FoonLudum Dare ExplorerLD41 → The Call of Cthulhu - Puzzle Edition

The Call of Cthulhu - Puzzle Edition

By bombjack

View on ldjam.com

CategoryRankScoreCount
Overall7513.3131
Fun10012.7931
Innovation2703.7031
Theme5703.6231
Graphics4093.7531
Humor8562.4024
Mood3783.5030

Comments

temmy 2018-04-23 11:50

You just need to add a game link so we can play!

bombjack 2018-04-23 12:46

I'll finish it today :) I've created it empty to be able to vote beforehand.

hanra 2018-04-23 12:51

Good luck :smile:, look forward to seeing what you do with the theme

dalbinblue 2018-04-23 17:46

This is a really cool idea! The game feels incomplete though. For a while I was stuck, then I realized that there was a different set of moves. While an undo was probably too difficult to build in the time frame, restarting a "chapter" when the board is reset probably could have been easier to do. Just something to keep in mind if you continue this.

sophiakene 2018-04-23 17:46

I really like the concept behind your game and one gets a hang of how it works quite easily. The only detail I would change is the font because I found the longer paragraphs rather hard to read and some audio would be nice!

literallyjosh 2018-04-23 17:47

Really neat idea. I wasn't exactly sure what I was doing and had to restart a couple of times though.

I like it.

swen 2018-04-23 17:48

It was really short, but I really liked the tile-based puzzle/ story telling combination. And what I could play looked polished!

yanek 2018-04-23 17:50

I just finished the game, and I'm so sad it's that short, because as a fan of H.P. Lovecraft and Cthulhu related things, I can tell you it is amazing and rather full of great ideas! If you continue the development post-jam, I will definitely play a full version of this game.

creepyounguy 2018-04-23 17:54

Theme and graphics are on point however the gameplay is trial and error and running out of moves is annoying. I think you should just have a move counter so I can understand how well I'm doing. I might just be bad, but I couldn't get past the part with the eye and the three documents, maybe I ran out of moves. I think if you put directional arrows on the icons it would help a lot.

bombjack 2018-04-23 18:23

Thanks for your comments

aruculadomal 2018-04-24 02:10

You could give more directions to the user and an easy reset, maybe something warning he ran out of moves, I felt very lost in the first time. That being said, Loved the concept and the idea, a innovative mix and a good taste, the graphics are neat too, good job man!

phaze0 2018-04-24 02:52

Rather interesting mechanic and it's clever, even took a few tries to figure out the last bit with the garbage papers. Shame it's so short though.

gerox 2018-04-24 04:53

Geat Game, I like the Graphics.

strato 2018-04-24 04:57

Resetting kind of hampered the experience a bit, but the story was nice and the puzzle mechanics were neat. The game ended before I could really see things unfold unfortunately. All it needs is an undo button and more content, I'd enjoy seeing this developed and expanded further beyond the scope of a jam game.

slunkey 2018-04-24 06:26

This is a super neat idea and fits in greatly with the theme. You could totally take this and make some kind of iPad learning / reading app for children, making reading interactive and easier for kids to get into. Superb idea. Iä! Iä! Cthulhu fhtagn!

skyc 2018-04-24 06:28

One of the problem is that you cannot know the consequence of an action before you do the action. That just make the game more towards trial and error gameplay. The text is too long between levels. if you can break down and put the story within the action log, the story will be more readable.

bombjack 2018-04-24 07:36

@aruculadomal, @creepyounguy, @skyc: At the beginning, I planned to show how element unfold when you are on top of them but a stupid issue with OnMouseMove ate half of a day. That why, the controls are not obvious and why there is not much content. Thanks for the new comments :)

lucas-carvalhaes 2018-04-24 13:46

Incredible entry man! Really! I found the art quite nice! I enjoyed it. My tip is for you to cut a bit on the text. Usually I hate reading in games. Add smaller snippets of text more often. For the larger text portions that appear on the screen and not on the note thingy, add a typing effect on them (jumpable). The typing effect helps forcing players to read because the focus on the animation and read along. :)

jhandsy 2018-04-24 16:14

Very smart idea! The combination of puzzle and story is really cool, and using cthulu mythos is a good way to like, make people really consider whether they SHOULD look at or manipulate things, since any of it could drive an investigator mad.

If you expand upon this idea, maybe some procedural storytelling would be an interesting addition. The blocks of text added nice flavor, but breaking them up into small story segments based on each action might make the flow nicer. Good entry!

rs11s21n 2018-04-25 20:26

really interesting but need restart button... do you really plan continue this? =)

aeveis 2018-04-26 04:16

Very interesting idea! The font could be a bit easier to read, and no undo or restart makes it pretty hard to play without refreshing a whole bunch, but would like to see the idea in a more polished state. good work!

landosystems 2018-04-28 02:30

Pretty cool puzzle mechanic mixed with the story elements. Failed the first time but got it the second time around. Great work!

ilkke 2018-05-14 23:38

What an intersting entry! A truly unusual idea pulled off suprprisingly well. Loving the graphics and the theme as well