FoonLudum Dare ExplorerUsers → Skyc

Skyc

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201842Running out of spaceDropa Pokerjam12672.412.352.572.821.872.102.19
201841Combine 2 Incompatible GenresCard Kartjam6213.413.293.684.043.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Skyc

LD42 — Running out of space

Nom by codemaster 2018-08-16T07:39:12Z

@codemaster I also ran into the same bug by keep pressing space bar. You should be able to fix bugs after the submission hour ended. Check the rules out!

Shopper by catchthefloaty 2018-08-17T08:18:20Z

data_entry(enter * 99999999) = rich

There is Never Enough Space!!! by Jamie Rollo 2018-08-13T23:47:37Z

Kind of like Wario Ware but with more actions in one mini game.

Tiny Kingdom Builder by RenD 2018-08-16T07:44:07Z

Hey. The itch.io page can't be accessed. I really like the visual, can't want to play it.

Tiny Kingdom Builder by RenD 2018-08-16T09:08:39Z

The game is excellent, and everything fits well together. This is the kind of game I really want to make. This game made me into the flow. Did you intend to make the game lean toward more twitchy or strategic?

high.png

Tiny Kingdom Builder by RenD 2018-08-22T10:45:49Z

@rend I wanted to learn how to make the juicy part of your game. Can I code a clone of your game? I will post the result and will credit you and link to your game. The purpose is to learn how to make the visual effect.

Seven for a Secret by bisente 2018-08-16T09:39:03Z

I also didn't know to use WASD at first. The first time I played I didn't know how should I follow the compass because there are no white indicators at my first play. Also, I only use compass as a indicator for the direction to the North. I don't understand why I need a compass.

The control is a bit buggy. Sometimes, I have to restart the game for that.

Got A Light? by Tristan0214 2018-08-16T07:58:07Z

Before downloading the game, I have to wait Google Drive to zip the files and folders. You should have zipped for us to download, which reduces the time for others to review.

Got A Light? by Tristan0214 2018-08-16T08:11:25Z

There are few problems I've found after played for a while. First, the green mushrooms are so scarce, and I don't know how to trace them within the game. Second, the green mushrooms don't seem to reduce my insanity noticeably. Adding audio/visual feedback and increasing the numerical difference should make a difference. Finally, I don't know why there are blue mushroom in the game, you should've created them without a purpose or else it'll confuse your players.

Return to Garbage World by mrjorts 2018-08-17T13:29:10Z

I will never be an astronaut...

The Red pixel by RainbowKappaGames 2018-08-16T08:32:53Z

Platformer shouldn't have pit with instant death that the player can only prevent after trial and error. In level two, the problem was severe and having a heart made it worst. Having an extra life and jumping into a deadly pit is a torture. Instant death and trail and error pit make players felt cheated, but at worst, combined it with slow death wasted player's time.

Take care of her by KiiroHanabi 2018-08-17T09:58:36Z

I got this warning when I download this with Chrome. Windows 10 claimed the file had Win32/Unwaders.C!ml

Are you using a installer?

virus.png

Take care of her by KiiroHanabi 2018-08-17T11:53:36Z

Windows 10 seems to classify this .exe as malicious because it was once packed in an installer. Does anyone else here use Windows 10? I still couldn't download it.

Mars Initiative by greenbluebit 2018-08-16T10:41:59Z

Sometimes when I pressed the left mouse button the factory just died out immediately. Like the game sometimes has registered my single click into pressing. I think it can be prevented if the game doesn't allow consecutive pressing.

The game reminds me of Missile Command which both with scarce resource.

Mars Initiative by greenbluebit 2018-08-16T10:56:12Z

Is it my mouse's problem? Looks like I got two shots after a single click.

mouse.png

The Flopp by Sanguis 2018-08-17T09:07:15Z

The glitch is really cool, it takes away the precedence of oneself. I need to save the world!

The tension of loading the floppy disk can be enhanced if the "not enough space" appears after loading. The first time the error appeared was a surprise but with the error appeared at the beginning, I knew exactly what would happen at the next error.

Cell Is Win by BetaCat 2018-08-17T12:24:29Z

I beat level one due to the bug of no new cells appear other than replicating. I think the difficulty is too high because once you missed the manageable point, the rate of replication will go up indefinitely.

Dropa Poker by Skyc 2018-08-15T02:57:09Z

@ratstail91 You are forming a hand of card on every row, and clear a line with a hand of scoring poker hand.

Dropa Poker by Skyc 2018-08-15T03:23:41Z

@ratstail91 Which part of the game you find is hard to understand?

Dropa Poker by Skyc 2018-08-15T03:42:39Z

@ratstail91 Do you know how to form a hand in a Poker game (like straight flush)?

Dropa Poker by Skyc 2018-08-16T09:16:04Z

@alexrose Sorry for confusing you. It was because the design was not meant to include all Poker hand types. I only included **Straight**, **Flush**, and **Five of a Kind**. The Poker logic and types of hand are changed to make the line to be visually distinct for clearing. Also, having all kinds of Poker hand included will make the line almost always cleared with four kind of cards. Straight is like: King -> Ace -> King -> Ace -> King or Ace -> King -> Ace - King -> Ace

Dropa Poker by Skyc 2018-08-16T09:18:00Z

@greenbluebit The purpose of abstract card block is to make the individual blocks not being too taxing for the players to play. (since it is in real time)

I am not a Poker player and I just can't keep track of all Poker hands and cards in the game.

Dropa Poker by Skyc 2018-08-16T10:00:34Z

@greenbluebit I agree a better tutorial is needed, but I didn't have enough time to make a proper tutorial.

Dropa Poker by Skyc 2018-08-16T10:52:40Z

@rend I have considered a keyboard control scheme after testing the game a lot, and I will change the design a bit. (I knew the touch control feels really buggy) But I worried with rotating a two-card long block will hover in the space and slow down the gameplay, but I will try it. Why not!

Dropa Poker by Skyc 2018-08-16T12:45:56Z

@ratstail91 @alexrose @greenbluebit @rend All of your opinions are precious, love to hear more from anyone. I am going to work on a post jam version of the game (full tutorial, keyboard control, rotation system, and better animation and visual). stay tuned!

Dropa Poker by Skyc 2018-08-17T10:02:14Z

@mrsylar59 Thank you for your play! Didn't notice the sound issue because I used speakers when developing the game.

Dropa Poker by Skyc 2018-08-17T11:38:42Z

@kack3y

The red mixing with the black on a line cannot be flush, but the line can be straight or five of a kind.

The dual color cards with black and white switch the rank, and the one with red and black switch the suit.

Dropa Poker by Skyc 2018-08-17T14:22:22Z

@player-2 The white joker can switch rank and the red joker can switch suit, so you can make combos.

Dropa Poker by Skyc 2018-08-18T08:22:54Z

@team-infernus Thanks! I will fix that after the jam. Keyboard control is much better for my game, and I think adding a letter on the card will help.

Dropa Poker by Skyc 2018-08-21T11:32:01Z

@johnnwfs Thanks for the review! The abstract blocks are really difficult to grasp at the beginning but I played it too long to not notice the problem.

Demonic Digestion by DodoIta 2018-08-16T10:13:32Z

I believe the music and visual style are from Japan. The art looks really pretty and I like it. One thing I noticed was that the direction of little skeleton spawning is kind of random, and sometimes it appeared on the direction I had been going to.

Ransack by Stillnotsure 2018-08-13T12:22:07Z

Love it. Adding more enemy types will add more depth to the already awesome game.

The Gentle Giant by Red Pill 2018-08-17T09:43:55Z

The game is fun in itself, and I tried to play more for a high score. I like there are no text explaining what the bar means. I filled the gap with my imagination.

Satellites - Running out of Space! by TheOmelet 2018-08-13T11:21:46Z

It is fun at first but it doesn't last long. The space for design is very limited. I wonder if you made all the asset by yourself.

Into the Light by Naemis 2018-08-16T08:50:44Z

The mechanics matches the theme really well. At first I got surrounded by the enemies at the lower right corner and died. :laughing: By playing the game I can feel your stress. I like how the darkest space is under the light!

Desktop Disaster by Kivuli 2018-08-17T09:31:29Z

I couldn't really get into the game because my first language isn't English. Some wording are quite confusing, and figuring out what relate to what creates a steep learning curve for me. Adding some thumbnails will help me learn the game at a faster rate.

California Jane by fivenamefivesocks 2018-08-17T08:43:22Z

The polish of visual and audio is fantastic. I think the jump mechanics can provide more feedback when the player is holding the space bar. For example, a more obvious audio/visual clue appears after holding space bar for a short moment as a signal that is ready for accepting the move input.

Graveyard Manager by DevWithMartinus 2018-08-17T12:37:51Z

Good game. I got an idea before playing the game. What if the adjacent grave should have a different reason of death because you don't want to recall the sad memory of the bereaved.

LD41 — Combine 2 Incompatible Genres

Revenge of the LuchaDorks by drtizzle 2018-04-24T08:57:33Z

It is a very polished game. Platforming and Tower Defense is good when this game focus on tower placement and traversing. Good mix of mechanics!

Bouncing Cat by louis-denizet 2018-04-23T12:39:06Z

These two themes have a good mixture. I think the stealth can be done better if I can do more things while I wait the dog guide and not having to restart the whole level (Maybe by making one long level with check point then you will have a better control of a level length. Since the current level is quite big)

Cardbound by Silvae 2018-04-24T08:18:57Z

This is more like a puzzle game than a platformer. The player is selecting the five actions to reach the end of the level. Getting zoom in is not helpful for playing since that hides the layout of the level. That's not good for a puzzle game.

The Call of Cthulhu - Puzzle Edition by bombjack 2018-04-24T06:28:59Z

One of the problem is that you cannot know the consequence of an action before you do the action. That just make the game more towards trial and error gameplay. The text is too long between levels. if you can break down and put the story within the action log, the story will be more readable.

Gnome Man's Land by Tim Ruswick 2018-04-24T07:47:24Z

I think your game can be benefited by playtesting. Can't rate it because I can't play through all of the level.

NecroGolfer's Tomb by CosmicCrystalGames 2018-04-24T05:40:31Z

I love the graphics but the control is not under my control (the rotation and aiming with arrow key is not very convenient as mouse). The golf theme is good and I think melee attack with golf club should not be the main focus of the gameplay. Making the golf ball strike more powerful will make golf gameplay more smooth. The melee and golf ball strike are conflicting and interrupted in my opinion. If I am not mistaken, the golf ball strike has equal or less damage as melee. You can add more graphics feedback to the strike to make it (seems) more powerful too.

Unojo temple by Korteh 2018-04-23T13:08:45Z

The control is ok but the pacing is not very good because you never feel powerful, just feeling overwhelming by the minions. There is no down time during play too.

Dream World by DrSkort 2018-04-24T07:14:42Z

The difficulty of the platforming is fine but there is not much value to replay after one playthrough. The theme is quite good as falling down the platform is what people can dream of. It is quite fun to jump and dodge too.

Card Kart by Skyc 2018-04-24T11:16:29Z

@bbaf Thanks for the advise. Race visualisation is a good idea since I only did something functionally similar which is displaying the number of cards remain (0=end). That can be confusing.

Card Kart by Skyc 2018-04-24T11:20:54Z

@good-enough I opted out audio rating because all the audio are not made by me and they are in public domain.

Card Kart by Skyc 2018-04-24T11:24:54Z

@vilix64 @good-enough @Handle I made serval update before deadline to balance the cards and tried to low down the complexity of prasing the game rules.

Card Kart by Skyc 2018-04-24T11:26:17Z

@Marco I did intend for an Android build to be made but not for the jam.

Card Kart by Skyc 2018-04-26T08:49:24Z

@david-boeger It is the design that allows the player to discard up to three cards. I put the text text at the bottom of the screen to explain that but it seems that no one ever read that. The core mechanics is swapping of position, which often happens when there is speed difference between nearby players. Originally, I intended this game to be learned through discovering animations. But then I added the tutorial explicitly teaching the player how to discard (I made this decision because discarding is a important mechanics that was always ignored in the early playtesting).

Date Fighter by Julink 2018-04-24T06:52:26Z

I can't find the right buttons for the player 2's control on my keyboard. The melee attacks are really good. It is a good game but it seems that you guys haven't made it feature completed as planned. Innovative mix of genres!

Card Jam by NicF 2018-04-24T07:41:30Z

The picking of cards from a large pool can be overwhelming for the new players. Another problem is that the racing just start without letting the player prepared. You may add a count down before the racing starts.

the World Deck by Victrola Sage 2018-04-24T07:26:04Z

Restarting the game from scratch after falling down the platform just destroyed all the thing I spent time to play and build. This punishes the player so hard. Why don't you keep the progress for the player?

Football Journey by -FA- 2018-04-28T03:55:27Z

Combination of ctrl and WASD just made the game unplayable.