Foon → Ludum Dare Explorer → Users → DarkAnice
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Sacrifice for the wall | jam | 888 | 2.93 | 2.81 | 2.05 | 2.14 | 3.36 | 2.82 | 2.78 | 2.53 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | A Knight's Bounty | compo | 582 | 2.96 | 2.72 | 2.11 | 2.50 | 3.52 | 2.10 | 2.67 | |||
| 2017 | 40 | The more you have, the worse it is | Health Choice | compo | 2.22 | 2.56 | 2.56 | 2.94 | 1.61 |
DarkAnice leaves an average of 12.0 feedback comments each event.
A fun game idea, kinda hard to survive lol. tried to trick the meteorites in hitting the platform, but they were smarter most of the times lol. Maybe make a level system out of this, where you have a fixed amount of meteorites spawning for each level. That way you can ramp up the difficulty. nonetheless a fun game, good job!
Interesting idea, yet I found a bug where I couldn't remove a block, so it kinda broke the enjoyment I had
The concept is fun, yet I don't think it's quiet balanced, it takes ages for the first flower to be ready for harvest. Maybe there is some mechanic to make sure it's ready way earlier, but couldn't find it in the how to play.
An amazing idea with an amazing execution, good job on making this game! Feels pretty satisfying to complete a level :D
Nice game, good looking art and quiet interesting mechanic. would love to see a more balanced version of this game!
A very fun game requiring you to think fast about the puzzle. nice design and nice game, good job!
quiet a fun game to play, the only thing I found annoying was that the player got out of the middle of a block when you hit an enemy. overall a fun game to play!
Brilliantly done, nothing to add, just magnificent, great job!
It's a fun game, giving nostalgia vibes of my youth. I found that the hitbox of the poop was bigger than it looked also I couldn't see if i hit it or not, so would be nice to see. Overall it's a well made game, good job dude!
pretty fun game, although the butt pooping an egg should be an instant win to represent the real world a bit more. (jokes ofcourse ;D)
I don't know about the kids part though... fun game to play! I just didn't really see what two game genres you've combined.
nice game, very innovative puzzles, would love to see this as a full game!
pretty fun concept, needs to be expanded on a bit more, but overall a fun game!
A really nice game, lovely art style, great mechanic and lovely enemies! nicely done in those 48 hours my dude!
Pretty nice game, love how you voiced over everything yourself haha. It's a fun mechanic which isn't hard to learn, so nice job on designing the game!
Nice game man, I don't know if it was intentional, but the movement didn't really feel tight. It got me almost killed a couple of times. Also I did get a wrong score, it said something like 38000, but I only had like 1200 or something, so you might want to look into that. Great first game jam game overall, you can be proud ;)!
Great game! Really gives me that nostalgia to those old pokémon games. It's also pretty humorous to think about turn based fishing hahaha. lovely game dude!
A really cool idea that could become a big hit if worked out more, like adding own songs and generating crystals falling depending on the beat. Needs some more visual feedback for when you've hit a note/crystal, because the particle effect was a little too small to see. might add some combo's like guitar heroes has to track your combo streak, it also fixes the visual feedback thing.
Nice game man, hope you'll continue developing this game!
I think the game is a nice concept, yet the execution isn't great. At the moment it is just collecting the enemies and gaining a level everytime you do so. I would've added like some experience bar, some form of health with that some form of combat just to make it more attractive to the player. I think this could become a fun game if you put more time in it!
the game is easy to pick up, I would've liked some visual feedback on what keys i had to press though. Also I think that x and z aren't like convenient to attack with, just my opinion. nice job though
Great game dude! Love the art style and the simple gameplay. I did encounter a bug though, when I replayed the game the first mage wave spawned in the wall (on the left side only), might wanna look into it. It's already fun to play and would love a boss battle with these mechanics (as you've already planned for the future, kek). The cart mechanic is fun though, the steering is exactly right, just the right amount to steer around enemies so really nice job on making the core mechanic fun and challenging!
Overall a really nice game, keep it up!
Nice game man! lovely graphics and pretty fun mechanic to add cards you can pick. Kinda reminds me of asteroids and slay the spire combined in one, which plays really nice!
This is like the most perfect game I've yet seen on this site, dayum. Good job mate
a pretty fun little game, didn't understand how to slay a dragon though.
LD43 — Sacrifices must be made (10)
Vincent's Sacrifice by Honest Dan 2018-12-05T22:50:56Z ♥ 3
This game is amazing, just wow! I found a few little bugs. After killing Lucifer and sacrificing everyone possible, the little chickens that spawned stayed alive and kept hitting me even through the cutscenes. The other one was if you push an object it keeps gliding away. Apart from those little things was the game amazing to play, good job!
Threadpoint by mike_inPrinciple 2018-12-04T21:51:59Z ♥ 2
The visuals of the game look good, but the UI is cluttered as hell which makes it hard for me to see what needs to be done. I don't really see the sacrifice in the game to be fair, they are more like debuffs though. The music and sound effects start to get annoying really quick. I don't really feel in the game either because of it being an endless runner.The world just doesn't feel real because no world is endless, doesn't really speak to me.
ShamanProtector by SneakyLemon 2018-12-04T14:18:58Z ♥ 2
The game felt clunky to play. Like using your mouse only to build a tower felt weird. Also you needed to just cut wood to have enough towers, I've sacrificed 3 people upgraded a tower, but it didn't really feel like that tower became more powerfull. He just shot more, but the enemies didn't die faster (if at all). So you should really look into the balance for the game. The idea is quite funny though!
Oblation by Sam Hindson 2018-12-04T13:48:52Z ♥ 1
The mood in this game is amazing! the atmosphere that you created was, just..., WOW. I also liked the descriptions next to the animals, it made me laugh more times than I'd like to admit. Although it didn't really feel like i had to think about what animal I needed to sacrifice. If you add that a bit more, the game would be perfect! Nice job!
The Fallen Prince by TwinGhosts 2018-12-04T13:35:14Z ♥ 1
Really smooth gameplay with amazing graphics (I love the mountains in the background). I wish there was more of this game to play. I don't know if this was intended, but the enemies sunk through the floor when they died. I found out when I killed one on a bridge. Might be cool to add some sort of particle effect when they die just like what you did when ssacrificing the skeletons. Can't wait to see more of this game!
All For The King by Wigner Matos 2018-12-04T13:20:58Z ♥ 1
A really fun game with some nice little puzzles, if you work this out even further it can be an amazing game, keep up the great work!
Sacrifice by earnso 2018-12-04T13:03:59Z ♥ 1
Walking just wasn't possible for me in this game. Even if it had worked the controls are so unintuitive the art is amazing though, need to give props for that one. But it's useless to have amazing art without any gameplay tbh. Next time try focussing on gameplay a bit more than the art.
Silvercliff Killings by spierek 2018-12-04T12:47:33Z ♥ 2
An amazing game, don't really have any negatives I can call! Good job!
Joe Shootero by StefanRial 2018-12-04T12:30:37Z ♥ 1
The game was pretty nice to play, I did miss a lot of things though. Like I couldn't see how much hp I had or a reason as to why I'm fighting? (is it for a high score, is it for progression in the game. You could also safe spot the enemies if you were in the top right corner of the map. The only enemies that could get to you were the red ones if they used their super jump. I didn't get any feedback on being hit aswell so that would've been nice to see. I think the game has potential if you keep working on the game and add some visual feedback for the player!
Lumpy by kevin_g89 2018-12-04T01:49:39Z ♥ 1
Fun little game, had some nice ideas by using lumpy to create platforming puzzles. I feel like the game is inspired by mario jumping off Yoshi, because the way you used that mechanic is better than they did by the mario games. The controls weren't tight enough though,the sliding part was a little too much in my opinion. the death animation was also a bit too long to my taste, especially because you couldn't see the character in the lava for 90% of the time. Overall a nice game for 72 hours!