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FDR

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be made👥Jesus Take the Wheeljam574.094.074.153.793.934.443.95
201740The more you have, the worse it isBee Rushcompo4823.103.003.503.503.242.782.83
201739Running out of Power👥How I Met Your Great Great Grandmotherjam514.083.934.303.693.163.413.343.37
201637One roomDedecoratorVRcompo24

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by FDR

FDR leaves an average of 6.0 feedback comments each event.

LD44 — Your life is currency (1)

Blood Chest by PeachTreeOath 2019-05-03T15:19:06Z ♥ 3

Oh wow, I go AFK for one week and you guys make a game without me!! Freakin' hilarious idea. Art and music are spot on (as well as the thumping sound effects). There were a few hitbox glitches though where enemies seemingly went off in to space never to be seen again. A bit more AI in the code and I could see this as a AAA release.

LD43 — Sacrifices must be made (3)

The Legend of Jam by Naboki 2018-12-05T23:38:22Z ♥ 2

Seemed like a 'drunk' version of left for dead! Took a bit to get used to four screens at once but I like the innovation there. I had trouble telling when I was actually dealing damage and when I was receiving it. Graphics were pretty decent for the time you had, I like the deer logo the best!

Sacrifice LUL by jdelaay025johnd1788 2018-12-05T23:30:47Z ♥ 1

I enjoyed being a ruthless god and only sacrificing the plebs! Well done!

Hamlin's Quarrel by BruReale 2018-12-05T23:11:00Z ♥ 0

I don't understand how to play? Are you supposed to push the animals into the sacrifice area? Is it possible to complete the game with just one player or do you need all 4?

LD40 — The more you have, the worse it is (20)

AntiBucket by wsKilljoy 2017-12-10T21:38:14Z ♥ 0

69 seconds! antibucket_highscore.png Fun but tough little game. The high-speed bricks are really hard to dodge. Great entry!

Greed is a $in by Linky439 2017-12-10T21:27:20Z ♥ 1

Great job, a lot of content here for a compo. This felt almost like I was playing The Legend of Zelda. The music and sound effects really set the mood for the gameplay. I see lots of attention to detail; it's the little supporting details that really make a game shine! What engine, if any, did you use to make this?

Babies! Babies! Babies! by Local Minimum 2017-12-09T02:36:37Z ♥ 0

Hahahaha that was the perfect combination of creepy and hilarious.

Pirate Cat by valkyrie 2017-12-09T02:13:38Z ♥ 0

I definitely liked the concept of the game but that was pretty confusing to play! Cats? Money?? Air balloons??? Great jobs stretching the limits of reality. You might want to tame the sound effects a bit, they were a bit aggressive on the ears.

Beehaven by yupasama 2017-12-09T02:00:51Z ♥ 1

Great job fellow bee gamer! I like the artwork!

Orbits by tuism 2017-12-09T01:52:10Z ♥ 1

Tough game but great concept. It's a great feeling when those orbits are blasting around just narrowly missing each other. In order to extend the gameplay a bit it might be useful to add some progression, like allowing for more planet movement or a wider field of view. Great job!

Money Laundering Simulator by candlesan 2017-12-09T01:33:34Z ♥ 1

Fun game, I could feel the pressure building as I was scrambling to get the requested funds. I am a bit disappointed that after laundering $394k I was terminated for being short by just $1,000! My one suggestion would be to add some sort of calendar display so it is a little easier to track what day it is and when the deadline is. I also didn't make the connection for several rounds that the henchmen are what limit the choices you can make!

Health Choice by DarkAnice 2017-12-08T03:44:19Z ♥ 0

Good start but it could use a bit more gameplay or feature content (or maybe just a larger level). Initially I was confused at the first screen where you type in a number. I tried to accept the default of "100" but that doesn't work as expected - you have to actually type something.

Theme - The Game by Cubeeo 2017-12-08T03:36:22Z ♥ 1

I am not sure what was happening but I agreed with most of it.

Can't Save Them All! by Robert Newman 2017-12-08T03:26:00Z ♥ 1

I wanted to love this game but the controls were too hard to work with. I could not consistently go in the direction I wanted to and this seemed to change whether I was on the ground or in the air. Either way, it was a fun concept and the animations were great.

Dangle Copter by pkenney 2017-12-08T03:17:17Z ♥ 1

Very well done! Had a blast playing this. I'm sure the difficulty was toned down for a game jam, but having helicopter damage when you hit the walls would really step up the intensity! Great game.

CoinCase (Ludum Dare 40) by Billeclipse 2017-12-08T03:00:58Z ♥ 1

Great job for a first entry. Decent textures and you included music too. I'm not sure why a boulder would need to collect coins, but it was fun to roll around and listen to the tunes. This could almost be a zen-garden game!

Tosser by Mik3 2017-12-06T04:49:44Z ♥ 0

Colors could use adjustment to make it easier to tell what needs to go where. In the end I just ended up launching everything into the gold bin cuz I had too much stuff and not enough time to deal with it!

The Invasion of Robots by Swifttech 2017-12-06T04:35:54Z ♥ 1

Very impressive to build a playable, native OpenGL game in two days!

Mortal Komba by kokirisandfriends 2017-12-06T04:13:24Z ♥ 2

(「•౪•)「ヾ*・°・︵ᕕ(◕‿◕✿)ᕗ ‿*・°ゞ٩(•౪•٩)

Beer Pong Arcade by banan 2017-12-06T03:23:25Z ♥ 1

I like the theme of this game and when I saw it I just had to play. I spent a fair amount of time shooting and missing by a lot (just like real life games, I suppose). If your intention was to match a realistic game feel then the attention to physics details would be key (ball bounce, arc, reaction to hitting liquid in the cup, etc). Good job for a Compo though, you managed to include good gameplay, UI, theme, music and graphics which is no small feat!

Intelligent Fireball Cleanup Detail by smilewood 2017-12-06T03:00:36Z ♥ 0

I could see sinking a lot of time into a game like this. Simple mechanics can lead to addictive gameplay. Throw in some polish and you are good to go! My only question is...why is the fire mechanic tied to right click??

Bluemans adventure by Good Day 2017-12-06T01:55:57Z ♥ 1

Interesting take on the theme. I enjoyed playing this, I had to redo some of the levels multiple times so the difficulty was right on par. The pace seemed a little slow however, the game really starts to pick up once you turn into a rolling ball. Excellent job on the tutorial too.

sewer runner by wizord 2017-12-06T01:34:50Z ♥ 0

You have most of the parts of a working game here. The only thing that seems missing is either a goal to work towards or an indication that you are making progress. There seems to be a pretty extensive maze of a map which is hard to navigate without having some sort of marker or indicator to tell where you have been. Remember this trick, if you get to the end of the jam and your game isn't quite done, a brief story line in the description can help to fill in the gaps!

テッ球 T E K K Y U by simonhutchinson 2017-12-06T01:22:42Z ♥ 1

Awesome job with the audio. The artwork was simple in complexity but the overall composition has a very artistic feel to it which really adds to the experience. Great entry!

LD39 — Running out of Power (5)

Coffee Hero: Powered by Coffee by Guilb 2017-08-04T23:44:50Z ♥ 3

I like the graphics style. Even though the shapes and colors look simple I can see a lot of time went into making them. For example, the way the head bobs when walking. Good attention to detail!

Deflection by Gnarly Narwhal 2017-08-02T23:12:29Z ♥ 1

Interesting game, I definitely like the concept, especially using the multiple threads to add addition difficulty. It would be helpful to have some indication of how the time is passing in the game. The help box says "laser moves at one tile per second" but that is not correct; it moves at one tile per tick. The text editing can be a bit tedious, perhaps a button clicking or drag-drop mechanism could be used instead.

I'm an (nuclear) engineer! by zgragselus 2017-08-02T00:19:14Z ♥ 4

Day 1: reactor exploded instantly. Day 2: reactor exploded instantly. Day 3: reactor exploded instantly. Day 4: decided filling the whole reactor matrix was not a good idea. 9MW generated. Reactor exploded.

Success.

Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean 2017-08-01T23:38:47Z ♥ 0

This was a great surprise. The game started out fairly slow and while it was novel it was only moderately interesting. The suspense really picked up in that last level though and I could feel what this game was meant to be! I would definitely recommend for future jams you ramp up the game early on to catch the interest of people who otherwise wouldn't keep playing and wouldn't find out what an awesome game you made!

The Crown Prince by Baby Dino Herd 2017-08-01T23:22:43Z ♥ 0

It was a bit confusing to start. I'd like to see the lore more integrated in to the actual gameplay. I liked the coin system and the combination of strategy and quick thinking it presents. Gameplay perhaps needs a bit of a balance; I had trouble getting to the end of the first round.

LD38 — A Small World (1)

Extension by Pixetrichor 2017-08-02T00:00:19Z ♥ 0

I like a good puzzle, but this was tough. I could not figure out the eye puzzle even with the provided hints. I can see you made a lot of content based on the hint guide, unfortunately I don't think many people will see it all. Perhaps something in the game like a free pass token could be used (at least for a game jam) to skip a selected puzzle.

Overall the gameplay was smooth. Some type of audio would be a nice touch to add on, even if it is just clicking as you type or dings when you unlock an area.

LD37 — One room (6)

VacuumBot by Dvorgaz 2016-12-13T03:34:00

Great idea!

Test Chamber by ema1ih 2016-12-13T03:07:00

Wow, very challenging game! I can tell some serious thought went in to level design here. You did a very good job of planning where I was going to jump and run, and did your very best to punish me for it :)
I really like the font you used between cut-scenes. Is that custom made?
All you need to add to make this perfect is a time-trial mode.

Roomba Rampage by PeachTreeOath 2016-12-13T02:43:00

Best music of the whole Jam. I liked all the various things floating around; they provided a challenging course as well as a fair bit of humor as I rolled around vacuuming a virtual carpet.

Mortal by Robert 2016-12-13T02:36:00

Good looks and decently challenging. Spent a solid 10 minutes trying to figure out that 2nd room. I was both cursing you and praising you for a job well done!

DangerRoom by hermetic 2016-12-12T04:36:00

Good work overall. I like the background and layout, it has an unique feel to it, good choice there. I had a hard time telling which way I was firing, maybe make it a bit more obvious with a larger cannon or change the color of the rebounding bullets. I actually didn't realize I could move the ship during the first play through; I think it may even be easier if you just sit in the same spot!

Solitude (VR) by neon 2016-12-12T02:49:00

That was a fun little experience! At first I got so lost in my drawing that I didn't even realize what was happening around me. When I looked up it was a true surprise.
It would be cool if you could walk through more of the world.
The paint colors were a bit of a mystery. Perhaps they should better correspond to what they paint?
Overall, good job!