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Teo Miklethun

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableNice Work, Nimrod!jam7143.553.503.754.503.553.652.593.42
202046Keep it aliveGame of Life+compo1053.933.773.843.573.463.67
201842Running out of spaceRigid Flamecompo1243.783.833.814.213.413.41

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Teo Miklethun

Teo Miklethun leaves an average of 27.7 feedback comments each event.

LD49 — Unstable (7)

Wobbly Waiter by CG_Fred 2021-10-17T16:31:57Z ♥ 1

Only things I'd suggest is to (a) make it so that if you press left while pressing right, then let go of right, then the game will take you left and (b) make the speed controllable, so it feels like there's a risk/reward to going fast.

Grabanakki by Saturnyoshi 2021-10-15T19:35:07Z ♥ 3

As a huge fan of the big boo fight from SMW, Nitrome, and biblically accurate angels, I think this game was made for me. Completed the whole thing and it's by FAR the most time I've spent enjoying any game jam game ever.

Crumbling Mind by NoeTheLazyDev 2021-10-05T22:23:33Z ♥ 2

Super cool game! Pretty fun to play through, love the aesthetic. One thing I'd recommend changing is to make it so that any teddy bear will calm the protagonist down, just because when we first became anxious we went back to the last teddy bear not knowing when the next would be and nothing happened.

Precarious Powers by DrSnowDude 2021-10-05T05:56:26Z ♥ 3

It's really fun to use the magic abilities in the game world, and it's cool that you can use your abilities for multiple purposes, like inside and outside of combat. Combat almost feels nice, the one thing I'd suggest adding to make it a bit better is just like a red tint on an enemy when it's hit with a fire blast. Giving the player confirmation that the enemy did in fact take damage goes a long way in the feel of the game.

Wild Magic by BangTheWall 2021-10-05T05:44:03Z ♥ 1

Very pretty game, there's a lot of content for something made in such a short time! It was fun to play through as well! If there was any one thing I'd say to work on for a post-jam version, I'd tweak the movement, jump, and dash speeds as well as gravity a bit until they feel nicer to control.

Highdepth by GreenRadiation 2021-10-04T23:40:41Z ♥ 4

Really neat concept! I love isometric games so that's always a plus. I liked the way the game introduced the mechanics by showing rather than telling, and it's always fun to have an optional collectable if you want an extra challenge. The main thing that made the experience less fun for me was the small window after you fall where inputs don't seem to be accepted by the game.

Uncertain Orbits by Malcolm 2021-10-04T23:22:39Z ♥ 3

Really fun concept. Love using gravity to move things. It'd be cool to add blockers or something to prevent the solution of shooting at the right angle below the level, rather than going through it.

LD46 — Keep it alive (16)

Forest Frenzy by Catomag 2020-05-08T01:00:06Z ♥ 1

So obviously it seems that scope was a little to big for this one. Understandable. But there's A LOT of potential here. Using celluar automata like this to make a challenge is such a great idea, and for the amount of time, very well done.

The real excellence here though, are those relatable file names, featuring such beaties as: -furrest.png -twee.png and my personal favorite -thicc.png

Rock Bottom by Offz 2020-05-02T19:24:01Z ♥ 1

Excelent entry. Great mechanics, and wonderful presentation. My only recommendation would be to remove the rounds system. I'd try to make harder puzzles with as few elements as possible, but make it so that if you complete a round, you're done with the level. It was pretty tiresome to restart whenever I failed, or worse, to realize that because of my previous setup, the next round would be much harder.

Death Trap II: Revenge of the Walls by schmavery 2020-04-28T12:29:56Z ♥ 2

Without a doubt some of the best puzzle design I've seen this jam. Really great job on leading the player through your mechanics. In "fun with a friend" there seem to be some strange interactions that occur when the two characters enter the same square or get sufficiently close (at least strange interactions visibly). I'd recommend adding a simple animation for when this occurs to make it clearer what happened.

Cellular: Automata by Baturinsky 2020-04-27T22:17:11Z ♥ 1

One of the most innovative game of life based games I've seen so far! It's nice seeing a bunch of other people also making games to honor conway. :)

Life by esenti 2020-04-27T22:12:52Z ♥ 2

I love the idea of making a game where the mechanics are emergent from the game of life. I also made a game of life based game.

Life by pke1029 2020-04-27T22:02:36Z ♥ 0

Very polished and charming. I espeially like the inovation in making the space battle mode. I also made a game about game of life.

IMOJC by Tesseract 2020-04-27T21:55:19Z ♥ 1

@tesseract I also made a game of life themed game taht can be found here: https://ldjam.com/events/ludum-dare/46/game-of-life

Economic Bubble by room606 2020-04-27T21:34:18Z ♥ 0

Aesthetically great, albeit a bit simple on the gameplay front. Overall though, really nice entry.

Will of the Wisp by johnfn 2020-04-22T18:50:17Z ♥ 2

In chrome it won't seem to play (the controls appear at the top of the screen): 2020-04-22.png In edge it works slightly better, but it seems many UI elements are broken: 2020-04-22 (1).png 2020-04-22 (2).png

I would really love to play this game, so please let me know if there's a better browser I can use.

Morose by 100th_Coin 2020-04-22T18:44:29Z ♥ 1

I actually ran into a few soft locks in the post jam version.

1) Whenever I crafted the white flower, my camera started glitching up and down, meaning I couldn't interact with anything. 2) In combat if you run out of seeds there's no way to get them back like you can in the normal gardening. 3) In combat once my flower dissapeared into seeds before it could do anything, every turn, no matter what flower I used.

That being said, no other game in the jam so far would have been nearly compelling enough to get me to retry after all of these issues. So fantastic job on the characters, art, and everything else wonderful about this game!

Displacement by ryannielson 2020-04-21T12:59:26Z ♥ 1

Fantastic level design and a great mechanic. I'd recommend removing the move count entirely, or perhaps only unlock it after the game is won without it.

CONSUME by Brainloaf Studio 2020-04-21T11:18:00Z ♥ 1

Fantastic entry. Really nailed the presentation and the core gameplay loop. Every time I died, I felt like "hmm, I think I know how I could do better the next time", and so I felt compelled to play again. That meant that this game took the longest of any this jam before I felt like I was done with it.

That being said, there are a few minor isses in my mind:

1) In case you're not aware, there's a bug where if you land on a corner after jumping with the mushroom, you can get stuck.

2) The controls felt very weird and took a while to get used to. My guess is that this is because the grab and throw buttons were not the same, but I'm not entirely sure.

3) The reaper probably shouldn't collide with food. Likewise, I found that about 2/3rds of the time I threw food at the furnace while it was full, I would have prefered it to go through instead of bounce off. Since a big part of the gameplay is moving the food, this should feel as smooth as possible.

4) I assume this came down to lack of time, but I think the game could really benefit from a win condition.

King is not moving! by tapehead 2020-04-21T10:32:53Z ♥ 0

Loved the style and presentation. My only advice would be to try and give stronger signals to the player about what they need to do to prevent the king from dying. It was only on my third go around that I noticed the hunger and health meters for the king.

GRDN by bjornkri 2020-04-20T16:06:19Z ♥ 1

Wow, very well done. Really love that imergent from a signle system comes two distinct modes of gameplay: one of precaution before the exponential boom, and one just trying to keep the flower alive after everything's gone crazy.

Rewilding: The Story of Wolfhead Valley by ChloeOfArroyo 2020-04-20T12:58:32Z ♥ 1

What a delightful and highly polished game! Out of curiousity, how is the "total" calculated. I had a total of 160 organisms, but the "total" score was 306.

Keep it alive by zuf 2020-04-20T10:41:41Z ♥ 1

Great game. The aha moment at the end was great, and well lead up too. I'm not sure if level 6 is as hard as was intended, however.

LD42 — Running out of space (60)

The Climb by Laughertes 2018-08-20T03:05:25Z ♥ 0

2018-08-19.png

Found a bug. Great job otherwise though!

Loot Keeper by outstar 2018-08-19T22:52:15Z ♥ 1

Amazing job! One of, if not the best ld42 game I've played. I got to level 15! Please balance the game a tiny bit more, polish it up a bit, and release this as a full game!

Fyrewall by Makbeard 2018-08-19T17:39:08Z ♥ 0

The gameplay isn't really that compelling to me, mainly because the anti-virus range seems much to small. That being said, the viruses lead to some amazing proceduraly generated platforming/maze solving. If you were to make this into a full game, that's what I'd focus on. Great job overall though!

CRUMBLE by whycardboard 2018-08-19T04:48:13Z ♥ 3

The wait after each move before you can make the next is a bit much, but the music and everything else is amazing! Great job!

Gunning Out Of Space by ytaha 2018-08-19T04:44:21Z ♥ 0

Awesome job! This is a great example of a few simple mechanics working very well with each other leading to a game with a lot of depth!

Crumble by anstabo 2018-08-19T00:23:49Z ♥ 2

Great job! I wish it was a little more clear that I was trying to just survive as long as possible rather than get somewhere. Once I realized that though, it was really fun!

Zlinx by frontlinesaint 2018-08-18T21:30:48Z ♥ 1

Great game! The jump particles seem to repeat eventually, and I think the music shouldn't restart whenever you die, but besides that, great job!

Park & Match by Carlos Giraldo 2018-08-16T02:16:56Z ♥ 1

Great game. The cars sometimes flipped upside down though.

She is helmet by Stegobubbles 2018-08-16T00:18:16Z ♥ 1

Awesome game. Truly sooo much fun. That being said, I wish the player moved faster, and I wish the hit boxes were a little better. In addition, I think winning gives you a "you lose" screen, which is an easy but very important fix. Overall though, this entry was amazing! Keep it up!

Pizza Defender by Sloyd 2018-08-15T23:13:39Z ♥ 2

Great game. The graphics were especially great. One thing that I think could be improved is the pacing. It was much too slow, and much too easy for most of the game. If the monsters could eat bigger chunks, or there were more, that would be a great improvement. A bug I found was that a bullet stayed in air for some reason. 2018-08-15 (1).png Overall though, great job!

AL - A Choose Your Own Adventure by starvingindie 2018-08-15T18:09:34Z ♥ 2

Awesome game with amazing art! Great job!

EVOLUTION by Noa Calice 2018-08-15T16:58:08Z ♥ 2

The lag's a little bothering, and the music could be improved, but overall, amazing job!

FIND - A - MOLE by Siridakis 2018-08-15T06:02:52Z ♥ 1

The art style is very nice, and the gameplay innovative, but it kinda feels too luck based to me. Still though, nice job!

Profit Margins by RubiksJr 2018-08-15T05:09:17Z ♥ 0

I got someone who sold negative paper? Is this a bug, or am I just missing something? 2018-08-15.png

Regardless though, sweet game!

The Junk's Games by Paulo Augusto 2018-08-15T05:03:27Z ♥ 3

Nice game, but I feel like winning just requires getting lucky with how the balls hit you though. Is that right, or is there more skill to it than I realized?

Scale Escape by Evan Polekoff 2018-08-15T04:51:09Z ♥ 0

Great game! I wish there was a sprint or something though.

Claustrophobic Cobra - Reverse Snake Action by Juno 2018-08-15T04:34:55Z ♥ 1

I'm not sure why it's a snake, as you can't run into yourself, and I wish it moved just a little bit faster, but overall, great job!

Dyson's Fear by zeta0134 2018-08-15T04:28:25Z ♥ 2

So impressive! I love how you have to manage the space in front of and behind you. It adds up to probably the most unique infinite runner game I've ever played. Great job!

Avarus by jeplmr 2018-08-15T04:21:20Z ♥ 2

Great game! I get stressed out by time limits, so there was a mode without one. For example, it could start out in a full board with random tiles and you scored based on how many moves it took you to get down to 1 tiles, or something like that. Still, awesome concept and execution.

The Maze by nik2434 2018-08-15T03:49:42Z ♥ 0

Nice job! That being said, is there a reason to not just press the re-try button after death?

Running out of space and into your spaceship by leroyii 2018-08-15T03:20:58Z ♥ 0

Fantastic puzzle design, especially considering the time constraints.

Happy Space by ThatRumme 2018-08-13T21:11:17Z ♥ 1

This game is just so charming that any gameplay problems wouldn't matter... but yet the gameplay's pretty good!

Carter's Crates by Diego Escalante 2018-08-13T20:48:33Z ♥ 0

This game is a masterpiece of design. The controls could be tightened a little, and it probably should have some music, but the core game play is infuriating but genius (although recovery is too difficult)

ground_0 by Jamison 2018-08-13T18:48:49Z ♥ 2

Best music in ld42, and possibly best game too

Continuum by aayush 2018-08-13T18:36:38Z ♥ 2

Nice job! This game is super polished for a game jam!

Trail by Petitpadawan 2018-08-13T18:17:41Z ♥ 2

Amazing game, probably the best ld42 game I've seen so far! Everything from the visuals to the audio is so polished, and as soon as I saw the idea, I knew I had to play it. I actually did a similar concept but in a completely different direction. That being said, it was sometimes annoying getting stuck when it felt like I shouldn't have, so if it's possible to make the trail not solid for a little bit longer, that seems like it would help a lot (Or if the trail solidifies only when you exited a certain radius of it, make that radius slightly bigger. It might also work to make the trails not solid from below, or if you have upwards velocity.) The biggest issue I found though, was that if you jump straight up, you can skip many of the challenges. I'm not positive that this is unintentional, but it seems to make some levels trivial. I'm not sure how to fix this issue, but I think it's worth considering. Again though, excellent job!

Mass Coalesce by Jumpander 2018-08-13T16:36:58Z ♥ 1

I wish it saved after each level, but the atmosphere is amaaaazing, and the music's great!

Detox by FiloGC 2018-08-13T16:21:47Z ♥ 0

I can't play because there's only a black screen (but audio still works). Any ideas?

Claustrophobia by DangoGameDev 2018-08-13T16:04:47Z ♥ 1

Not the greatest game play ever, but it doesn't need it, the atmosphere is where this game shines.

Claustrophobia by deformhead 2018-08-13T15:54:50Z ♥ 1

Love it! Often felt a bit like trial and error instead of puzzle solving though, but still the art is amazing, and the character reminds me of Vivi <3

Colony by thechubbypanda 2018-08-13T15:50:32Z ♥ 2

The controls are a little floaty, and the camera's kinda all over the place, but the rest is great, so keep it up!

Shrinkage by woubuc 2018-08-13T15:34:17Z ♥ 1

If I were you, I would have a tiny bit of time when the blocks are touching the ground where you can still move them. Regardless though, great job!

The Big Crunch by psjuk0 2018-08-13T15:07:15Z ♥ 3

This game is sweet! I would never think to put 2048 in 3D!

Super Crate Hoarder by neipo13 2018-08-13T15:04:09Z ♥ 1

Great job, your game has amazing game feel! This game seems very easy just looking at it, but when you actually play it, you realize just how hard it gets.

Running out of Squares by Maksim Chugunov 2018-08-13T14:41:26Z ♥ 1

I love all the animations, etc. that make this game feel polished!

Growing Out by superpokeunicorn 2018-08-13T14:33:27Z ♥ 1

To make a metroidvania in only 48 hours is crazy impressive, so nice job!

Escape from space by Dodeca 2018-08-13T14:02:39Z ♥ 0

Great game! I want an entire game made out of the escape from the planet's gravity mini-game!

Space Junk Jettison by Mark Smith 2018-08-13T13:16:47Z ♥ 0

I just get a black screen whenever I try to play it

MASTER OF POWER (vs jealous villagers) by randdir 2018-08-13T13:02:54Z ♥ 0

Nice job! I really like the music especially!

Binary Odyssey by Falk Bruskeland 2018-08-13T12:38:05Z ♥ 0

Awesome game! I love the screen shake and the other little things that make it just feel good!

Space Run by mitsu.artemius 2018-08-13T05:58:59Z ♥ 1

Amazing game all around. Your game is so good that I would be incredibly surprised if you didn't win anything. It's almost hard to believe how quickly you made something this impressive. That being said, some music would do wonders.

Literally by batmanasb 2018-08-13T05:22:54Z ♥ 1

Coming next, an epic journey of a lone man's adventure to escape from the biggest baddest key on the keyboard...

In all seriousness though, really funny game, and great work with the camera!

Running out of Space by 314owen 2018-08-13T04:25:46Z ♥ 2

Great game! It's an adorable little platformer that knows what it is and what it's trying to do, and does it very well. It's polished, but it still has that "made by one person with love" kinda feel.

CRUSHED - Rage Inducing Platformer by Ajay.2002 2018-08-13T04:04:59Z ♥ 2

Easily the best atmosphere of any Ludum Dare game I've played so far! As for bugs, it seems that gravity keeps effecting the players y velocity even when they're on a wall. I look forwards to seeing where this game goes!

Bounce Block by Josh Ayres 2018-08-13T03:43:06Z ♥ 0

What are the controls?

Uroboros Initiative by hierarch 2018-08-13T03:35:18Z ♥ 1

Like minesweeper: -Addicting -Clicking shapes -Revealing space -Hurts my brain

Not like minesweeper: -Minesweeper's incredibly frustrating when you mess up -Minesweeper has no plot -This has pretty colors

wat do? by nikki93 2018-08-13T02:58:51Z ♥ 1

It says page not found 404 error :(

Panic Dungeon !! by ArnoChux 2018-08-13T02:50:01Z ♥ 1

The art and music are both great, and the gameplay's quite a challenge to keep em alive... I'm not actually sure how you're supposed to win though...

Setting Soul by Omniorcus 2018-08-13T02:32:07Z ♥ 2

It's hard to make a creepy atmosphere in such a short amount of time, but you did a good job!

SpaceRun by Stoan 2018-08-13T02:24:45Z ♥ 1

Great game! I love the pixel art and the sound design especially!

BunBrigade by xinmone 2018-08-13T02:16:31Z ♥ 2

I love the game! I feel like the mirror mechanic could have been taught a little clearer, but once you get the hang of it, it's a challenge, but fun!

Delivery! by maxr00 2018-08-13T01:56:04Z ♥ 2

The gameplay gets pretty repetitive pretty quick, and the controls feel a little inconsistent, but considering it was done in 48 hours, pretty good. Plus, it fits the theme really well, and the aesthetic is adorable!

Cup Space by itsjustjord 2018-08-13T01:44:02Z ♥ 1

I wish the cups were more stable, and I think there should be a bigger penalty for cups that drop, because I found that the best strategy was to just spam cups. Regardless of that though, really fun game, and very good physics.

Quatris - LD42 - Running out of Space by KiotiKid 2018-08-13T01:21:26Z ♥ 3

Cool game! The grid feels a bit big to fill up, but it's still fun to play.

Insufficient Storage by Doey 2018-08-13T00:45:43Z ♥ 2

Very cute game! That being said, the game play is kinda grindy, so I think there should be some way to save your game. Overall though, good job!

BadPhone by Mormert 2018-08-13T00:38:05Z ♥ 3

Beautiful and extremely polished game for just 48 hours... that being said, the game play leaves a lot to be desired, but if you added more variety to the activities, that would be helped a lot.

Planet Escape by admicos 2018-08-13T00:01:57Z ♥ 2

Fun game! The difficulty curve might need a little bit of smoothing out, but overall good gameplay and mechanics.

Meager by Andrew Friedman 2018-08-12T23:59:49Z ♥ 2

Really cool, especially with the level generation. That being said, some of the levels seemed to be wayyyy to hard , with nearly instant death. Still, any level generation in 48 hours is impressive. Besides that, I'd just recommend making it so you're just facing where you move instead of it taking one move to turn and another to move. Overall though, great!

Geometry Merge by M8rix 2018-08-12T23:52:07Z ♥ 1

Very steep difficulty curve, but very fun and amazing sound design!

Tunnel Ride by Xyntell 2018-08-12T23:08:18Z ♥ 2

I think there's a bug where you can't leave the wall for a second. Other than that, I think the controls are a little clunky, the screen shake is a bit much, and that it could use some polish, but overall not bad.