Wild Magic by BangTheWall 2021-10-21T21:45:52Z ♥ 0
This is probably the most atmospheric entry I've played, which really speaks to the music; it actually feels a little eerie with no sound effects, though I would've liked it if there were any.
I seriously love how this game plays; I'm a platformer buff, so a game like that where you can wall jump and dash around levels is great. The dash maneuver goes pretty far, however. I tended to underestimate how much distance it covered, and I imagine that added to my playtime quite a bit.
The graphics in this game are wonderful! I like how well animated the elven girl is, including all those symbols that explode out upon death, or coalesce into the obelisks. I'd imagine those symbols represent the untamed magic that you accumulate. The environment is also lush and mushroomy and just ethereal.
And yeah, it sure is a pretty difficult game, but I was able to complete it in 8:13:863!
Supreme job! all of you!!
LD50 — Delay the inevitable (37)
Untitled Oxygen Game by miraculousMelon 2022-04-21T21:33:05Z ♥ 0
Great idea for a game! Though at the beginning, I was a little caught off-guard at how I *actually* controlled in the game. I'm assuming that voice system is done with text to speech, which is a *VERY* great and clever way of utilizing it!
I think the progress bar could probably be differently colored to be more easily distinguishable amongst all the mayhem going on. And at one point I was pressing the space bar to repair a hole, and doing that *STOPPED* the progress meter; when I let go, it progressed automatically until it was complete, at which point it didn't do anything for me. I didn't play this entry too much, but that seems like a VERY quick way of ruining a potential high score for a player.
Despite that problem, this is a short-but-sweet entry. Great job on you all! Though it's unfortunate to see that your entry couldn't break past that Danger Zone barrier.
Well, I'll end this comment by saying that my high score was around 45.8 seconds, I think.
Volcano Life by LukasDonkers 2022-04-21T03:32:36Z ♥ 1
I like how animated the player is when moving around, especially the trail they leave behind. The controls ARE a tad bit awkward, with having to press X to interact with people, then suddenly needing to use the mouse for upgrades.
The upgrades in general don't seem to help much when they aren't the dash ability, and with it shopping happening in real-time, I think the upgrades should've been more clear-cut. Like what @rinta says, you're kind of in a hurry to get something and go out; I feel items should better communicate what they increase/decrease, presenting items in a row with their stat changes listed below, for example.
The music's pretty good, and the sound effects are nice as well, though the player landing sound can get a little excited at times. I know that implementing slope physics isn't fun at all, particularly going DOWN slopes, so I get why this happens. But I digress; the point is: the NPC sounds are amazing and that's a FACT. Specifically the dogs.
The graphics are nothing special, though the animation's great as I've already said. I do really like the aesthetic of the rooms you enter, that recover your health while in them. Very mystical.... though I'm not so sure what's stopping the lava from pouring in there? That's just an observation however.
I feel some of the precision-platforming bits are ill-fitting, given that you get SLOWER as you proceed to drain health. Eventually you just can NOT get past those sections as a result!
I'm also not a fan of how after the time limit expires, you're just killed with no way to prevent it. The theme, the "inevitable" doesn't NEED to be a bad thing for the player necessarily. The lava rising is good enough, the player's goal can still be pretty independent from the "inevitable"
Apart from that, this is a very sweet game with a seriously unique premise. It's sad to see such a good entry be at such critical Danger levels, you all did such a great job. Though perhaps you didn't play many other entries, and thus a low Coolness score. I don't know if that's what happened, maybe you DID play plenty of entries yet didn't tell people about your game.
By this point, I'm just starting to speculate; you all did a great job, and it sucks to see such an entry fall by the wayside. Hopefully you all had a great time regardless.
My greatest time was 3:02
Lumber Tracks by Black Flag 2022-04-18T00:20:06Z ♥ 1
This is a really clever idea for an entry! The train is unstoppable, but you can make good of the situation while you still can!
The graphics and music aren't bad, but nothing remarkable.
The gameplay loop is pretty good as well: knocking trees and crates in the way of the train. Though I *REALLY* wish there was a restart button, because it doesn't take long to fail. And when you do, you have to wait until the game ends, maybe "gameplay LOOP" wasn't the best way of describing it. It's a single experience, with an inherit time limit.
It's a bit strange at first, throwing the axe and then having to retrieve it, but there's something actually kinda satisfying about it. It being momentum based only served to bog down this mechanic. If I threw the axe at a standstill, it travels nowhere, and IF it hits a tree, it won't budge. If there HAD to be momentum-based throwing, at least give the player a good-enough throwing velocity by default.
What if I could chop down a tree at standstill? So that I'm not constantly going back and forth, throwing the axe, then retrieving it, rinse and repeat. Why even is it that bigger trees tip over, but they don't fall? Eh, that's more of a nitpick, how about the *real* problems I encountered?
This game has a *lot* of bugs, here's a list of how the one's I've found
#1 - Sometimes I try to hit one tree, but I end up hitting a DIFFERENT tree because that so happened to me in the axe's path. And usually it's a small tree that rotates so fast I cannot get my axe until it's stopped completely!
#2 - If #1 didn't happen, sometimes the axe *just goes RIGHT THROUGH the tree,* for whatever reason.
#3 - If neither of the above happened, the axe is so damn finicky about being picked up! I can hit a tree from one end, and end up having to go *all the way around the tree* to get the axe again, wasting time.
#4 - When hitting a box, the axe, around 50% of the time, will just get a mind of it's own and start flying off, and it usually goes just as fast as me. So I basically go right off the track, giving the train and it's psycho conductor plenty of time to go right on by!
#5 - For some reason, there's times when the axe refuses to be picked up until the tree's fully rotated and stopped. I've had this happen when the tree BARELY MOVED as well!
#6 - **I SOMEHOW MANAGED TO KNOCK A TREE _RIGHT BACK UP!_ AS IN, I HIT A TREE THAT WAS ALREADY KNOCKED DOWN, AND I _STOOD THE DAMN TREE RIGHT BACK UP!!!_** Good god, either that's a bug, or I'm so unlucky I defied the programming!
Those are all the bugs I've found, but this game also has some really annoying things as well. As... mentioned above.. tree's that are knocked down can still be struck, still have collision on them, meaning I still have to completely go around the tree to retrieve my axe. Though I just now thought, the train has to collide with the tree; I'm not too familiar with Unity, but could you perhaps use tags to make the tree collidable with the train, but NOT the player?
If you miss a tree, the axe travels FAR! Yet ANOTHER opportunity for the train to get ahead! Eh, what instantly came to mind as a 'solution' would be to use a raycast axe's direction to see if there's any trees. If there aren't, then the axe stops not far from the player.
Like what's mentioned in Bug #1, if you hit the top of a small tree, it'll rotate fast enough that you can't get the axe for basically *forever!* I'd like to say "make the axe bounce off a tree if it rotates fast enough", but that does NOT sound like an easy thing to do. Maybe you could find a means for that solution, but essentially, don't make the player wait so they can pick up the axe.
I'm starting to run the 4096 character limit, so I will wrap this up. This game has such a good idea, yet is held back by these bugs! It's still great that you made such a clever idea within 48 hours, though! But I'm wondering, CAN you save everybody? The most I can save is 70. I'd really hate it if you can't actually save everyone.
Sorry for such a long comment, and being so harsh. I do hope you've had a great Easter!
Catronaut by fatPenguin 2022-04-17T02:42:37Z ♥ 2
My apologies for taking so long to write this post, got a little distracted by unrelated things.
The graphics are very well done here, though with the lines you can see across the cat's face it almost looks like a stuffed toy. Music is unique, being acapella, but I'm rather indifferent towards it; despite that, it's also very well done. The sound effects do their job, but I feel they're a little bit boring.
The gameplay is a pretty interesting concept, and it's executed pretty good. I've played another entry that has a similar mechanic, but that one is different enough to not be the *exact* same premise.
**And now for a personal opinion absolutely no one asked for:**
I'm not so big a fan of all the puns in the text. Now yes, I know I must be *very* fun at parties, I'm aware of that, but cat puns are one of those types of puns that have been driven so far into the ground it dug a tunnel straight through the earth and is now travelling through interstellar space as I type this. Oh hey! Wouldn't you look at that, somehow I made this rant fit with the space motif.
Eh, well at least you didn't namedrop the theme on the entry page. Still happens in the game proper, though.
**End of the personal opinion absolutely no one asked for**
Actually, speaking of the entry page, it's very well constructed! Perfectly packed paragraphs paired with plenty of pictures parallel to the package! I tend to forget how much presentation matters regarding even the entry page. Of course, with multiple people working at this, page presentation can be done while other people are working on the last parts of the game.
This entry looks like it'll get a high score from it's looks alone, so consider that a badge of honor... well, alongside all the OTHER work that was done, o-of course! Hopefully you had a great day.
DLAY's Buffet by BinaryPrinciple 2022-04-15T06:06:34Z ♥ 1
I guess that's one was to innovate! And a particularly hilarious way as well! The game's a pretty good experience, though a bit easy as you don't need to aim; I figure most everyone else had said that, so that isn't news to you. It's also a bit on the short side. The graphics and sound are nothing special, but they serve their purpose.
Cheers for managing to find a way to do the theme quite different!
Bitboy by Proxy-Games 2022-04-14T20:31:08Z ♥ 1
You know, I've played entries that are very simple, they play it safe. I was expecting this to be the same thing, but you sure seemed to be aware of that and subverted said expectations.
I'm surprised at how well you nailed the animation of closing a window prompt! It's a minor thing, but I have a thing for minor things. I certainly wonder HOW you manage to conserve the game state after refreshing the page! I don't think I've ever seen that firsthand before, though I know there are other games that preserve states like this.
I do feel the sequence after the "deletion" was completed did overstay it's welcome. I think I spent more time going through that text than everything I did previously. Some of the text sounds in this game are a bit low-pitched as well.
But I certainly dig the MIDI-esque sound of the music here! That's ALSO a thing I have a thing for.
I have a pet peeve for people namedropping the Ludum Dare theme into their entries, and there is *kind of* one here, but the wording's changed enough so that I don't mind. It's likely just a me thing, but I approve of not so *overtly* inserting the theme into your entry, **ESPECIALLY** not the page description itself!
Also, those 3D barrels look *nice.*
Absolutely wonderful work you did here. Thanks for subverting expectations!
Heaven Can Wait by paulhocker 2022-04-14T03:30:54Z ♥ 0
Really neat idea for a game! Unlike you, I've never watched Sword Art Online, so I'm not sure about any references or similarities this entry exhibits. The way this entry integrates the theme is quite unique, so that'll earn a good Innovation score, I bet.
All the aspects of the game are VERY simple, but they are pretty good when combined together. Best part of this game is the sound effect for collecting faith, very gratifying.
Despite all that, however, I absolutely LOATHE how enemies knock you back upon touching them. And upon getting hit, you just lose control as your character runs back like a sissy! I lost 2-3 times because of a tiny little mistake I made, causing my character to run off a platform, plunging down into MORE ENEMIES, and the cycle goes on and on and I cannot do a single thing about it!
The player needs to have invincibility during this time! I think the camera should pivot above or below you to get a sense of what could be in your way; along with that, make the player fall slower, so they can react better with what's below them.
Maybe you can spend faith to place a checkpoint to pick up where you left off. The catch is, when you respawn, the checkpoint vanishes, no longer existing. Adding to this, you should only be able to place 1 checkpoint at a time, perhaps encouraging some sort of risk/reward sort of system.
I was absolutely *terrified* of falling down when I reached the clouds, and I actually kind of enjoyed the tension it produced. But the reason WHY I was terrified was because I probably could've failed again and lost SO MUCH TIME! I really don't know how you'd reproduce this tension with the updates I suggested, though.
To end this comment, I was actually able to extend the amount of faith required from 270 to 298! Really cool idea you had, and the execution is alright, even though it leaves much to be desired. Have a great night!
Snow Dude! by Zliebowitz 2022-04-14T01:59:40Z ♥ 2
This entry gets *REALLY hard,* I would argue it's too difficult! It's impressive to see how many levels this game has, but with it's **immense** difficulty, I was just wondering when it would *end.* I'm a minority in that I spend more than 3 minutes on a game, trying to reach it's conclusion; the problem there is that people aren't going to see a good portion of the levels, and if they do, they *SURE* aren't going to see it to the end with the difficulty.
Also, I cannot possibly envy you enough. I remember coming up with a similar "snowball propels itself, making it smaller" idea, but this is just SO MUCH BETTER! Mine was basically a prototype set in space where the entire screen rotated à la Sonic the Hedgehog. I knew after my time with this jam (couldn't come up with a *DAMN* idea for the life of me) that I would envy the other entries, but this one takes the entire cake!
Music's not bad at all, if a bit repetitive. The controls are alright, but clicking in the *opposite* direction to where I'm headed is rather awkward, leading to much frustration. I *VERY* much agree with @djtequila that an aiming reticle would make this game MUCH more palatable.
Graphics are fine.
Being so jealous of you probably shows how I think of your entry. You did a great job, and sure had a **_SIGNIFICANTLY_** better time than me! Bravo!
Not Enough Time: The Game by Marianoa213 2022-04-14T01:18:46Z ♥ 1
At first, I though I was just hitting completely invisible screen boundaries, but then I realized that the walls are slightly darker than the background.
This entry will certainly earn point in the Humor category what with the *entire player sprite* spinning around to aim. I can basically cartwheel around everywhere! However, it will take a hit in the Fun score. I assume the zombies spawn at predetermined coordinates, and that means that you can just get sniped out of **nowhere** prematurely ending your game.
I also think the inclusion of a timer to limit your playtime, and to incorporate the theme, is a little bit sloppy. I feel there should be a more logical reason to kill the zombies other than extending the timer of the nuke inside my chest that kills me.
Perhaps you have some sort of checkpoint, something that you want to protect from the zombies. Hell, perhaps it could actually *BE* a nuke that you have to prevent from detonating! Or maybe you've gotta prevent the zombies from entering the houses in the neighborhood, but of course, they'll get in there anyway.
It's good, but a little barren. I was able to score 1538 points at the end.
The Great Flood by cassowary 2022-04-14T00:50:16Z ♥ 1
Cool game, though I'm not personally a puzzle game kind of person. But that music sounds so wonderful it will be a mystery for the ages how one person did it within 2 days! I'm also not very much the poetry type of person either, but it's still cool to see you added that within the deadline as well.
Really good effort, like *enviously* good, kudos.
I was able to level 10 before stopping. Before that level however, I managed to find myself submerged in the water, yet *also* be standing on top of it:
oops.png
Save the Titanic by Mau Zer 2022-04-13T03:09:40Z ♥ 1
Hm, I don't remember them saying that Titanic dodged hundreds of icebergs before sinking... Eh, anyways, the graphics are pretty good, nothing amazing, but they're good. Though it is absolutely hilarious seeing the Titanic get upgrades that allow it to *hit an iceberg without sinking!*
The game unfortunately gets pretty repetitive, and I can say that because I scored 1081.44 points, dodging 437 icebergs and grabbing 45 power-ups. I'm not really sure what else you can introduce; I know that if I were making this game, I would probably take the piss and have you fight the Abominable Snowman! He would throw icebergs at you, and the Titanic would *have turrets that would shoot at the Abominable Snowman!!* Yeah, I can be as mature as a 5-year old with stupid ideas like that. Of course, that's all assuming I had enough time ;)
Nice work from all of you.
Hungry Hungry Bird by IanTheBee 2022-04-13T01:40:19Z ♥ 1
Hmm, I would post a comment here, but @papabirb beat me to it! Saying basically everything I would have! So yeah, I agree with them full stop.
Although I will add, that I feel the gameplay here is just a tad shallow. I just cannot last long enough for it to be worth it. I feel there should be things that could tip the scale *just slightly* in the players' favor. Plus, even though my entry suffers from the same thing I'm gonna say it anyway, there's too few levels. Maybe there could've been 6, or maybe even 9! But I don't know what the development was like, so that's probably asking too much.
Well, wouldn't you look at that, I ended up posting a full comment anyways! And *that's* why I don't make promises! So yeah, good work there, pal!
Oh, yeah, the only time I remember getting was 1:14 on the first stage. Have a good day.
Ludum Distractio by PhilStrahl 2022-04-13T01:18:19Z ♥ 0
Quirky little game. Very clever, meta idea. Pretty good game, although I swear I think every single damn bug, and make sure the printer is taken care of, and I **STILL** somehow miss a bug, and that completely-perfectly-fine printer somehow gets jammed EVERY, SINGLE TIME! Maybe I just have the worst luck in the world, or you're trolling us!
Music is amazing, pretty much the standard for anything Pixel Prophecy, the graphics are nice, and I definitely appreciate all the easter eggs found in the code. My favorite easter egg being this one:
haha.png
Sure caught that one. So yeah, great work as always, and I look forward to the post-mortem ;)
My highest total score ~~curse that printer~~ is 130.
Somnipathy by Cyzaine 2022-04-13T00:30:23Z ♥ 4
Really good looking art in this entry. I kinda like how fittingly surreal this entry is, if that's even the correct word to use. I was able to place 28th.
This has got to be the most amount of people I've seen work on a single entry, and this is pretty good, though somewhat lacking in content; or maybe that's just MY standard of expectations not being met. Either way, great job from all of you!
Overheat by Dock Frankenstein 2022-04-13T00:10:27Z ♥ 1
It's a first-person platformer, it's okay. Not a fan of having to face the button to press it. And it's strange that after 2 levels, then there's this sudden story that leads to making a decision that doesn't really *mean* anything. This game could also use some more sound effects, and music could help as well. Though I'm being hypocritical regarding sound, as my entry ALSO suffered from lack of sound.
Also Overheating is really just an annoyance. All it does is just limit how much I can do in the game, and respawn me at a nearby checkpoint.
Sorry about being so negative, this game could use so much more content! Rework the Overheat system so that it doesn't limit your potential so much, make some more levels, introduce more gimmicks. Hell, maybe you can reward curious players with special abilities that you don't *need* in order to beat the game, just like the Mega Man X games! Maybe it's a little ambitious, but as I said, there's so much that can enhance this game! So much that the game needs!
It's great that you were able to submit a game anyway. I guess that's what matter ~~most~~ second most, after mental health, as I learned *the hard way* last Ludum Dare. It IS pretty cool to play through the test room for this entry! That definitely made me respect the work put into the player physics. Have a great day.
Icebreak by tylerstraub 2022-04-12T23:51:37Z ♥ 1
I'm not the chess kind of person, but the gameplay is pretty good! Nothing else to say, the graphics and sound are serviceable, you did a great job here! I was able to score 31,110 points.
Forest by StudioCherno 2022-04-12T23:05:38Z ♥ 1
I haven't seen much of your videos on the Hazel engine, but it's really damn cool seeing it in use for a Ludum Dare event! The graphics are really good looking as well! Though it's a little odd seeing a shadow for the gun but not the player; well, hey, it's still cool to see real-time shadows supported here!
The beginning was really good, but I'm not so sure about it becoming an endless shooter later. I agree with @caudatecoder on pretty much everything he said, alongside what @taaada said. They've basically said everything I would've, and more. They did my job for me.
Now this is where I'd congratulate you for managing to make this game within the deadline... but you made the entire engine yourself! Obviously THAT took *so much longer* than 3 days to make. It's incredible being able to try it out for myself with this game.
Also I really want to say this before ending this post, but I remember discovering your YouTube channel via the video on your Ludum Dare 24 entry Genesis. It's so cool to see you enter the competition again! Have a wonderful day, Cherno!
Wreck at Delta Blue by Alex Stewart 2022-04-12T22:24:04Z ♥ 1
The ship interior looks alright, and it's pretty cool to now know that Godot 4 is available, even IF it's still in alpha right now. The controls did take a bit to get used to, but they're okay. But I don't really know how this fits with the theme, you just collect 10 samples and that's it. And that ship sound effect get grating FAST!
It's great that you could submit something, but I think this doesn't have enough meat in it's bones.
Persist Ant by rynsy 2022-04-12T21:45:44Z ♥ 2
Probably the best music I've heard thus far out of the entries I've played! That's getting a *VERY* high score from me. The graphics may be somewhat simplistic, but they're pretty good as well. The gameplay wasn't that great. That's the cliffnotes version; here's a more detailed review:
Gameplay
Quickly, I just wanna say that this was *completely* different from what I expected! I was thinking this would be a top-down game of some sort, so I wasn't prepared for it to suddenly become a fast-paced platformer!
Speaking of which, I liked how fast you move around in the beginning, but that speed doesn't lend well to the precision platforming you have to do in the second-half of the game. You pretty much **HAVE** to stop in your tracks to safely jump between each _crumbling block_ else you either hit the insta-kill blocks, or get smacked by the tractor. The player is basically expected to _slowly move fast,_ and that's where I flat out gave up on the original version.
Going to the updated version, I was glad to see that my jumps wouldn't just 'stop' for no good reason anymore, letting be get past the aforementioned platforming section. I do not like jumping on the ladybugs near the end, because quite a few attempts died there because *I slipped right off the ladybug onto an insta-kill block.* Yeah, you can still slip off platforms which just feels unfair. Also, sometimes you'll just get *stopped* when charging towards a worm, and later on in the game, that is a death sentence.
I feel the gameplay didn't get enough attention during the development, so unfortunately, this is getting a lower Fun rating.
Audio
But you sure poured a LOT of heart into this music! It's some damn good stuff, again, *the* best I've heard thus far! Now I'm not too familiar with composing music, so I can't really go into any more detail about it, but this is something to be proud of for *SURE.* Uh, so yeah, that's it for the music; well, I guess I could say, even though you told us not to take sound effects into account when rating this entry, I think the sound effects are a bit *too* quiet compared to the music.
Graphics
I do appreciate the inclusion of a beginning cutscene, and an ending screen. I'm not really a fan of the incredibly noticeable dithering going on with the sky background, but foreground elements look pretty good, if low resolution.
I guess you all were sponsored by Hostess, given how many Twinkies appear in this game! It also took me a bit to appreciate the albeit simple name of *Dr. Salt,* lovely. I looked at the game a few times writing this, and I like how there's an animated worm in the apple at the start.
Also:
ohmygod!.png
Is that what I think you're referencing? Good lord you're all so *crude!* The name *Bootysmack Interactive* and then this! What in the heck!
Battery Buisness by Smoofy 2022-04-09T00:45:32Z ♥ 3
It may be a basic game, but it works. I've never seen an entry made in Scratch before, which makes this quite an interesting experience for me. Though I do share @sodoj's sentiment about asset usage. Good on you for opting out of the audio category!
It's not easy to make a game that fits the theme in such a short timespan, and it's always impressive when someone so young manages to submit an entry. You did a good job!
GRIDLAST by cakts 2022-04-09T00:37:09Z ♥ 0
This game looks so good I bet no one would guess it was made in 72 HOURS! **BY ONE PERSON!!**
I don't have much experience playing card games, but this was a mixture of frustrating AND fun. I was able to survive 8 waves max. As I'm typing this, I see @sasquatchbstudios's comment, and I agree with all of their points.
This is one hell of an entry, perfect for Ludum Dare's 20 year anniversary!
Giraffe o'Clock by Kepsert 2022-04-09T00:07:46Z ♥ 1
I cannot state this enough: **THIS MUSIC IS _WONDERFUL!!!_** This is seriously GOOD MUSIC! The graphics, on the other hand, is quite humble. These graphics are nice and charming; though it's not exactly the most original style.
The levels are shockingly well-constructed! Many times I thought I'd made a mistake, only to find out that's where the game wants me to go! There's plenty of levels too, which definitely earns my respect. There were some tricky parts, but they were always manageable with the right approach. Though the dancing minigames are rather demanding in reflexes.
Now, I know for *certain* that this will be an unpopular opinion, but I do **NOT** enjoy the writing in this game.
Don't get me wrong, I do like me some self-awareness, but there's a limit for how self aware a work should be, and this game *just take is too far.*. Yes, I'm aware of the theme of Ludum Dare 50, don't beat me over the head with it! No, even taking the self-awareness into account, you're not clever for referencing the theme! Nearly everyone's done that! I wasn't a fan of the 'boomer' jokes later on either; all that's gonna do is make me groan.
And listen, *if you actively __TELL ME__ to rate your game high in the humor category, __NO!__* Don't make people rate a game, even IF you think it deserves it. Ultimately, this just comes off as an *extremely* low attempt at garnering ratings, and I honestly do not want to give it a high humor score.
Ok, now ALL of that was just **MY** personal opinion! Remember that, I implore you! Because apart from the writing, this game is **_REALLY GOOD!_** The graphics are charming, the music is **WONDERFUL,** and the gameplay is amazing, maybe with the exception of the dancing sequences. You all should be VERY proud, apart from *begging for high humor ratings.*
Apologies if my writing opinions are rather harsh; I just simply _cannot **STAND**_ stuff like that. Just have a great day, all of you; I don't wish ill on you all.
Glide'r Die by adamk33n3r 2022-04-08T23:13:30Z ♥ 1
Charming little experience, and the sound effects are amazing! I spent A LOT of attempts on it, but I eventually made it to my cave hut. But seriously, this game is adorable in it's simplicity, no offense. Good job!
Sack Attack by Nate_Bit_Games 2022-04-08T22:54:45Z ♥ 1
This game is a throwback to a simpler time...
This game is incredibly goofy, very difficult, but also rewarding when you get a good rhythm going. I felt that the sound effects were rather obnoxious, however. There isn't that much more I can say. Well, it's a very good entry, just for the humor factor! Great job!
Under Performer by Allax 2022-04-08T22:39:31Z ♥ 1
I took me until the end of the game to realize I was getting the paper specifically to circumvent the stamp, I really like that detail! Though I wasn't so much a fan of mashing the space bar to GET the paper... And I had NO idea what to do during the computer minigame; though I actually assume that I was just being ignorant there. The cabinet game is juuust fine, though.
The tutorial text is also VERY difficult to read.
But it IS cool to see that you included cutscenes as well. I sure wish I could've flexed my artistic skills during this jam.. The musics pretty good as well! There's this air of humor around the game as well, like how you can just *slide blank papers on top of your slip* to keep yourself not-fired. That kind of absurdist humor is one that I approve of.
Really good first jam entry! Be proud of yourself!
The End Is Coming by MOOOKS 2022-04-08T22:19:12Z ♥ 1
Well you were right, this certainly is Pong but cooler. I was surprised to find out that you made the music for this game! No offense, quite the opposite, in fact. I was able to score 174 points by the end.
Very good job for your first Ludum Dare! Certainly a lot better than my first go!
Fire Hazard by Fupi 2022-04-08T21:39:51Z ♥ 1
Like @nosleepjf , I'm *also* trying to comprehend how you managed to make a game THIS good IN SUCH A SHORT SPAN OF TIME!? I usually leave this for the end of my comments, but I'm gonna say it now: pat yourself on the back, I demand you! This is **PHENOMENAL!!** I decided to check your feed, and I had actually seen those earlier posts. I was *shocked* to find out that THIS GAME was what became of that little demo!
Though I'm a bit confused; is the story mode (web version) supposed to have only one gun, and you can't do anything against the other enemy types? I doubt that was intentional. But apart from that, the gameplay is just amazing. I knew this will get a high fun score when I seriously had a difficult time stopping!
To put this into perspective: I lasted 1007.94 seconds, and I had to MAKE myself stop!
Actually, that's the only problem I have; I think the game's *just a little* too easy. And I'm not sure how to fix that; I'm nowhere **_NEAR_** clever enough for such in idea in the first place, let ALONE improving upon it!
Oh, yeah, the graphics look nice as well. I'm surprised this entry wasn't already out of the Danger Zone when I got to it! I tend to be late to things.
I have nothing else to say.
A duck on ice by jk5000 2022-04-08T21:01:11Z ♥ 1
Real impressive production value for a Compo entry! I was legitimately surprised when I found out that the voice narrates your actions Stanley Parable style! I guess the only nitpick that I have is being able to see the ends of the water plane; though I'm not sure if you could do anything about that.
There also may not be much in gameplay here, but this cleary isn't going for that. It's just an amusing little story that ties with the theme. It's not anything that would necessitate an 18+ category, perhaps 13+ would make more sense.
But yeah, you've done a lovely job on this one.
The Endless Junkyard by Snotax 2022-04-07T22:21:34Z ♥ 2
Well, I think I'll start with the bad things first:
I feel the gameplay could've been done better. I don't think the ships that dispense the trash should come in *faster* as the game goes on; you're already really slow at the start, so I think it should've stayed the same speed. Eventually you just *cannot do ANYTHING* about all the crud that piling up on you! I also think it didn't properly show my score at the end, just showing '0' as my total score.
I was surprised at how similar these issues were to my Ludum Dare 40 entry Shape Invasion. That also had the problem of objects piling up on you, the game dropping frames, and there being NOTHING you could do about it! The difference is that this is a Jam entry, it's in 3D, and it looks/sound orders of MAGNITUDE better than my LD40 entry!
As for the good stuff:
These graphics look REALLY damn good! Objects being outlined to show that they're highlighted is also a welcome addition. The music may be a little basic, but the sound effects are superb as well! This game sure has good presentation.
Good game, despite the problems. You all did a lovely job.
Rifthoppers by Kimberly 2022-04-07T21:52:11Z ♥ 1
The game is certainly fun, but after enough time, the enemies just pile on you and constantly end the game. The upgrade system is nice, but the selection you're given doesn't vary too much. Most of the time it's either 'Home in on enemies' or 'Projectiles pierce through enemies'
The music's decent, and I think you all already know that sound effects could spice up the experience. Though there could probably have been 1 or 2 more enemy types. I can't really think of anything else, but there's a lot of ideas that a game like this can have; I may not follow the development, but there may be some real gold hiding in this.
Great work, and best of luck with the full version!
SensenCemetery by Wouter52 2022-04-07T21:18:52Z ♥ 1
The graphics are pretty good, and the jingle for when the Sensenmann closes in on you is great. Though I'm not really a big fan of this one, sorry. I guess my evasion stat is awful. I was able to evade for for only 154 meters, earning my 32nd place.
But from what the description says, it's a miracle you got something like this done! You've earned a pat on the back, but I can't do that through the internet... disappointing.
Invasion of the Inevitable Space Rocks from Outerspace by Mekuri 2022-04-07T20:46:54Z ♥ 2
It may not be the most original idea, but those voice overs certainly make the game a *lot* more charming. I felt the mouse controls were kind of awkward, as I felt like I was spinning around the space, having a difficult time aiming at the rocks. It also felt like I had to be a certain distance to the rock to deal damage, otherwise my shots would pass right through it.
Despite those problems, I'd say this entry is still pretty good. I seem to find 3D entries more attractive in general; probably because of the sheer *immersion.* Great job from the both of you!
Till the Cards Come Home by Lucas Guimaraes 2022-04-07T20:24:32Z ♥ 0
Hey, It's wonderful that you were able to submit something; I just wanna get that out first.
This game can certainly use a UI system so as to know how good/bad you're doing. There could also be some sound effects to break up the monotony. There should've been instructions somewhere, in a readme file, or the game itself, or even this page. The background doesn't loop very well, at least for me; the particle effects are pretty nice, however.
I just think this game's a little too simple. Again, good job on making something!
Penguin Rituals by mmisspelling 2022-04-06T21:51:49Z ♥ 2
Wow... This music is *SERIOUSLY* atmospheric; seriously, that's an EASY 5 stars from me! Even though the graphics were rather simplistic. But the gameplay picks up that slack!
I'm a BIG fan of game progressions that involve repeated actions, so the orb challenges were very satisfying to me. And not to brag (even though I am), I was able to complete 2 of the orb challenges first try.
I type from my heart when saying this, you two did an ASTOUNDING job here! Absolutely wonderful game! And yes, I AM a curious little dude.
OVERCOME by Peace Of Cake Games 2022-04-06T21:29:17Z ♥ 1
Well, I feel silly now, as I didn't even realize the twist on the theme until I saw the other comments! I'm pretty much going to envy all of these entries because I couldn't come up with a good idea myself; but this isn't about me, of course.
Like the above comments, I felt the text was a little eye straining; personally, I didn't care much about the inclusion of profanity, but that's MY personal opinion. The player goes behind houses but not the gun, though that's a minor nitpick; my game certainly has sorting problems itself. And for some reason I find the sound effect for defeating anxiety hilarious.
Yeah, the boss fight overstays it's welcome, but the music during that fight, I found particularly interesting. I swear it's gotta be changing dynamically as it goes on! And I got hit 19 times.
Very nice little experience. Great job!
Dave's Diet by ASize7Shoe 2022-04-06T21:03:12Z ♥ 1
I envy you, because a could've come up with an idea half as interesting as this! Though I'd agree with @syafire that the controls are rather sensitive, I also agree that the music does manage to fit in with an idea so wacky.
And as it turns out, I'm not good at avoiding Dave, that unhealthy prick. Eh, I guess I'm not really above him. Though I was able to completely leave the house and fall out of the world.
Very good work on your part!
Beebs Bump by Beebster Games 2022-04-06T20:42:23Z ♥ 1
I didn't have any problems running this, unlike some others here; apart from that, this game is pretty good. I was a little bit confused at first, but I got the rules down in a short amount of time. Spending tokens for added score is pretty unique, at least to me; I feel with some additions, this could be a really intriguing game. The music's relaxing, though I feel it's a little on the short side.
Good job on making the Compo! Oh, and before I forget, here is my score:
myScore.png