FoonLudum Dare ExplorerLD40 → The Invasion of Robots

The Invasion of Robots

By swifttech

View on ldjam.com

CategoryRankScoreCount
Overall6592.5021
Fun6502.3421
Innovation6342.3222
Theme6572.2720
Graphics4972.8522
Humor5331.8418
Mood6022.2619

Comments

ronanrory 2017-12-03 21:07

Impressive, if a little basic

alexhoratio 2017-12-04 18:05

I don't know if I'll ever understand how SFML and OpenGL works so to me you're a supernatural wizard.

It's not bad considering it's SFML and I think we're both aware that it's a little bit sparse, but I would recommend that you remember to normalize the movement vectors along X and Y since I think pressing both the W and D keys actually speeds you up overall. Good luck for next time!!

arcadia 2017-12-04 18:13

Impressive to build the rendering etc from the ground up, however actual gameplay/style etc is a bit lackluster. Nice application of the theme, I'm sure it was a great experience to code all the rendering code from scratch in the tight timeframe! Looking forward to your future entries to see how you progress :)

kerneltt 2017-12-04 18:38

it was fine, but felt kinda blank

unlikelynomad 2017-12-04 19:18

Could use more game mechanics, has a confined play area of just a wave shooter survival. Unsure if there's supposed to be a max firing distance or there are some issues with the shooting mechanic but I seemed to miss rather frequently.

swifttech 2017-12-04 20:09

Yeah @unlikelynomad the raytracer i made gets very inaccurate at large distances, which is why i got a very confined space to minimize the visability of this.

justking144 2017-12-06 04:09

Timelapse was a really great addition to the page

chartman 2017-12-06 04:17

It's cool that you made this more from scratch than most other games on here. I liked the music. Did you compose it?

Like someone has already said, I had trouble shooting from far away (which is the point when you're running away from enemies). The game was also a little too gray for me.

alottabit 2017-12-06 04:18

The game play is definitely on the simple side, but it sounds like you were more interested in the engine anyways. In that case, nice job! I tried my own c++ engine briefly, so I know how hard it can be - and I was only working in 2D!

You should probably clean out your build folders before zipping up the source code - the .obj files take up quite a bit of space and Visual Studio also generates some large files that aren't necessary. This would make it a lot easier to fetch from (what seems to be) a low-bandwidth server.

I didn't spend a ton of time in the source code, but it looks pretty clean for a weekend jam!

clayton-schuyler 2017-12-06 04:22

Very cool that it was written from the ground up!

fdr 2017-12-06 04:35

Very impressive to build a playable, native OpenGL game in two days!

nikorasuchan 2017-12-06 05:59

The game's pretty bland but good job building it from scratch.

jack-maxwell 2017-12-06 22:55

Theme doesn't quite work here, since I am not getting more to make it worse, I am killing enemies to make it worse. Gameplay and graphics is rather basic, (I've seen ALOT of shoot the spawning enemies and collect a thing to make more enemies - games). BUT considering that you made the engine too, IN TWO DAYS! That is very impressive, so goodwork

zgragselus 2017-12-07 01:56

It is quite accomplishment to work from scratch! Congratulations on that. The concept itself is basic, but good. I liked it.

Keep up the good work!

dave-siegel 2017-12-07 02:29

Congrats on building your rendering code in such a short period of time. The game wasn't really doing it for me, but it seems like you were mostly challenging yourself to make the engine. That being the case, very nice work.

pyrotheflamy 2017-12-09 17:26

The fast and solid movement was not only interesting, but I liked it. And the graphics give me the "my first game" feel which personally appeals to me.