@ryzy27, I'm nothing like a pro writer no :smile:, but again I'm very glad you enjoyed it. I think I lucked out in a few ways this time round: the core "game" bit of this game was simple, I happened to write the engine first, had the foresight to plot out the narrative and had a few good ideas of how I could safely cut out whole chunks of it without losing much.
If you want writing practice I thoroughly recommend NaNoWriMo in November, it's a great excuse to let the creative juices flow free. It helped knowing roughly how much I could write before committing to a narrative-heavy game idea, so I'd say it's worth getting some writing in between jams to feel out your limits and learn how much plotting you need to do in advance vs. how much you can comfortably make up on the fly.
This was one such excuse for me to experiment a bit more. I liked the fact that with multiple different outcomes I didn't have to commit to just one timeline, that's usually something that can cause writers block for me.
For me, next time I think I'd like to know my framework a bit better and maybe have a few more under my belt.
I also keep meaning to get better at pixel art. Ho hum.