for the final game. The video as well.
Multiple layouts/characters; From the start we already wanted a sort of hub world with a character select and this big rift portal in the middle; The professor's laboratory. Sort of in a Gungeon style, where the character can already run around once chosen. Then a story of sorts with progression and unlocks based on challenges.
Boss fights? Totally awesome, definitely thinking about that. So far my only inspiration is some sort of big worm, inspired by Terraria, which travels from one end of the map's edge to another. Definitely going to need to make the map scale in size for that, though.
Multiplayer. Oh boy do I have something fun for you. Totally already got plans for that :stuck_out_tongue:
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Oh, and about the music. Our composer was actually in the process of moving, so he didn't have all of his gear available to him. When it arrives, we'll totally be getting a remaster and much more. At that point, I'll happily provide a soundcloud link, or even just a direct download if you join our server :wink:
Jokes aside. All of what I've mentioned here is pretty cool, although also massive scope creep. We're hoping to do a weekly web build and share it around for people to give direct feedback to. Hopefully that'll keep us in-line, haha