@ryusui Yeah, i've made other tetris type games where i've used a "deck" type system to control the pieces, i'll probably implement something like that here too. On my first pass I used a grab of what colors were out on the conveyor, but kept having crash issues if the player was too fast and cleared the board without any new pieces out, and my jam-brain solution was just to make it random for now. Agreed on making the click areas bigger, plus a dedicated handle on the pallet edge, thanks for playing and the tips!
@levidsmith whoops on not re-initializing the game variables, thanks for catching that! I was planning on adding some symbols to the boxes too, like a red with a triangle would be different from red with a circle, but still keep the general red that would take any red piece. I started to feel like I was getting to ambitious and just kept it with colors for the jam version.