FoonLudum Dare ExplorerLD41 → ¶City

¶City

By sophie

View on ldjam.com

CategoryRankScoreCount
Overall3053.4549
Fun5362.9249
Innovation4253.2048
Theme2583.7748
Graphics6112.5242
Audio5121.6034
Humor3462.6444
Mood3113.0849

Comments

theviraldragon 2018-04-23 13:19

Reminded me of the good ol days of playing zork

madao 2018-04-23 13:24

@theviraldragon me too!

zarkonnen 2018-04-23 13:33

This is a pretty satisfying hybrid. I feel that I need to spend a lot more time diving into it than I have right now, though.

aaron9 2018-04-23 14:01

I really got sucked into this! I think you've done really well with the theme on this, text adventure and city builder definitely don't go together but you've made it work really well :)

I haven't played many text adventures in the past, but after shouting **HELP** a couple of times to the poor citizens around me I started to get the hang of navigating and interacting with the game, and the text started to become images in my mind. I feel like all those years of experience with text-based games really show in this one, great job!

What's more impressive, though, is how you managed to achieve all this while only consuming two cups of tea, and _decaf_ at that! ;)

alexander-danilovsky 2018-04-23 19:00

looks like a game old MUD-games. I love it! unfortunately, because of my bad English I could not fully enjoy the game.

fashionbatman 2018-04-23 20:32

What an interesting take on the theme, and with so much content in it. This was fun to play. Good job!

cameronjsamuels 2018-04-23 20:37

This is a great game! I really enjoyed playing it. I love the name, and you really spent a lot of effort into making this over the top. Way to go!

darkanice 2018-04-23 20:42

Nice concept, works great, good work mate!

adroitconceptions 2018-04-23 21:21

```LOL... name -> bob shout help if you need help city name -> Help help city, are you sure (y/n) Y ..... welcome to help city... ... but... but.. but.. I was asking for help, not naming my city! ``` the food vendor, while nearby... can't seem to be bothered....

suggestion - talk to -object- vs talk -object-... was really confusing.

no sounds... but it is a text based adventure.

I am very impressed by the programming of the game.

james-dunlap 2018-04-24 01:25

Wow. I am impressed with the depth of what you accomplished here. I can also say that I prefer "talk to " instead of "talk " but would be okay with allowing both. What I really missed was a shorthand for moving like s instead of go south. That was a standard in text adventures, but not implemented here. Also, you might have wanted to opt out of audio and maybe graphics although I think your excellent use of color speaks to graphics a bit.

I really enjoyed this one even though I can imagine getting a very large city where I have to walk A LOT to get to things...

yanek 2018-04-24 07:04

That is a full game you made here. I played for a while never seeing the same line of text twice, pretty impressive. Right now I'm lost in the vacant lots, but I keeping this in my bookmarks to finish it later! Thank you for this game.

sophie 2018-04-24 08:03

@james-dunlap Thanks for your feedback! You're absolutely right that there could be more input options. (Unfortunately I could only do so much in the time I had.) Also, when you continue to build, you'll find that your city provides you with some useful tools for getting around...

@yanek Oops! But don't worry, if you enter "help" and take a look at the list of commands, there's one that is intended to help you in just this situation. Remember that you can click the **bold** action names to get some help text about them

bitten-toast-games 2018-04-24 15:13

Very cool game

hanra 2018-04-24 16:07

I could easily sink a lot of time into this, nice one :smile:

"You believe you have heard this feeling called "guilt"." .... yesssss

sophie 2018-04-24 16:40

When I submitted ¶City, I reported in the description that there were 17,000 words of unique in-game text. I had written a custom script to find all the text strings in my code and count the number of words in them. I was somewhat surprised by the result, but not so much that I questioned it... Until just a short while ago I realized I had made an error. That 17,000 word count was almost exactly double what it should have been, since Python's `re.split` function does this irritating unexpected thing where it includes the whitespace (or whatever else you split on) in your list that you thought was just words. That means the high number was a count of both words and the spaces in between them...

Anyway, a more correct number is 8,622.

nofoodtoeat 2018-04-24 19:33

I really like this game. It took some time to get into the commands and when to use them, but after I did, I really enjoyed playing

silkworm-sweatshop 2018-04-24 23:44

Man, I played this way longer than I expected to and I still feel like there is a bunch more to it. At first I was annoyed there was not even a short time goal stated in the beginning, something like "this is a good place to start, go here talk to this person" but I'm torn about it now. It can feel overwhelming at first but if you give it some time there some charm to just being dropped in and having to figure it out yourself. Hell, even the frustration of finding places decreased after a while as I started to memorize the layout of the town. Might play some more later before I give a final rating.

sophie 2018-04-25 07:06

@silkworm-sweatshop That sounds like exactly the kind of player experience I was trying to create. It's encouraging to read how playing it felt for you. Thank you much for playing and for your comment!

oddballdave 2018-04-25 14:44

Ha! It felt really weird being a civil engineer in a text adventure. The juxtaposition of the two genres was great. Good stuff :8ball:

jcwelgemoed 2018-04-25 15:55

Great take on the theme. definitely nailed it

aeveis 2018-04-26 04:09

Very nice! I played for a bit and built a bunch of buildings. For me I'm really bad at typing, so sometimes I would need to retype things over and over to get it right. It would be nice if there was an up key to go to previous typed phrase or something like that to make things go a bit faster. I wish time could be counted in steps taken or so since you can get so far away and still have to make it back to the royal garden to wait (since a garden you still need to save up for and a ranch also costs money).

I also made a map on paper to keep track of where I was haha. Talking to the farmer was a nice moment. Good work!

microwerx 2018-04-26 05:06

I enjoyed this text adventure / sim city game. It has a lot of depth and I could see someone spending a lot of time. I know that time is short for development, but perhaps having auto-complete so that making typing errors doesn't affect the flow of the game. But, I really enjoyed this. This is one of the best text games this LD41. Great job!

hilvon 2018-04-27 21:32

An interesting entry... though just dumping the player into the game and hoping that they will figure our what to do is... kind of too old school. :smile:

sophie 2018-04-27 21:37

@hilvon that's why the submission post includes a link to a tutorial!

rjhelms 2018-04-28 00:44

This is really cool! I have a lot of nostalgia for the original SimCity and old-school text adventures so this is right up my alley.

It would be nice to be able to see a map of the city in game, but then again, keeping a map with pen & paper was a big part of the genre back in the day.

Well done!

mrwillowb 2018-04-28 01:09

Nice to t adventure I forgot how much I love these games

hypp 2018-04-28 12:17

This was a very ambitious entry, well done! I liked the idea a lot, but I felt that the lack of visual feedback on construction progress ruined it a bit.

sophie 2018-04-28 14:09

@hypp Thanks for playing! What kind of feedback were you hoping for? (I guess the text indicator of how far construction has progressed on a building wasn't it?)

smooth 2018-04-29 01:35

Brings me back! Thats great

mr-chocolatesalmon 2018-05-01 09:56

Wow, it's such a great concept! Definitely got a bit lost still, but the instructions and help are very clear and concise. Good job! :D

nilstastic 2018-05-01 17:55

I just love text adventure games, I spent quite some time playing this one. It even looks nice :-) . Good job.

ddrkirbyisq 2018-05-02 04:04

Wow, nice. This almost felt like some crazy text-based version of cart life at first. Input parsing could have done with a lot more abbreviations for those who are used to IF games (typing "n" and "s" would speed things through a lot) and I found the timed dialogue pauses to really break up the flow of things -- as if you were reading a book at your own pace and then suddenly were forced to wait a minute in between each page -- but I really appreciated the visual presentation with all the colors and such.

PS: You can opt-out of the Audio category since your game had no audio :)

ava-skoog 2018-05-13 18:25

It's an impressive game but I guess it's just really not my genre. ): There's so much to keep track of and it makes me a little overwhelmed. That's a personal trait of mine and obviously won't affect my ratings since, again, this is really impressive. Lots of content (as your statistics so clearly show!) and lots of systems!

As an apartment-dweller (and someone who set their own LD game in an apartment!), after taking offense to the game saying apartments were for people who "can't afford better" I made it my goal to build apartments everywhere and demolish every other kind of residence in town but ultimately I never got very far. :p

All of your entries that I've played over the LD's so far really show that this is indeed YOUR genre tho. You're amazing at this and I know there are people other than me who can really get into games like this. Keep up the good work (unless you don't feel like it, of course; no pressure!). :D

(P.S. there was a bit of repetition of commands sometimes and as someone used to typing in terminals it would be really cool to have the feature of being able to press the up arrow key to scroll through previously used commands!)

sophie 2018-05-15 05:38

@ava-skoog thank you for playing! I'm experienced as both a writer and a programmer, so it's projects like this where I can really let loose.

I live in an apartment, too... it's best name I could come up with for medieval-ish high-density low-wealth housing, though. I've been working a bit on a post-compo version, and I'm open to alternatives!