ronanrory 2017-12-03 21:07
Impressive, if a little basic
Foon → Ludum Dare Explorer → LD40 → The Invasion of Robots
By swifttech
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 659 | 2.50 | 21 | |
| Fun | 650 | 2.34 | 21 | |
| Innovation | 634 | 2.32 | 22 | |
| Theme | 657 | 2.27 | 20 | |
| Graphics | 497 | 2.85 | 22 | |
| Humor | 533 | 1.84 | 18 | |
| Mood | 602 | 2.26 | 19 |
Impressive, if a little basic
I don't know if I'll ever understand how SFML and OpenGL works so to me you're a supernatural wizard.
It's not bad considering it's SFML and I think we're both aware that it's a little bit sparse, but I would recommend that you remember to normalize the movement vectors along X and Y since I think pressing both the W and D keys actually speeds you up overall. Good luck for next time!!
Impressive to build the rendering etc from the ground up, however actual gameplay/style etc is a bit lackluster. Nice application of the theme, I'm sure it was a great experience to code all the rendering code from scratch in the tight timeframe! Looking forward to your future entries to see how you progress :)
it was fine, but felt kinda blank
Could use more game mechanics, has a confined play area of just a wave shooter survival. Unsure if there's supposed to be a max firing distance or there are some issues with the shooting mechanic but I seemed to miss rather frequently.
Yeah @unlikelynomad the raytracer i made gets very inaccurate at large distances, which is why i got a very confined space to minimize the visability of this.
Timelapse was a really great addition to the page
It's cool that you made this more from scratch than most other games on here. I liked the music. Did you compose it?
Like someone has already said, I had trouble shooting from far away (which is the point when you're running away from enemies). The game was also a little too gray for me.
The game play is definitely on the simple side, but it sounds like you were more interested in the engine anyways. In that case, nice job! I tried my own c++ engine briefly, so I know how hard it can be - and I was only working in 2D!
You should probably clean out your build folders before zipping up the source code - the .obj files take up quite a bit of space and Visual Studio also generates some large files that aren't necessary. This would make it a lot easier to fetch from (what seems to be) a low-bandwidth server.
I didn't spend a ton of time in the source code, but it looks pretty clean for a weekend jam!
Very cool that it was written from the ground up!
Very impressive to build a playable, native OpenGL game in two days!
The game's pretty bland but good job building it from scratch.
Theme doesn't quite work here, since I am not getting more to make it worse, I am killing enemies to make it worse. Gameplay and graphics is rather basic, (I've seen ALOT of shoot the spawning enemies and collect a thing to make more enemies - games). BUT considering that you made the engine too, IN TWO DAYS! That is very impressive, so goodwork
It is quite accomplishment to work from scratch! Congratulations on that. The concept itself is basic, but good. I liked it.
Keep up the good work!
Congrats on building your rendering code in such a short period of time. The game wasn't really doing it for me, but it seems like you were mostly challenging yourself to make the engine. That being the case, very nice work.
The fast and solid movement was not only interesting, but I liked it. And the graphics give me the "my first game" feel which personally appeals to me.