I'm Driving My Truck by vilcans 2017-12-07T02:21:21Z
Going to play this tonight. My submission has a truck and parcels, too! :) https://ldjam.com/events/ludum-dare/40/united-parcel-force
Foon → Ludum Dare Explorer → Users → Beard or Die
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | WASDWASDWASDWASD | extra | |||||||||
| 2020 | 46 | Keep it alive | FabrikatrCorp | jam | 2412 | 2.75 | 2.35 | 2.54 | 1.77 | 2.55 | 3.92 | 2.85 | |
| 2019 | 44 | Your life is currency | BleedCoin: CryptCurrency | jam | 3.35 | 3.33 | 2.92 | 3.71 | 3.07 | 3.78 | 3.70 | ||
| 2018 | 42 | Running out of space | A Sinking Feeling | jam | 988 | 3.00 | 2.69 | 2.78 | 3.54 | 2.36 | 3.40 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Second Person Shooter | compo | |||||||||
| 2017 | 40 | The more you have, the worse it is | United Parcel Force | jam | 1.85 | 2.00 | 1.91 | 2.41 | 3.28 | 2.58 |
Going to play this tonight. My submission has a truck and parcels, too! :) https://ldjam.com/events/ludum-dare/40/united-parcel-force
A surprising amount of customization :) It made me laugh. Love me some funny LD games. :) Good job.
Nice mechanic. Simple physics are still fun to play around with. Would like to see it continued toward your vision.
I like your concept and direction. I'll keep my eyes peeled for a post-jam version. I'm always down for a quirky FPS session. :) Performance was an issue for me in this version, but I could see the potential for sure. Keep up the good work.
Saw your game on Jupiter Hadley's youtube channel and other LD40 coverage. Looks great. My entry for LD40 also involved an employee of a delivery company, although yours is better than mine by far. https://ldjam.com/events/ludum-dare/40/united-parcel-force
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This is a very similar mechanic and gameplay concept (sorting boxes on a conveyer) that I originally had for my LD40 entry, but I spent way too long on the visuals/intro camera sequence and ended up only with a click-to-scan mechanic. I am happy with the look, though. It is also my first Ludum Dare entry. https://ldjam.com/events/ludum-dare/40/united-parcel-force
Got a score of 1720. Any chance for a Post-jam version with a leaderboard? This game deserves one. It's fun. Looking forward to Philophobia.
I look forward to playing this tonight. Thanks for the kind comment on my submission.
Holy fraggle-rock! I decided to play this without watching the video or reading the description (don't like spoilers). You owe me new pants. Sounds/mood were amazing. Great job!
If you want the pure Ludum Dare 40 jam version, it's pretty minimal on the gameplay. What i mean is that there is exactly one click involved in the original submission, and the rest you just watch. Hopefully it's still funny. I worked a few more hours past the deadline for what I would call the satisfactory completion of my original concept. For ratings purposes, ethics demands you rate the original build, but if you're only going to play one and not necessarily rate, play the patched build. Itch.io has both versions.
@notpresident35 You are correct, there is no gameplay in the jam build. I just ran out of time and decided the simple joke still worked well enough. This is my very first game. The second build does introduce interactivity, but it's still a minute-or-two of gameplay. It's more about the joke and fostering sympathy for those poor seasonal workers at the delivery companies. :)
@Nillard Yes, I experienced that as well and got a kick out of it, so it stayed in. Hence a couple of the motivational quotes at the bottom reference glitches being free. :) This also illustrates a lesson learned that I should have already known: work on core gameplay and mechanics first, and visual fidelity/post-processing tuning later.
@justin-toyo Correct, no gameplay in the jam-deadline version. The joke still works in that version, though. The patched version post-jam (actually just hours after the jam deadline) does have some gameplay in scanning each parcel and having a score (super minimal, no losing), but the main goal here was not great gameplay, it was the joke of parcels (including the parody logos on the parcels) exploding out of the trucks, making an impossible job. People: this is why your gifts are going to be late. These seasonal workers are doing their best, have some sympathy! :)
@PonchoGuy Thank you for playing my game on your Twitch stream. I checked it out. Sorry you ended up playing the first build rather than the post-jam fixes version. (I published the second version just hours after the jam deadline, so I was just being thorough and honest to include both builds. It looks like you didn't notice build2 was there, so I've renamed and reordered the builds on itch.io to make that more clear.) Yeah, there was pretty much no gameplay in that first build, and just a little bit on the second build. But gameplay was not the point of this entry, it was the joke of being bombarded with way too many parcels to scan. Which I think you got. :) Also thank you so much for your ideas on furthering the game! I had some of those concepts on my wish list for the jam, but I got just the minimum done, and as it is I got very little sleep. Several of the glitches were intentionally left in (honest) rather than fixed, such as the boxes glitching through the truck bounds upon a large round, and how sometimes you might see a logo fall off of a box (for some reason this is hilarious to see when that happens). I definitely plan to explore VR soon (I doubt I could keep the framerate high on maximum parcel bombardment, though. Regardless of whether I use VR, I may revisit this game next shipping season to incorporate some of your ideas. That could be fun to expand this into something more akin to a playable game. :) Let's just say I have a somewhat professional relationship with a certain delivery company, and there is plenty of inspiration from my day job to incorporate into this concept. Thanks again!
@jupiter-hadley Thanks for playing! Glad you gave it a laugh. Yes, I liked contrasting the ominous cinematic intro with the silly gameplay. It's more of a joke/social commentary than gameplay, but I think it achieved its goal.
@devmax If you have more appreciation for delivery workers now, my job is done. :) Thanks.
Aesthetics are great, although without sound the animations are a little too subtle. A post-jam version with sounds and some nice music could add quite a bit of enjoyment. I actually think you handled the theme well, too, even though you say you missed it. (After all, if you lose the garden, you've run out of all your space!)
All fives. You are kings among men. Adrian sounds like Mr. Krabs from Spongebob. I like.
This is smooth. 4 hours!? Impressive. My score 87,557. Love the zoom out. Thought I did great until I saw the score @jeplmr got. lol
Crazy good. Your art is distinctive and splendid.
I should have been shift-running the whole time. I'd like to be able to move my camera a little higher and the clicking to grab the boxes is for some reason not responsive (maybe use raycast instead of OnMouseDown or something?). Also I'd love a key to simply let go of the box instead of being forced to throw it forward to get rid of it. For the short amount of time you spent on it, it's very close to a solid foundation to something that could be truly fun. Once the core gameloop is fun and feels right, throwing in a few quirks and twists and personality would be quite fun indeed. I have an affinity for games that revolve around boxes. I made one myself for a previous Ludum Dare called United Parcel Force. Check that out, if you desire. https://ldjam.com/events/ludum-dare/40/united-parcel-force
Nicely done. It's very enjoyable to throw boxes around. Reminds me of one of my previous Ludum Dare games, United Parcel Force. But different. What FPS asset are you using for this, if you don't mind my asking? Great job.
All fives
Fun. Good scope for a jam, well executed. What did you use for the water? It looked good.
All fives. The menu, the pause screen, the gameplay, the challenge, the sound, the mood, the insane amount of levels. Holy crap! This is amazing. Great job.
@seafishelle None of us can truly survive in this life. Even if there is a secret cave, life as we know it remains temporal. @burgee Yes, experiences rather than games seem to be my experience when I make jam games, in my experience. ;) I thought of describing it as a Drowning Simulator, lol. You had a great strategy, and if I had solved a pivot and buoyancy bug, that strategy would have had more success. I was disappointed that I was not able to have the pallet float straight and support player weight, but alas, my time and skill were not up to that task. @mccarlp The instructions are two words, and I'd really hate to have to elaborate more than that. I mean, I am really skilled at brevity. By that I mean that I'm extraordinarily capable of conveying a thought in a very small amount of words. It's truly a talent that I take much pride in, along similar lines as my mastery of sarcasm. Or is it irony? Or is it foolishness? At any rate, if you found it perplexing that the objective was ultimately impossible to achieve, my response is that your reaction is a hard earned feature. Don't you think? I hope you agree. Thank you all for your ratings and comments. This was by far the most fun I've had with a game jam thus far. I think it's my sixth or seventh jam in all. I now have a lot more comfort with the game engine and writing code and figuring out how to make third party assets play nice with each other. It used to be a struggle to implement even the simplest functionality. This is a rewarding hobby.
@mccarlp Another note: if the cursor is locked and you played the Windows version, you should have the first person viewpoint turning. Not sure if what you experienced was due to playing the WebGL version, or not locking the cursor (browsers make that difficult sometimes), or if you didn't try moving the mouse? I'm not certain.
@seafishelle I'm thinking of planning ahead to quote you for my own tombstone some day, "I’m lost, unfortunately. If the objective is to survive, why can’t I?" It's a really great and existential quote, out of context.
@jamison I also pretended I was a mountain goat, although that had nothing to do with a game. It's just in general a really fun thing to do, at any time.
@gexalmighty not going to argue with that at all. Thinking about doing a post jam version. My goal in these jams is usually to produce something that will be played for two to three minutes and ideally I'd like to have someone laugh (on purpose). Honestly one big goal that became a challenge was figuring out how to use the Aquas water system which I think was worth it. I definitely feel there is potential for a version of this intended for longer play sessions and I appreciate your feedback and ideas if I go ahead with that.
Thanks @nam-nguyen @jamesolivermusic and @duzzondrums I am definitely planning a post jam version for this one. Will probably keep the sudden jolts of water rising, and maximize both other survival elements and humor. Music definitely would be a major improvement. Thanks so much for playing and for the feedback!
I always had a feeling that beyond the edge of known space was just a Photoshop grid. Vindicated. Who's crazy now, society!?
Any game that includes its own BSOD is great in my book.
Since people are talking up the ending, I will try again later. I got to "Denial" and then I was stuck in a room and didn't see a key anywhere.
Aw man, I ran out of space. Shucks. Great game. Quite impressed with what you were able to put together in the short time.
I played the exe, great experience. I would agree that the controls feel floaty and having snappier controls might increase the fun. The tongue was funny but as a tip in the game said to use the tongue, I don't know how I could use it. How can the tongue benefit the player's survival? Also I would decrease the clamp (in other words, increase the range) of the camera's vertical rotation, so that I could look higher in the sky and lower on the ground, if I wish to. Great execution for a game jam.
So, out of the six people that worked on this game, can one of them maybe post a playable game, maybe, that doesn't require permission from Google Drive? Post on itch.io. I want to play the game because the game was made to be played because it is a game and I have a desire to play games that are made to be played by people who make playable games. Or whatever.
Too hard for me. The main enemy dying sound was pretty funny but probably not in a good way with the overall mood of the rest of the game. If there was some way to give an edge to players like me who couldn't progress very far, maybe by reducing the difficulty for us losers, that could help.
That husband looks pretty blue. Given what he has to put up with at home, I'm not at all surprised, really.
Well done, impressed you did the models for it, too-- in time that is. Synthwave is always a win for me. Got my high ratings. I have a LD44 game myself, would love for you to play it, I think you'll find it silly fun. https://ldjam.com/events/ludum-dare/44/bleedcoin-cryptcurrency :)
@enjoy-the-tale Did you even have time to read the whole thing? lol this comment came in just minutes after posting. You're a fast reader. Thanks for playing and rating. :)
@vimlark thanks for playing! interesting about not getting the mean ending. Maybe starting the whole game application over would let you see the mean ending. It's a simple calculation: if good points >= mean points, show good, otherwise show mean
@lemur thanks for giving it a shot then! :) @jerrtato thanks for sticking with it. Yes, those things are great suggestions. I always overestimate how much I can complete in the time I have. I decided to focus most of my available time on the story this time, because what's an interactive fiction game without good fiction, right?
@no-grapes-games thanks for playing my game and for letting me be weird in your Twitch stream :)
Really nice illustrations for the patrons. Solid mechanic. Made me feel bad for the oldies. Just as in my entry, it could use sound and fitting music, of course. :)
Well done. I'm not great at puzzle games, but I was able to complete this one. Honestly some of the middle ones were more challenging than the later ones, but maybe that's because I was catching on. I liked the color scheme. The music was pleasant-- did you make that? (Oh, and please play my game "BleedCoin". Thx!)
This was fantastic. It was a blast to play.
@a1gemmel You did win! You're a real winner!
@kristinamay And I appreciate you!
@b-golda Why thank you my good person. Stay golda'n.
@euix On the subject of sanity, did you see today's discloure from the Department of Defense? Truly insane. But real.
@supergamersgames Great insight! Indeed, there is no connection to the theme present whatsoever! A theme connection was pondered, but never realized.
@pilgrim1987 I clapter at your laughter. Keep on your sacred journey.
@simply I am astounded by the abject simplicity of both your avatar and your username and your comment on my game jam slide deck! You're a credit to the online race!
@jupiter-hadley I've included you in my hero compilation, yet with the complication that I've had no such conception, and I mean that with no condescension. Don't bother with deconstruction, it's merely nonsensification!
@rojola And I approve of you! Thankfully I have not burst in any manner, although I have not yet reached my ending.
@aurel300 You speak the true true, inasmuch as this jam entry is defined as a slide deck. And yet such an experience, guided by a user-initiated click, and the result of which is potentially entertainment, it can therefore be argued that the qualifications are met for a loose definition of a game.
I have Blender and got it to start, but mouselook controls were inverted and my player got stuck and there was no direction for what to do in game. Please do update it, hopefully make an Executable for Windows, and I'd be glad to give it another shot.
I do enjoy myself a good belt to wear. And that is certainly a belt. I also, on a related note, played and rated your game, having enjoyed it, and would appreciate myself a good reciprocation. And such.
Good start. Needs more instructions, within the game preferably. Especially if the player loses rapidly more than once-- they're not going to keep trying blindly. Give us something to go on.
The music was very enjoyable and the artwork quite lovely. Keep jamming! (Reciprocal ratings always appreciated)
I probably made a mistake by playing this game first of all others for this jam. I can't imagine others being this good. This is astounding in every category. It's not merely a product of having a 10 person team, it's excellence contributed by each person in that team. Great job, people!
Rated. Now this is my kind of game. :) The humor was on point, and some really nice pieces of artwork, too. I am fond of dialogue-heavy games. My own entry is nothing but a slide deck with an attempt at humor. I'd appreciate a quick play through and rating. Need a few more to reach 20. Great job and thanks.
I thoroughly enjoyed this, although I got stuck at a point I'm not sure was intentional. I would like to know how to proceed, but I don't want to explain the issue here because it would be spoilers for other players. Not a spoiler: the most I made was $100.
High absurdity is one of my accoutrements or whatever. I have played and enjoyed your game, and rated it as such. Reciprocation would result in appreciation.
The gold does not trigger next level, but you can ESCAPE and play whatever level you want. It's a good start. I would like variable jump, satisfying sounds, then just iterating on level building. Nice job.
Thanks @DeltaNutmeg I really wish I had much more time this last weekend to really flesh out a full story. I really only had part of the day Saturday and Sunday to work on this - probably only like 8 hours, so most of that was writing. I appreciate your comment. :)
@jupiter-hadley I always look forward to your playthrough of my jam games. Keep up your great work and I'll stay a Patron.