FoonLudum Dare ExplorerUsers → mrjorts

mrjorts

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of spaceReturn to Garbage Worldcompo4173.283.063.072.803.243.163.13
201636Ancient TechnologyGarbage World BCcompo
201534Two Button Controls / GrowingJumping World Burnscompo2143.603.403.644.293.002.963.243.0052
201533You are the MonsterGarbage World Burnscompo7742.742.692.442.693.0851

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mrjorts

LD33 — You are the Monster

Monster Truck Logistics by PTSnoop 2015-08-25T00:47:00

I thought the premise of this game was very funny. The controls are pretty hard to handle. The truck turns too slowly and the trailers never go where you want them to, so the levels feel kind of tedious. Also, the trailers like to go flying off screen, never to be seen again.

Trullskoll by charliecarlo 2015-08-24T20:42:00

This is my favorite entry so far! The art is really great. The bone armor looks so cool! I was also really impressed by the number of mechanics in the game, but it seemed to move very slowly. Once I got the spear and bone armor I was able to grind way more resources than I needed, but I still got very few human encounters, and sometimes it seemed like I missed the humans and had to wait another day to hope to see them. I played for a long time and only wound up with 3 metal.

Safari by Parappa 2015-08-24T17:44:00

Nice topical game. It's quite hard to aim the gun, though. I really liked the lion model.

Monster Trader by Treks 2015-08-24T17:34:00

This game is a lot of fun. I especially like the character designs and the big levels. There are a whole lot of items, which is really cool, but sometimes it felt like it was impossible to find anyone buying what you had. After the first few levels I was just buying rare items since you can always get a good return on them.

Also, the text in the menus is very hard to read against that light background.

Oranges In Love With My Fly by ViliX64 2015-08-24T04:49:00

I think your game length estimate is a little optimistic. I played for an hour and got to the second to last level. The gameplay feels sluggish, and the maps drag on indefinitely with neither side able to press any advantage. The overall speed of the units, and the rate you gain units could be increased, and more information should be surfaced (like health bars) so that the player can see what's happening and intuit what to do differently.

The art and setting is very good. The dialog feels a bit heavy handed, but overall I found that side of the game interesting and cool.

Moonlight by amy742 2015-08-24T02:28:00

Really neat. I especially like the music. I wish there was more control over the jump because a lot of times you need to jump up a platform, but you land right in the fire because you can't do a short hop.

Lady Bug by dickpoelen 2015-08-24T02:38:00

This is really impressive. It looks great in motion, and getting a good run in a level feels really cool. It feels like the guards shoot too quickly, though, to the point that there's nothing you can do to avoid the bullets. Even when you find a strategy that works for a level, it doesn't feel repeatable, and you can get shot seemingly at random. It also takes too long to restart a level considering how often you die. I would have liked to keep playing, but I had to stop on the third level because I felt like too many of my deaths were random and I was just sitting waiting to start over.

PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce by Tuism 2015-08-24T19:22:00

This is an awesome game! Stealthing around and dodging pokeballs feels very satisfying. The achievements for each level are a nice added challenge.

Locked Out by QuexD 2015-08-24T03:03:00

Really good entry. The levels are interesting and the techniques for using the princess were fun to figure out. The control layout felt a little confusing, and some parts of the levels are hard to see against the background. The game crashes when you touch the white boss guy. I played up to him 4 times, but wasn't able to avoid getting hit.

Collateral Choice by avultima 2015-08-25T01:09:00

Clever puzzle idea, but a lot of things weren't clear without watching the video, like how the teleporters work.

Village Terrorizer by Flygamer101 2015-08-24T03:24:00

Neat idea to have the city live and grow over time! I thought the visuals had a neat style and the music went well with the pace of the game. The bloom effect makes things hard to see, though, especially the text in the tutorial. The game felt very slow to play. The attack speed, mana recharge time, and the amount of health enemies have add up to make the levels much longer than they should be. It also doesn't feel like there's any challenge to the game, since the soldiers don't seem to chase you much. You can just shoot fireballs and make your way through the levels without any difficulty.

Monster - Prison Break by Gaius Baltar 2015-08-24T06:02:00

I like how the character smoothly turns as you move around. I like how the first level feels like a big cool maze. I like the rhythm when you hold the shoot button down. I like how the bullets bounce off the walls. I don't like how when I died on level three it started me back at the beginning :(

Vermy The Vomiting Zombie by Gray Sullivan 2015-08-24T05:46:00

I think having separate controls for the shooting direction would make the game more exciting, since you wouldn't just be running away all the time. I like the character designs and the animations.

I noticed a bug where an enemy gets stuck in the door and the level never ends.

Tales of the Underworld: Rebellion of the Souls by ladybenko 2015-08-24T18:45:00

Fun platformer with cute characters. I just wish you could do shorter jumps so it didn't feel like you were stuck hanging in the air so much. And is it possible to get those coins on level 3? It's driving me crazy!

Bloodflame by Crypto137 2015-08-24T21:19:00

Nice game. An ambitious idea implemented well. I especially appreciated that I got to keep my skills after I died, since I probably wouldn't have stuck with it long enough to see the whole skill tree otherwise.

Monsters In The Dark (Bugged) by markoburzan27 2015-08-24T02:47:00

I don't think tank controls work well for this. Would have been more intuitive to just use arrow keys. I will say that the discordant music and constant yelling and being trapped in a room with no windows or doors does a good job of setting the mood.

Dungeon Brawl by Ekibyou 2015-08-24T03:38:00

Quite neat looking, and I like to see multiplayer games. I didn't have anyone else to play with though, so I can't comment on what it would be like with all 4 players. The attack animation as the human and as the monster takes way too long to recover from. The game feels unresponsive since you're frozen for so long. It's also hard to get a feel for the range and direction on the attack, especially with the silhouette graphics, since you're frequently completely obscured by the other players. The footstep audio is very harsh. I was wearing headphones and it hurt my ears when I first started it up. I'll try to play this with some friends, since I think it would make a lot more since with other people.

WICKED SK8 by goet 2015-08-24T21:52:00

A skateboarding game! The art style works quite well, and the billboards and vocal samples were funny. I think mouse controls would have worked better for turning, so that you could turn at more than one speed. It was fun to explore and find the orbs :)

server INFLICTION by krasus 2015-08-24T17:57:00

Very cool style. The music that plays while you complete a contract is too cheerful :D

Daddy, Don't Explode Me by FiSilva 2015-08-25T05:16:00

Very polished entry! The puzzles were all interesting to solve, although it took me quite a while to realize the trick of the second to last one. The game is too sad, though :(

Wish it had wasd control for the camera since the screen edge detection can be finicky.

Garbage World Burns by mrjorts 2015-08-29T19:40:00

Hi. I want to thank everyone for the feedback. It was my first Ludum Dare entry and it's great to see people try it and hear what they thought.

Pomb, there is no set objective in the game. You just explore the world and discover what's possible. You're absolutely right that there is not enough communication, though. An idea I would put in if I were to make an updated version would be to highlight objects that are interactable so that the player wouldn't have to guess.

Abduction by SudoDave 2015-08-24T21:42:00

Very well done. There are a good number of mechanics and it's fun to experiment with how the AI reacts to the different powers. The story parts were funny :)

Dolphin Meat by TheDanielBerry 2015-08-24T05:09:00

Fun game. I like how you can fly into the air and elbow drop the ships (or whatever dolphins have instead of elbows). I also like how the steel drums are complimented by the screams of drowning sailors.

Yeti Destruction - Ski Resort by snade 2015-08-24T21:28:00

Nice game! The controls felt nice, but it would have been cool to have a button to speed up to help get away from snowballs. I liked that the skiers would just run into trees on their own :)

Bug life by mramaizng 2015-08-24T02:25:00

Fun! Controls well. The slidy momentum idea is good, but there aren't enough levels to really get the feel for it.

LD34 — Two Button Controls / Growing

Bloodlust: Dungeon Of Cowards by Harsay 2015-12-14T21:48:00

Nice challenging game. It would be nice if the hitbox on the sword was a little more forgiving since a lot of the time I would be standing right next to someone and not hit them. I like how the bodies on the floor slow you down as they build up. Would be neat if there was some sort of scoring system.

Draygon Habitat by Gravity Games 2015-12-14T05:05:00

I bought a bunch of speed items, but couldn't use them, and I lost a race. I had fun playing brick break, though.

Capling by Xgor 2015-12-14T21:38:00

This is fun. I think it would be nice to see a health bar or something, since you can hit the wall sometimes and be fine, but immediately die other times.

Ladder Grow by One Seed Fruit 2015-12-14T05:33:00

Nice game :) I got pretty far. It's tense when you have a monster blocking your path and another coming up the ladder after you. The music adds a lot to it.

Swarm Hunter by HuvaaKoodia 2015-12-14T03:31:00

This is very neat. I really like the first person bug perspective, and the animation and sound on the AI bugs is very nice.

I thought the controls felt slow and unresponsive, though, so I wasn't able to kill enough of the bad bugs to make a difference.

Ludum Party! by FuzzyWuzzie 2015-12-14T03:49:00

Very nicely done. All the games feel polished and playable, and it's very cool to have both 2 player and vs computer options. The music in the space game is quite cool.

It would be nice if the trivia game gave you feedback so you could tell whether your button press was accepted or not. The AI seems to have a big advantage in the bottle rocket game, or else I'm missing a part of the controls.

10SFT2LF Eating Contest by Toestee 2015-12-14T03:16:00

It's very unsettling, so good job.

Journey of a Ball by guoboism 2015-12-14T06:02:00

Very nice looking game. The animations at the beginning and end were great! Some good clever two button puzzles. Reminds me of NightSky :)

Bargain Bonsai by Rscar 2015-12-14T19:24:00

Neat little game. I hit a wall at some point and wasn't able to get any stars, but I wasn't sure exactly why I was failing. Feedback would make it a little less frustrating.

Rise by Crafting4U 2015-12-14T06:46:00

Cool idea. Very nice to include a tutorial. I like how the non linear level layout makes you have to explore around to find what to do. I had the same problem with levels freezing up, though.

Totally Not Buggy Elevator by veverichka 2015-12-14T22:56:00

Looks good, but I got stuck early on. I like the tutorial messages at the beginning, but after that there wasn't enough direction.

Jumping J.A.C.K. by Donar 2015-12-14T23:30:00

Awesome platformer! I think it works really well and feels like the 2 button controls really fit. It has a great difficulty curve and some really satisfying challenges to pull off. Great job.

Solito by Nooner Bear 2015-12-14T05:42:00

This is a great entry. It really feels crazy when then plant starts wobbling and you're just trying to grow to stay level. It's very cool to see the camera pan back down over the entire plant at the end, too.

I got 6890 :D

Z4KM4STER - Zookeeper DJ by candlesan 2015-12-14T04:55:00

I really like this. It's fun, has a good level of challenge, and sounds nice too. I think it would be nice if the 3 zones you can stand in were marked off in some way, so you had a visual reference for how many spaces you need to move to catch the notes.

The Flower by Sublustris 2015-12-14T06:32:00

Looks very nice. The physics were a bit frustrating at times. The idea of only being able to move right is an interesting challenge.

Yarnful Days by amras0000 2015-12-16T01:04:00

Really really cool entry. Very relaxing and fun to mess around with. The only complaint is that the camera can't be angled up high enough to see the whole rainbow at the end :0

Grow Beat by MCRewind 2015-12-14T05:50:00

It was pretty frustrating to always be hitting my head on the leaves. Music is pretty nice, though.

Jumping World Burns by mrjorts 2015-12-14T03:52:00

Very sorry, batmanasb! I forgot to include the data folder in the Linux version, but I fixed it and updated the link. Thank you for trying the game! Let me know if there are any other problems running it.

Jumping World Burns by mrjorts 2015-12-14T06:06:00

Thanks for the comments, everyone :)

Fudster, I agree that the controls might not be great :p I wanted to try using both themes, so I stuck to 2 buttons, but if I were to keep developing the game I'd give it more traditional controls.

Garrison, for the music in the levels I used an iPad program called Korg Gadget. Really good for quickly making synthesizer music. The music in the menu is just a guitar with 3 different reverbs put on top of it.

Cactus Simulator by Jeroen Kappé 2015-12-14T21:52:00

Cute graphics. The presentation is good.

Feed The Hole by krashja 2015-12-14T04:02:00

It's neat to see all the cars and stuff getting sucked up :)

PlantBoy by siObyte 2015-12-14T05:16:00

Wow! Very cool to see a game boy game. It plays well, but it doesn't seem to get harder as it goes. I'm a little worried about why the plant needs to be watered with blood D:

Tile Breaker Revolution by lXxGarrisonxXl 2015-12-14T06:19:00

Very interesting control scheme, although it starts getting finicky when you're trying to hit a specific block. The song is quite polished. Impressive to see a song with vocals in a compo entry :D

The Pits of Mazow by Azor1 2015-12-15T01:06:00

This is fun, but it's very unforgiving to have lives in a game like this. I would have liked to keep playing, but not if I keep getting reset to the beginning. It would be nice to have some control over how high or long the jump is, since it can be quite tough to line up multiple jumps in a row.

Plant Simulator: Chemical Warfare by DracoLizardStudios 2015-12-14T20:29:00

Nice looking game. It was pretty hard to tell the cause and effect of the different actions, so it felt a little trial and error. The atmosphere and sound effects are nice.

Multi-Snake-Arcade by JonathonDHart 2015-12-14T22:01:00

Really cool! The tactics around getting the upgrades are interesting, and it's really cool when you get a bunch of your snakes filling up the screen at once. It was kind of annoying that my snakes seemed to steer away from getting upgrades a lot of the time, though.

Played on Mac, btw, and it works fine.

Expando-Balls by IanGraven 2015-12-15T01:59:00

Very good puzzle game. Lots of levels and interesting problem solving.

Colonize by WeirdMind 2015-12-14T19:16:00

Cool city builder :) I had trouble figuring out what order to build everything. It's very easy to run out of the resource you need, and then have no way of gaining more of it.

LD36 — Ancient Technology

Rolling Time by austintradr 2016-08-30T01:07:00

Fun and very well put together. I just wish I could change the height of the jump by holding or tapping the button so I had more control over where I landed.

LD42 — Running out of space

Senbir by CliffracerX 2018-08-18T14:21:45Z

I'll echo everyone's sentiment that this is massively ambitious and impressive, not just to make a full simulated CPU and assembler for a 48 hour game jam, but to get as far as implementing a sequence of tutorial levels and documentation pages for it. Very cool.

However, I'll also echo the sentiment that even with assembly programming experience, I was unable to make any headway in this game. Basic things like what base the arguments should be provided in, which direction bits and bytes are counted from, etc. were not clear. I also had the bug where the computer's power light doesn't show up, and there's no reticle in mouse capture mode so I couldn't even tell if I had turned the computer on or not.

I know you wanted the game to be about discovering how to use the computer, but for as complex as a CPU architecture can be, it's hard to expect people to try to comprehend the documentation and work it out by trial and error (not to criticize your documentation, but anything produced in a 48 hour sleep deprived state is going to be a little all over the place).

For example, in the blinkenlights tutorial the hint merely says "you pretty much NEED to start off with a DATAC or SET operation" but it's unclear to me why that is. Shouldn't this command

SETDATA 0 0 0100000000000000000000

accomplish the correct thing? From my reading it should shift the argument into the correct place to be read by the monitor, but it doesn't work and I don't know why.

I think it's awesome you made this, and I think there's a lot of places you could go with it. I'm a big fan of Zachtronics' assembly puzzle games, and I've even shown the game Human Resource Machine to non-programmers and had them enjoy it a lot, so I think this is an idea worth pursuing as long as it could be made less opaque.

Flood by Megalink 2018-08-17T12:40:10Z

I like the way the flood mechanic makes you think about the terrain height. Good job on the variety of enemies and weapons as well. At first I expected the flood to stay forever, and you'd have to keep finding higher and higher ground each time it rose. I can see how that would have been harder to implement in a jam, but it might make it feel like there is more progression to the game instead of hanging out in the same safe place the whole time.

Giant Sun by bemmu 2018-08-16T12:49:21Z

I enjoyed this, and I managed to get 8th place on the leaderboard! I thought it was fun and very tense trying to manage both meters when they tick down so quickly. That made it a little frustrating, though, when you land right next to an item and can't walk over to it. It felt like sometimes a planet had really high gravity and you would snap back down onto it if you tried to jump up and move over a bit, and sometimes two planets would be close together and as soon as you jumped off one, you'd snap to the other. Getting caught in situations like that wasn't fun, but when you have a good run going, it feels good to play.

A Hundred Dogs by gentoogames 2018-08-17T12:54:41Z

This is a very chaotic game. It's sad that the dogs die, but I guess I can understand. I like the look of the limited color palette, but when there are so many dogs, and items, and messages popping up, it does get hard to distinguish things from each other.

Another Summer Run by Tragon 2018-08-13T14:07:58Z

I like the bear animations. I noticed that at 16:9 you can see the edge of the ice before new ice pops in, but at 4:3 it works fine.

CLOZURE by saucygames 2018-08-17T13:04:17Z

Really like the look of this, and nice music as well. I had the same problem with the jump button being very inconsistent, which made the game very hard to play. I also died several times when I was just standing at the computer and I didn't know why.

LANDESCAPE by designernap 2018-08-19T15:31:24Z

I really like how all the ships streaming by towards the tower gives a sense of narrative. The minimal visuals are well done and the music is nice. The cutscene at the end is a nice touch.

Floating Island by Echo Team 2018-08-17T12:04:45Z

There is something that's simply fun about watching bits of the island sink away under the water. Great use of procedural terrain and nice polish on the graphics. Fun to play with even if it's hard to know what the buildings are actually doing.

Kanaveral by gene-z 2018-08-14T11:17:42Z

It took me a while to get it, but it was fun to figure out what to do, and I managed to launch the satellite :) There seems to be a problem with too many audio sources because there's some bad clipping, especially when you blow up.

Rhythm Doodle by Ascension 2018-08-13T10:05:58Z

Nice idea. It seemed like the when I tried to move on beat I would sometimes go early and get hurt, so I started moving after the beat, but it feels less satisfying. It's quite tough to deal with the cop when you're forced to backtrack and your whole plan is thrown into shambles.

Space Escape by paulhocker 2018-08-17T11:54:41Z

I would definitely play a match 3 game about flying a space ship. With some more depth to the mechanics I think it could be really cool. I also thought the music was quite fun :)

Datacell: a dungeon crawl by Peer 2018-08-17T18:52:35Z

Once I understood how the items stacked the inventory management became an interesting puzzle. I like the convenience of mousing over the items to see their stats. I think it would look a little cleaner if the characters didn't stack on top of each other, but just showed one character per grid cell like a traditional roguelike. The health is also hard to read since it can be covered by the dungeon graphics.

Space Cargo by Apples_mmmmmmmm 2018-08-13T08:31:43Z

Fun game, and quite intense with the fuel always ticking down. It seems like there are so many goods that the chances of finding a planet to sell them are pretty low, so I wound up wasting a lot of fuel just flying around with unwanted cargo. My best run was 4400. Is there any color coding of the planets to let you know what kind of goods they have or want? I think that would be useful if there isn't already.

Tiny Kingdom Builder by RenD 2018-08-16T15:42:56Z

Great idea and execution. It feels like a very fully realized game with a lot of polish, and it's a great synthesis of its inspirations. The only trouble I had was with some of the end of move detection logic. Sometimes a turn won't end because you can still swap your held piece, even if that held piece can't be placed either, and once I absentmindedly swapped in a piece that couldn't be placed and it didn't detect I was out of moves or let me swap it back, so I had to let the timer run out. Just a minor bug, though, in a very impressive entry.

Put What Where? by Joe Miller 2018-08-14T03:27:57Z

This is a nice mix of pattern recognition, memory, and quick mouse interactions. I think the mechanic is well implemented, but it gets off to such a slow start that each game feels like it goes on a little too long.

Last Land Heroes by joh 2018-08-14T07:27:12Z

I like this mechanic, and having multiple unlockable characters is a very cool feature. I found that the enemies weren't really aggressive enough, though. I was able to get to wave 20 by just running back and forth across the main platform and mashing attack.

Too Rich Ed by Fedor 2018-08-17T23:07:29Z

I like the drawing at the end :)

Blockie by kamikaziuk 2018-08-13T03:07:24Z

Nice simple idea, and well executed. It feels like playing the Atari 2600 game Saving Mary, but from Mary's perspective.

Return to Garbage World by mrjorts 2018-08-13T08:15:30Z

Thanks for the feedback. I wasn't sure how best to communicate that information in the game, so I've added a how to play section to the page.

Return to Garbage World by mrjorts 2018-08-14T09:48:19Z

@wolderado I put together a mac build. Let me know if it works, as I haven't bundled a LOVE game for mac before. Thanks for the interest :)

Return to Garbage World by mrjorts 2018-08-14T10:54:13Z

@wolderado Thanks for giving it a try. I tried to make it pretty generous with what it considers a safe landing, but there's still quite a bit of difficulty getting safely out of orbit in the first place.

@kirillr Thanks. Based on the feedback, I am definitely prioritizing better communication, and a tutorial if I work on a post-jam version.

Return to Garbage World by mrjorts 2018-08-16T12:55:33Z

@bemmu Thank you. I'm glad it managed to hook you. And that's true about hitting the planet. For something so big, it can really come out of nowhere.

Return to Garbage World by mrjorts 2018-08-16T15:54:28Z

@rend Thanks for playing. I'd agree about the theme. I mostly got reminded of Lunar Lander by the idea of getting out of actual outer space, and then got inspired to experiment with vector style graphics, so that's where most of the time went.

Return to Garbage World by mrjorts 2018-08-18T13:05:37Z

@cliffracerx Hey, thanks for your very detailed feedback. You're right that there are some weird things about the physics. The first thing is that I didn't implement gravity falloff because by the time I thought of it the game was already working and I didn't want to break it. As for the thrust, the booster has thrust equal to half of gravity, and the the lander has 50% more than gravity.

The way I developed to play the game as I was making it was to circularize to a very low orbit, slow down as much as possible with the booster, and separate the lander as late as possible to kill the remaining velocity to reach ground. Although, that has as much to do with how the points are scored as it does with physics, since conserved lander fuel is worth more than booster fuel.

Big Crunch by wolderado 2018-08-14T10:48:49Z

I love this. It feels like the asteroids are appearing at just the right speed to test your reactions, and the difficulty ramps up at the right pace. The leaderboard is also a great feature (managed to snag 1st for now!). I would agree that an option to invert the y axis could be helpful since I kept getting it wrong at first. I also thought that the snap on the view is a little too fast, since I was getting a little queasy when I had to feather the keys to make a tight angle.

Walls Closing In by spudboy 2018-08-14T01:24:42Z

Nice short horror game. The setting of the scene is well done and I like how it uses the simple repetitive environment to play tricks on you.

pushes you by dimesto52 2018-08-19T15:36:44Z

The controls were confusing since some of the WASD keys would work, but not others. The mechanic is nice and simple. Reminds me of the Mario Party minigame.

Velocity Square by snarf2000 2018-08-13T08:53:35Z

I like the short snappy levels. The character has a lot of momentum on it, and it can feel like it's just bouncing around out of your control, which makes some of the levels frustrating.

HELP: The Illuminati captured my family and are forcing me to make this game by CaptainDreamcast 2018-08-17T15:32:52Z

Really impressed by the amount of unique writing for the different scenarios. It's quite a slog to try and get through 10 billion people, but I guess that's the point. Funny game, and good unique entry.

VCR STAR by erebus 2018-08-15T09:00:22Z

I like it when games emulate the physical controls of machines, so this was quite fun. The video captures the Saturday morning cartoon vibe really well, although having it on loop does start making you feel a little crazy :)

Gü hunters by Denneledoe 2018-08-13T09:43:58Z

This is really fun, and the variety in the levels is cool.

Croatan by Colestia 2018-08-13T08:59:01Z

Very nice atmosphere, and good storytelling.

Balloon Critter by RedHermit 2018-08-17T13:24:01Z

Good job on your first entry. I really like the walking animation on the balloon. I how the mechanics balance going fast and potentially missing pickups versus slowing down and potentially being to slow to get to the end. I thought there was not quite enough horizontal control to be able to react to the obstacles at speed, though.

Planetoid by Untitled Studios 2018-08-14T01:15:21Z

I like navigating with the gravity of the planets and the sprites are really nice. It felt like the charge was a little slow for dealing with enemies, though. I kept getting swarmed before I had time to charge up. Also, with headphones on the sound effects are quite loud and harsh on the ear compared to the music. The music is nice, though :)

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T11:48:28Z

Nice unique platformer. Each level felt like you had to figure out something new, and it always felt good when you finally got it. The trick to the boss level is especially clever. I also like the song, but I don't like the death sound because it hurts my ears.

Gretchen's Head by gamebuilder 2018-08-13T14:18:18Z

You really outdid yourself with the story. The levels didn't have any real challenge, but the reward at the end really makes it all worth it.

Spacecraft OS 8 by ManTou 2018-08-13T12:00:09Z

This is a great idea. I love how you really have to plan your use of the systems very carefully. I agree with others that it is very hard, though.

Dystopia Tycoon by Hare Software 2018-08-17T12:27:16Z

Great polish and presentation, and feels very complete mechanically. The game taking place on a little isometric board makes me think that this could be for city builders what Into the Breach is for turn based tactics games.

Dropa Poker by Skyc 2018-08-17T14:06:59Z

It's a great concept, and I like card games and puzzle games, so I enjoyed it, but I had some of the same trouble as others have mentioned. Once I read your comments I was able to play the game, but I still think it could be made clearer. I think that having A and K would be more immediately readable when trying to parse the screen, and having a couple more example images of hands on the title screen would help to get a feel for the logic.

It seems like audio is only coming out of the left channel in the windows build, by the way.

Orbital Chaos by Jokku 2018-08-18T14:58:11Z

This is a really nice design with a great risk reward mechanic. I imagine that with some more tasks to accomplish and resources to manage, it could be expanded into a very fun finished product!

HANA by Conspite 2018-08-14T07:44:37Z

Really great style and an interesting mechanic. The level designs get quite challenging, too.

Stack City by HEXIEZ123 2018-08-13T06:36:32Z

Really funny idea, but I couldn't tell whether I was doing well or not.

Depot by Yayiest 2018-08-13T09:20:49Z

This is a very solid game. It's well balanced to be fun and challenging, and keeping the rules straight is a fun mental balancing act.

Running out of Space by Gaoyuan Chen 2018-08-13T03:18:46Z

Great idea. My only suggestion would be to increase the difficulty, since it starts getting a little monotonous towards the end.

Book Crook! by Ossi 2018-08-13T13:56:00Z

I really like the idea of a game about collecting rare books. The mechanics are pretty thin, but it's fun to read the titles at the end of the game.

TightFloe by Catgol1 2018-08-13T10:27:41Z

Very sad to play, but good job building atmosphere.

PLUNDER by Wieczny 2018-08-13T15:26:03Z

I like collecting the items and reading the descriptions, but the items are too rare. I had to do tons of runs without finding anything new. The running animation is really good.

Alchemy Factory by Treizive 2018-08-19T15:50:06Z

This seems like a great idea. It was fun figuring out what went together, although it could be hard to remember them all. I think this could be a lot of fun with all the different effects that different combinations could have. One thing I'd suggest is allowing matches to go just a little bit farther than direct contact, since the physics engine can be unpredictable.

Sinking by Bungalow 2018-08-14T10:16:53Z

I like the level design, but the air jump and dash are very inconsistent. It seems almost random when you press the button whether you will get your jump or not.

Zlinx by frontlinesaint 2018-08-13T04:09:43Z

Great controls, and great fun figuring out the fastest route in each level. I had the most difficulty with the first water level, but I liked how the music picked up right as you neared the end :)

LD42: Past the Edge of Space by Ksyne 2018-08-13T09:57:09Z

The story seemed to switch between action and exposition so much that I wasn't really sure what it was about and couldn't keep track of the plot.

Garbage Gods by Inquisit 2018-08-16T13:39:18Z

Nice game, and really nice art. I like the idea of making waste management a central mechanic in a city builder type game, even if the mechanics weren't fully fleshed out yet.

Tomb Robbers 3: Curse of the Pharaoh by TheWustache 2018-08-18T14:44:20Z

Enjoyed this a lot. Learning the sequence of the walls coming in and planning your route around them is a fun and unique type of platformer level design. The last level was especially enjoyable to figure out. Great sounds too.

"glow" Our first game Jam! by Angela K. 2018-08-15T08:46:46Z

Fun marble game. The visuals are quite nice, and I especially like the background terrain, but I thought the reflective ball made it hard to judge position in some cases. The final level felt out of place since it was a slow deliberate type of level after the previous levels had been gradually adding more speed and acrobatic elements. I thought the minimalist soundscape was neat, so the lack of music didn't bother me, but a ball rolling sound would've been nice as another indicator of speed.

42 Pillars of Stone by Furtive Pygmy 2018-08-13T09:29:57Z

I like the interpretation of the theme. It's very funny to kill an orc and trap yourself behind a wall of statues.

Eject Tape by star-sought 2018-08-13T12:11:51Z

Wow, I really like this. The theme is very clever and unique, the character animation is great, and the music and sound effects really give it a memorable mood. My only critique is that there's not much depth to the gameplay, but I really enjoyed this entry anyway.

A blob with a destination - LD42 by Dries Vuylsteke 2018-08-13T10:20:57Z

I like the variety of the ideas, but it's very hard to judge the jump trajectory, which makes the lack of air control frustrating. I also ran into some physics issues where bounces would send me in unexpected directions, or I'd lose momentum in mid air.

Get Off My Boat, You! by Eric Kulbiej 2018-08-13T03:51:17Z

Didn't understand how to control it at first, but I really liked it when I figured it out. The art style gives it a very cool look.

grindatron.tv by Donitz 2018-08-13T17:06:58Z

This is quite fun, and the AI is fun to watch even when they make bad decisions. I especially like how you can stand on your opponent's head to be the last one to fall.

Personal Bubble by 4thwallstudios 2018-08-13T08:40:27Z

I like the look a lot, and it's fun to fly around, but the camera clipping through the wall does make it tough to navigate the small room.

Into the Light by Naemis 2018-08-14T01:50:30Z

I like the walking animation at the beginning and the fade out on the light bulb at the end. Along with the music, it sets the mood very well. It would be nice to have some sound effects. The eyeballs are creepy.

Volcano Escape by Coaxial Corporation 2018-08-14T05:46:18Z

I like all the work you did on having lots of variety in enemies, powerups, and level designs, but the physics could use some more polish. I think it would be more fun to have a bigger jump, but fewer air jumps, since it wouldn't be so mashy and you'd have to think more carefully about when and where to use your jumps.

Color Space by Sekwah41 2018-08-16T13:48:44Z

I really like the idea of this kind of puzzle element in a shooter. I thought it was a little hard to actually plan your shots, though, since the edges aren't always on screen and so many blocks tend to bunch up together. I think it could be an awesome game if some of those issues could be balanced out.

Vupu by Team Trout 2018-08-17T13:52:06Z

Great game! The character sprite extremely good, the controls are great, and the level is very challenging and interesting to learn. The dash jump is extremely powerful and feels great to fly through the level when you know exactly what jumps to make. I found some of the hitboxes to be a little to harsh, especially on the round enemies. It felt like I was dead before I touched them sometimes. I'd also say that I don't like it when holding jump causes a jump to come out. Several times I died because I was holding jump to get up a ledge and as soon as I got over the top the I launched straight up into spikes. Oh, nice music as well :)

Choose Them up by Larnin 2018-08-15T07:58:12Z

Nice looking game, and I like the idea of the upgrade system, but I found it tricky to play. Holding the stick in one direction, shots would spray out at different angles, and it just made it really hard to dial in any accuracy, and not very satisfying to play.

Dora De'athsplorer by Phantom Dinosaur 2018-08-16T14:04:10Z

Great job on this entry. It's a lot of fun to play, and it feels like the difficulty ramps up at a good pace. My big problem was judging the rocks' hitboxes. Both of my high score runs died to a tricky rock that I didn't time the jump correctly. I did manage to get second place on the leaderboard, though :) I also found that if you play for a long time the music stops, which was a shame because I really enjoyed it.

Rigid Flame by Teo Miklethun 2018-08-15T07:23:12Z

There's a nice tradeoff between offensive use of the flame and keeping your maneuverability open. It's a well executed mechanic. I also really liked the work put into the animation of the flame expanding.

wat do? by nikki93 2018-08-13T03:37:31Z

Agreed about the movement sensitivity making some of the levels frustrating, but apart from that this is a very cool and interesting idea for a platformer mechanic!

Eterneroids by skytiger 2018-08-16T12:27:31Z

I like the use of the theme and the variety of enemies. Overall a fun shooter. There are some real optimization problems, though. Around 6,000 points the game went into slow motion and by the time I got to 11,500 points it was almost unplayable. Kind of fun to play in slow motion though. It makes dodging bullets much easier :)

Little Rocket by Page 2018-08-14T05:58:13Z

I had fun, but the balance feels off since I was able to mostly sit still and listen to the music. The song is nice though :)