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Joe Miller

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingLudum Luxcompo1773.573.663.362.873.043.402.043.48
201842Running out of spacePut What Where?compo2103.613.373.803.942.883.282.433.09
201841Combine 2 Incompatible GenresCardraminocompo5353.072.973.714.022.632.842.062.69
201739Running out of PowerAway Teamcompo4433.103.002.923.482.643.141.962.92
201738A Small WorldHopperbotcompo3.204.204.002.502.602.602.003.00

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by Joe Miller

LD39 — Running out of Power

My Kingdom for a Rabbit! by incobalt 2017-08-02T00:33:32Z

I liked this game, reminded me of the old guess the combination number puzzles. I didn't get right on my first play through, but got it on my second when I had a better plan for testing them. I had a little trouble reading the font at first, not sure if it had to do with the way some of the letters touched, might have just been me though.

Running out of Power by milano23 2017-07-31T22:53:11Z

really cool idea combining the slider puzzle with the "pipe dream" mechanic. Only critique I have is I might be clicking too fast, but the sliding felt a little sticky, like a stutter sometimes, or having to click multiple times to get the piece to move.

PowrConnectr by JOrbits 2017-08-04T13:54:54Z

Very cool mechanics for a puzzle game, I enjoyed playing through the stages. It had a good difficulty curve as it introduced new concepts too. This is one of my favorite entries played so far, good job!

Robogod by multiplexor 2017-08-04T14:03:07Z

Really good looking game, I liked the art style, and the movement with the fire-bursts looked cool. The claw pickup mechanic was a little janky, knocking power blocks around as much as picking them up, and I would of liked a text speedup button, but overall well put together, good job!

PowerBalanceTD by Infernal 2017-08-02T02:26:42Z

Very well put together, I would have liked to see a stats page for the towers, but I'm a numbers nerd, so I just like to min-max when I play TD games usually.

Gemheart Hunter by Taffaz 2017-08-02T01:07:24Z

Fun enough to move around and shoot, kind of wish you could rotate without moving, but I got the hang of the switch-back maneuver to blast chasing enemies. Seems like the play area was waaaay bigger than where all the goodies were, I went off in one direction for awhile but didn't find anything and headed back to the middle where all the action was.

Geocentric Survival by Bewelge 2017-08-02T00:42:19Z

I was going the wrong clockwise the first couple of tries, but then I figured it out. My best two were 20 days and 16 days. Really fun to engage with the mechanic, good job!

LD42 — Running out of space

Put What Where? by Joe Miller 2018-08-16T01:12:46Z

Thanks everybody who has played so far!

@kajko It is random in the jam version - I was working on making it smart, I am tracking how much of each color exists, but when the boards are made they're still just random for now. I'll be updating that in a post jam version to make sure it stays possible.

@ramanujo Yeah one of the first things I'm changing is to make the pallets bigger on the border, so there is a quick easy place to grab it from.

Put What Where? by Joe Miller 2018-08-17T22:12:08Z

@ryusui Yeah, i've made other tetris type games where i've used a "deck" type system to control the pieces, i'll probably implement something like that here too. On my first pass I used a grab of what colors were out on the conveyor, but kept having crash issues if the player was too fast and cleared the board without any new pieces out, and my jam-brain solution was just to make it random for now. Agreed on making the click areas bigger, plus a dedicated handle on the pallet edge, thanks for playing and the tips!

@levidsmith whoops on not re-initializing the game variables, thanks for catching that! I was planning on adding some symbols to the boxes too, like a red with a triangle would be different from red with a circle, but still keep the general red that would take any red piece. I started to feel like I was getting to ambitious and just kept it with colors for the jam version.

The Cave In by Jay Elbourne 2018-08-14T00:58:32Z

Nice entry! I liked the idea of doing a match game but with top down movement to push the blocks, interesting blend