terracottafrog 2015-08-24 03:12
Interesting ideas, but the puzzle elements are not sufficiently explained. I stopped playing after I got stuck in the moving trap door around the 4th screen.
Foon → Ludum Dare Explorer → LD33 → Collateral Choice
By avultima
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 67 | ||
| Innovation | 423 | 3.06 | ||
| Fun | 536 | 2.92 | ||
| Overall | 723 | 2.83 | ||
| Theme | 807 | 2.69 |
Interesting ideas, but the puzzle elements are not sufficiently explained. I stopped playing after I got stuck in the moving trap door around the 4th screen.
I encountered some bugs pretty early on which hindered me from playing (teleporting blocks) but interesting idea.
im stack, in 3 room, it's funny
Great job! It was entertaining being presented with all these seemingly random behaviors and decipher the solutions to everything. As I slowly gathered how everything behaved I was impressed at how well you designed each puzzle. Great job!
Pretty interesting game. I think the puzzle mechanics were pretty good and took a bit of thought to complete.
No way to play on Mac :/
I liked the teleporting mechanic. But I had to watch the walk through to figure it out. well done!
After ~10 tries in the room with 1 laser, finally made it without killing :) Too bad you have to take bugs into account when making your moves (especially the teleporter block falling through the trap when thrown too slow or too fast)
With better collisions and more polish this could be a nice puzzle platformer :)
I got to the part with the trapdoor that you can cause the drone or the pointy block thing to fall into.
It kept glitching out and would let the block fall straight through the closed trapdoor, which got too frustrating in the end.
I wasn't entirely sure what to do in that room, anyway. I couldn't seem to get the blocks to work as teleporters.
I couldn't quite figure out the role of the drones either. Was the YES/NO room trying to tell me something?
I think this game could be good with a bit of polish, but as it stands it was too glitchy and confusing for me.
Clever puzzle idea, but a lot of things weren't clear without watching the video, like how the teleporters work.
DEV HERE:
Yeah, that bug on room 5 is odd. I am sure it has to do with falling speed. The game definitely needs more rooms to acclimate the player to all the puzzles. As you can probably tell, the "narative" or "black letters on screen" was the last thing I did.
I expect to update this! Thanks for all the feedback! Keep it coming! ;)
Need more hints on teleporters, I think. I couldn't figure it out by myself. Watching the walkthrough it all made sense...
Interesting puzzle design. Definitely needs more explanation. I like how you left the choice to just kill the drones.
That was fun
Interesting puzzles! I think some more in-game explanation of what the objects did would have helped.
Interesting puzzles! I didn't get all of it until I watched the video though xp (how buttons work or when drones "attacked")
I guess I'm biased by my own game, but I think there could be consequences to which path you choose, killing drones or doing the puzzles... But still great job!
DEV HERE:
Thanks for playing and rating everyone! It means a lot!
I fixed the collision bugs, so the game should run stable now. Please comment if you run into any problems.
Sorry to bother you (still wishing for PM), but I tried to fix the shader bug and physics simulation slo-mo in my game! Would you like to try it again?
Clever puzzle mechanic - I like the way it means we can set our own difficulty!