FoonLudum Dare ExplorerUsers → Hanra

Hanra

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopBee, leave it or knotcompo6262.132.341.552.391.922.291.88
201841Combine 2 Incompatible GenresCandy crush your own adventurecompo2353.563.224.044.352.662.313.013.61

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Hanra

LD47 — Stuck in a loop

Ouroboros by Wendel Scardua 2020-10-08T16:54:47Z

I enjoyed it but couldn't escape, not sure how easy it is to win but felt like a bit of a death spiral in that regard (the longer it takes, the harder it is to escape). Still fun for a bit and as a concept. Love the artwork, the audio is good and the concept is unique :)

The Deja Brew by drprettypatty 2020-10-07T08:10:05Z

took a few attempts to solve, but the puzzle was quite good in that regard. "Ok, I need to do this. How do I do this? Aha!", so it was satisfying :)

One guy was hidden by the camera so I couldn't see him (the last one I spoke to)

Prison of the Dream Weaver by candlesan 2020-10-05T07:51:33Z

Nice and fun, I think the mob AI is fun and the random bonus system is pretty neat too

Bee, leave it or knot by Hanra 2020-10-05T08:43:47Z

Question for anyone reading this: should I (if allowed) tweak a variable (the number of bees needed to get to the next screen) just to make the game easier to review?

Bee, leave it or knot by Hanra 2020-10-05T08:57:56Z

Thanks for that, and fair enough should have picked that up in playtesting. Such is life :)

Bee, leave it or knot by Hanra 2020-10-09T16:45:27Z

That's a cool suggestion Wendel, maybe backing up a number of bees, losing those in the process, would make a long run recoverable

Bee, leave it or knot by Hanra 2020-10-11T08:31:04Z

Hey @jd557, I'll definitely be releasing a tweaked version after the competition with the goal set a lot lower, I'm thinking just 10 so people can get all the way through, but there's no enemy bees, just increasingly difficult maps.

I kind of think even a no-rating version while the ratings are going on would be unfair.. and I live in hope that someone manages to get to level 2 one day (it doesn't reset to level 1 when you die on level 2 at least)

Bee, leave it or knot by Hanra 2020-11-24T23:32:05Z

If anyone is still interested: I've released a tweaked version with the goals set lower and bees being kept on death.

Synthætica by ixchow 2020-10-05T08:29:13Z

Was late to work because I lost track of time playing this, absorbing and even failing is fun. Loved it :)

Among Stars and Robots by jaoel 2020-10-06T08:07:04Z

This was a lovely, soothing experience. Thanks for making it :)

Lazy River Racing by sacredbacon 2020-10-08T16:48:37Z

Nothing harsh to say here, it was fun and had replay value :)

Chromen by CaiClone 2020-10-08T16:37:30Z

Simple + fun mechanic and the storytelling brought it all together and gave it a nice feel, well done! I particularly liked the interesting customers, took me a while to realise what was going on with one of them.

Space Cowboy by a4x8e6 2020-10-05T07:45:20Z

I like the artwork for the space farmer in particular. Very challenging but I like the idea in general :)

Aztec Ride by Idan Rooze 2020-10-13T14:50:18Z

Utterly beautiful, nice job :)

LD41 — Combine 2 Incompatible Genres

Dark Soil by Pietro Ferrantelli 2018-04-28T14:36:50Z

Level reached : 43 Souls farmed: 1621

This game is amazing. Perfect and brilliant.

Funk Escape by Rolle 2018-04-23T20:40:41Z

I keep trying so I can hear the full track :smile:, lovely game.

Jeff From Accounting by Almax 2018-04-28T15:01:51Z

This is amazing, fun, hard and amusing. So good.

Heart-Type by ysty 2018-04-24T11:46:50Z

I love the aesthetics and very good set of words to choose :smile:, I enjoyed that.

RTHM by fashionbatman 2018-04-23T09:21:15Z

That was fun and I think it's a great idea. The sound and graphics both complement the game well, it's all really hectic.

That being said, I'm not used to rhythm games so there was a bit much for me to follow on the screen all the time. Feels like a game I can get better at though so there's a temptation to come back for more later. It certainly feels like something I can get into a kind of flow with once I'm used to it.

Edit: On a later playthrough it's manageable and surprisingly engaging. I don't know what the logic is in the background but it feels like it's responding to the direction I choose. :thumbsup:

Garden Symphony by cowa 2018-04-24T18:29:51Z

Nice graphics, nice music. I felt like it would have been nice to have more positive feedback from successfully hitting the timings on the rhythm bit but was nice to play

Sloppy Dungeon by pixelstuff 2018-04-24T14:00:55Z

Enjoyable, didn't get very far but very very fun.

¶City by Sophie 2018-04-24T16:07:00Z

I could easily sink a lot of time into this, nice one :smile:

"You believe you have heard this feeling called "guilt"." .... yesssss

Match3 attack by Aterlamia 2018-04-23T17:10:56Z

I like the way you've made match 3 work with this, the idea is solid :smile: .

StarClick: RTS + Clicker by Lerg 2018-04-23T12:28:19Z

Fun mechanics, and you're super on theme.

I had problems with music on the HTML5 version (firefox) but other than that it was fun.

StarClick: RTS + Clicker by Lerg 2018-05-03T13:06:36Z

The new version is better balanced, the audio works for me now, feels generally more fast paced. I like it.

Punch Rock Scissors by ryzy27 2018-04-23T12:37:24Z

That was fun, so hard to pick the right moves quickly

Dodge The Bullet by Apace 2018-04-23T11:31:04Z

That was fun. I'm not sure how much I actually "solved" the levels as "chose the only move that doesn't kill me" but that already speaks volumes. It was tight, there was challenge and there is scope for more.

Really showing off your level design skillz there, nice.

The Call of Cthulhu - Puzzle Edition by bombjack 2018-04-23T12:51:04Z

Good luck :smile:, look forward to seeing what you do with the theme

A Virtual Friend by frostdragonliz 2018-04-24T10:10:38Z

Very cute, have left it running in the other tab for the real tamagotchi experience. I'm sure nothing bad will happen....

A Nightmare on the Canned Goods Aisle by Tudvari 2018-04-23T08:49:54Z

Yup, enjoyed that. Loved the music and general mixed pressure of "someone is trying to kill us" vs. "capitalism needs feeding" and it made for a fun and enjoyable experience that I want to go back to, it feels like I can "get better" at this game.

I second the recommendation to being able to exit using esc or some kind of menu. Loved the memes.

Definition of a Ghuest by Sand-Gardeners 2018-04-28T14:06:39Z

This is a really really interesting gaming experience. Thank you for making this

FLOOR IT! by LERPish 2018-04-25T13:24:01Z

Takes a while for the music to start up and I couldn't see a timer but yeah, a nice bit of fun :smile:

ACCIDENTAL EXISTENTIAL by slovnoslomo 2018-04-24T10:35:51Z

Definitely something to reflect on, the second game made me lol... I might be a bad person.

Jing & Jang delivery Co. by Sanguis 2018-04-25T13:32:14Z

Nice artwork, fun to play (I started getting run over just to get back to the handover point faster)

Rogue Crush by Team Catwheel 2018-04-24T09:46:18Z

I really like this, it also looks and sounds great. Well done!

Mettle Gear: Peace Driver by tayl1r 2018-04-23T13:16:22Z

This is fun, rock hard and I love the flavour, the idea that Snek is doing donuts behind the guards' backs is glorious.

Zuma Defence by Poroh 2018-04-24T10:27:30Z

That was fun, thanks for making this :smile:

BouncePUNCH by wsKilljoy 2018-04-23T12:44:17Z

This is a lovely, lovely idea and you executed it well.

Red Regime by SpicyHotSauce 2018-04-23T12:38:59Z

Link 404s?

Bomb In Rhythm by finalspace 2018-04-24T09:11:08Z

It pretty, aye and unwinnable, which I appreciate is the point. Kept finding myself trying to catch notes regardless...

This is a pretty poignant game.

Pretty Crowded Dungeon by sprvrn 2018-04-23T09:10:00Z

I like the graphics and the sound is solid. The levels feel randomly generated and it feels really easy at the moment but this idea definitely has legs.

I hit a runtime error on level five btw:

Runtime error line 144 tab 0 {i=v, ti=t, col=get_item(grid[v]).col}) Attempt to index a nil value In cell_score line 144 (tab 0) in check_cell line 128 (tab 0) in upd line 291 (tab 0) in _update line 301 (tab 0) at line 0 (tab 0)

The Secret Ingredient is Love by Miqui Gaud 2018-04-24T11:00:14Z

I lol'd and the content warning is very well earned. Nice game.

Crescendo by VivianMochi 2018-04-23T08:13:09Z

I love the idea.

The music is beautiful, haunting and atmospheric.

The artwork is good, feels substantial and fits.

The animations are smooth and well done.

The mechanic is a cool idea and with relatively little tweaking I can see this being a cool, tense and fun puzzle game as you try to work out how the tune fits with the music being played.

Unfortunately I can't get past the first platform. The sound of jumping seems to be higher than the music ever goes on my machine. I don't know if i have to wait longer for the music to get beyond the yellow bar.

If you fix this let me know, I'd love to give this a proper go.

Life Jumper by RobinbyZhou 2018-04-23T08:22:54Z

This game has feels. For some reason running back towards earlier times when I hit my 30s just felt so freeing.

I'd say it's too easy to fall through the gaps but.. yup, seems on point.

This is beautiful. I hope you are extremely proud of what you just made.

If there's anything to even remotely "criticize", I just wish I could change the camera angle / work out the way to change said camera angle. Found it confusing going up the spiral at the end and missed so many options... so I can quite easily believe that's an artistic choice too.

Split-Minded by FarawayVision 2018-04-28T23:27:31Z

Really interesting to see how you've approached story telling. I see what you mean about the linearity of the narrative, I found when writing my story that having to have a branch for each of the 4 options the player could have chosen was really hard to produce enough distinct content for.

I also just found that writing this much content takes a lot longer than you expect. Don't beat yourself up for not finishing, you've demonstrated an interesting and fun variation on the visual novel theme and a pretty novel way to explore the idea of compulsive behaviour.

Candy crush your own adventure by Hanra 2018-04-23T12:54:35Z

@KayZ Thanks for the spot and glad you enjoyed it. If there's just the one typo I'll be shocked, there's somewhere between 8000 and 9000 words of story text!

Candy crush your own adventure by Hanra 2018-04-23T15:07:14Z

@ryzy27 The story was all written in the 48 hours. The dynamite ending was finished about 47:50...

I might write a blog about it actually. It was fun but as you could probably tell the quality was suuuper variable.

Right now though, brain is low on words. Will do a proper word count at some point... Kind of want to know. I'm pretty sure I beat my record for words in a weekend ( I do nanowrimo sometimes too)

Candy crush your own adventure by Hanra 2018-04-23T21:04:01Z

@ryzy27, I'm nothing like a pro writer no :smile:, but again I'm very glad you enjoyed it. I think I lucked out in a few ways this time round: the core "game" bit of this game was simple, I happened to write the engine first, had the foresight to plot out the narrative and had a few good ideas of how I could safely cut out whole chunks of it without losing much.

If you want writing practice I thoroughly recommend NaNoWriMo in November, it's a great excuse to let the creative juices flow free. It helped knowing roughly how much I could write before committing to a narrative-heavy game idea, so I'd say it's worth getting some writing in between jams to feel out your limits and learn how much plotting you need to do in advance vs. how much you can comfortably make up on the fly.

This was one such excuse for me to experiment a bit more. I liked the fact that with multiple different outcomes I didn't have to commit to just one timeline, that's usually something that can cause writers block for me.

For me, next time I think I'd like to know my framework a bit better and maybe have a few more under my belt.

I also keep meaning to get better at pixel art. Ho hum.

Candy crush your own adventure by Hanra 2018-04-24T15:24:44Z

@sophie I think that's a really good idea. Thanks for even giving it one play through!

Candy crush your own adventure by Hanra 2018-04-24T17:15:55Z

@Apace sound effects + ambient music on different scenes is a great idea!

With regards to making the "candy" line up with the type of action being performed, I agree.

Initially I tried to make red anger/violence, blue analytical, green "go-with-the-flow" and yellow money but found it forced me to take narrative paths that didn't feel right in some cases and in others two or more actions I wanted to take fell under the remit of the same item.

I do want to give that another go at some point because the match 3 mechanic means that it's harder over time to keep matching the same colour and this players may be forced to balance their use of various options. The categories you suggest may make more sense.

As for the diary, yeah it's long. I hope your girlfriend finds an ending she's satisfied by. It makes me happy to know someone found something I wrote so engaging!

Anyway, thanks for taking the time to give such detailed feedback.

Candy crush your own adventure by Hanra 2018-04-24T17:17:51Z

@cowa, glad the match 3 appealed at least.

I wonder how many points you can get before the story accidentally ends :smiley:

Candy crush your own adventure by Hanra 2018-04-28T16:11:58Z

Thanks for the bug report @mrnyarlathotep , I can't seem to reproduce it on windows or linux versions of firefox at the mo, will tweak settings and see if I can reproduce later.

Candy crush your own adventure by Hanra 2018-05-17T04:58:54Z

Thanks everyone for giving my game a go :)

Now comes the reflecting and unpicking of what these stars truly mean!

Mojojo by ZakAmana 2018-04-24T10:53:39Z

Such a happy game, love it. Thank you for making it :smile: