FoonLudum Dare ExplorerUsers → Teo Miklethun

Teo Miklethun

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableNice Work, Nimrod!jam7143.553.503.754.503.553.652.583.42
202046Keep it aliveGame of Life+compo1053.933.773.843.563.463.66
201842Running out of spaceRigid Flamecompo1243.783.833.804.203.403.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Teo Miklethun

LD42 — Running out of space

Bounce Block by Josh Ayres 2018-08-13T03:43:06Z

What are the controls?

Growing Out by superpokeunicorn 2018-08-13T14:33:27Z

To make a metroidvania in only 48 hours is crazy impressive, so nice job!

FIND - A - MOLE by Siridakis 2018-08-15T06:02:52Z

The art style is very nice, and the gameplay innovative, but it kinda feels too luck based to me. Still though, nice job!

Space Junk Jettison by Mark Smith 2018-08-13T13:16:47Z

I just get a black screen whenever I try to play it

Super Crate Hoarder by neipo13 2018-08-13T15:04:09Z

Great job, your game has amazing game feel! This game seems very easy just looking at it, but when you actually play it, you realize just how hard it gets.

Profit Margins by RubiksJr 2018-08-15T05:09:17Z

I got someone who sold negative paper? Is this a bug, or am I just missing something? 2018-08-15.png

Regardless though, sweet game!

Panic Dungeon !! by ArnoChux 2018-08-13T02:50:01Z

The art and music are both great, and the gameplay's quite a challenge to keep em alive... I'm not actually sure how you're supposed to win though...

Panic Dungeon !! by ArnoChux 2018-08-13T02:50:02Z

The art and music are both great, and the gameplay's quite a challenge to keep em alive... I'm not actually sure how you're supposed to win though...

Happy Space by ThatRumme 2018-08-13T21:11:17Z

This game is just so charming that any gameplay problems wouldn't matter... but yet the gameplay's pretty good!

Literally by batmanasb 2018-08-13T05:22:54Z

Coming next, an epic journey of a lone man's adventure to escape from the biggest baddest key on the keyboard...

In all seriousness though, really funny game, and great work with the camera!

Planet Escape by admicos 2018-08-13T00:01:57Z

Fun game! The difficulty curve might need a little bit of smoothing out, but overall good gameplay and mechanics.

Running out of space and into your spaceship by leroyii 2018-08-15T03:20:58Z

Fantastic puzzle design, especially considering the time constraints.

Detox by FiloGC 2018-08-13T16:21:47Z

I can't play because there's only a black screen (but audio still works). Any ideas?

Detox by FiloGC 2018-08-13T17:08:41Z

I'm on chrome. It shows me the unity logo, then a green screen, then a black one. It seems that the game is fully functional, I just can't see anything that's going on... Tried it on edge and it works though!

Detox by FiloGC 2018-08-13T17:36:44Z

Awesome game! Might just be the most fun I've had with any ludum dare 42 game.

Setting Soul by Omniorcus 2018-08-13T02:32:07Z

It's hard to make a creepy atmosphere in such a short amount of time, but you did a good job!

Dyson's Fear by zeta0134 2018-08-15T04:28:25Z

So impressive! I love how you have to manage the space in front of and behind you. It adds up to probably the most unique infinite runner game I've ever played. Great job!

EVOLUTION by Noa Calice 2018-08-15T16:58:08Z

The lag's a little bothering, and the music could be improved, but overall, amazing job!

Scale Escape by Evan Polekoff 2018-08-15T04:51:09Z

Great game! I wish there was a sprint or something though.

Loot Keeper by outstar 2018-08-19T22:52:15Z

Amazing job! One of, if not the best ld42 game I've played. I got to level 15! Please balance the game a tiny bit more, polish it up a bit, and release this as a full game!

AL - A Choose Your Own Adventure by starvingindie 2018-08-15T18:09:34Z

Awesome game with amazing art! Great job!

Avarus by jeplmr 2018-08-15T04:21:20Z

Great game! I get stressed out by time limits, so there was a mode without one. For example, it could start out in a full board with random tiles and you scored based on how many moves it took you to get down to 1 tiles, or something like that. Still, awesome concept and execution.

Gunning Out Of Space by ytaha 2018-08-19T04:44:21Z

Awesome job! This is a great example of a few simple mechanics working very well with each other leading to a game with a lot of depth!

Binary Odyssey by Falk Bruskeland 2018-08-13T12:38:05Z

Awesome game! I love the screen shake and the other little things that make it just feel good!

Trail by Petitpadawan 2018-08-13T18:17:41Z

Amazing game, probably the best ld42 game I've seen so far! Everything from the visuals to the audio is so polished, and as soon as I saw the idea, I knew I had to play it. I actually did a similar concept but in a completely different direction. That being said, it was sometimes annoying getting stuck when it felt like I shouldn't have, so if it's possible to make the trail not solid for a little bit longer, that seems like it would help a lot (Or if the trail solidifies only when you exited a certain radius of it, make that radius slightly bigger. It might also work to make the trails not solid from below, or if you have upwards velocity.) The biggest issue I found though, was that if you jump straight up, you can skip many of the challenges. I'm not positive that this is unintentional, but it seems to make some levels trivial. I'm not sure how to fix this issue, but I think it's worth considering. Again though, excellent job!

Continuum by aayush 2018-08-13T18:36:38Z

Nice job! This game is super polished for a game jam!

CRUSHED - Rage Inducing Platformer by Ajay.2002 2018-08-13T04:04:59Z

Easily the best atmosphere of any Ludum Dare game I've played so far! As for bugs, it seems that gravity keeps effecting the players y velocity even when they're on a wall. I look forwards to seeing where this game goes!

Delivery! by maxr00 2018-08-13T01:56:04Z

The gameplay gets pretty repetitive pretty quick, and the controls feel a little inconsistent, but considering it was done in 48 hours, pretty good. Plus, it fits the theme really well, and the aesthetic is adorable!

Pizza Defender by Sloyd 2018-08-15T23:13:39Z

Great game. The graphics were especially great. One thing that I think could be improved is the pacing. It was much too slow, and much too easy for most of the game. If the monsters could eat bigger chunks, or there were more, that would be a great improvement. A bug I found was that a bullet stayed in air for some reason. 2018-08-15 (1).png Overall though, great job!

BadPhone by Mormert 2018-08-13T00:38:05Z

Beautiful and extremely polished game for just 48 hours... that being said, the game play leaves a lot to be desired, but if you added more variety to the activities, that would be helped a lot.

Meager by Andrew Friedman 2018-08-12T23:59:49Z

Really cool, especially with the level generation. That being said, some of the levels seemed to be wayyyy to hard , with nearly instant death. Still, any level generation in 48 hours is impressive. Besides that, I'd just recommend making it so you're just facing where you move instead of it taking one move to turn and another to move. Overall though, great!

CRUMBLE by whycardboard 2018-08-19T04:48:13Z

The wait after each move before you can make the next is a bit much, but the music and everything else is amazing! Great job!

CRUMBLE by whycardboard 2018-08-19T17:48:38Z

@connell I know, I'm not saying it shouldn't be. But take a look at other turn based games with similar movement, e.g. snakebird: https://www.youtube.com/watch?v=WJJa3hMbs4s or rust bucket: https://www.youtube.com/watch?v=3HOUkehuX2A These games are both turn based, but almost immediately after you make a move, you can make another. You don't have to. Theoretically, the player could just wait forever and nothing would progress. But the player SHOULD be able to execute as fast as they can think, and shouldn't be arbitrarily restricted by the animation time, and the few frames directly after when movement isn't allowed. If the player knows what they want to do exactly, the execution of that should take almost no time whatsoever.

Uroboros Initiative by hierarch 2018-08-13T03:35:18Z

Like minesweeper: -Addicting -Clicking shapes -Revealing space -Hurts my brain

Not like minesweeper: -Minesweeper's incredibly frustrating when you mess up -Minesweeper has no plot -This has pretty colors

MASTER OF POWER (vs jealous villagers) by randdir 2018-08-13T13:02:54Z

Nice job! I really like the music especially!

Running out of Squares by Maksim Chugunov 2018-08-13T14:41:26Z

I love all the animations, etc. that make this game feel polished!

Carter's Crates by Diego Escalante 2018-08-13T20:48:33Z

This game is a masterpiece of design. The controls could be tightened a little, and it probably should have some music, but the core game play is infuriating but genius (although recovery is too difficult)

Tunnel Ride by Xyntell 2018-08-12T23:08:18Z

I think there's a bug where you can't leave the wall for a second. Other than that, I think the controls are a little clunky, the screen shake is a bit much, and that it could use some polish, but overall not bad.

Colony by thechubbypanda 2018-08-13T15:50:32Z

The controls are a little floaty, and the camera's kinda all over the place, but the rest is great, so keep it up!

Quatris - LD42 - Running out of Space by KiotiKid 2018-08-13T01:21:26Z

Cool game! The grid feels a bit big to fill up, but it's still fun to play.

Cup Space by itsjustjord 2018-08-13T01:44:02Z

I wish the cups were more stable, and I think there should be a bigger penalty for cups that drop, because I found that the best strategy was to just spam cups. Regardless of that though, really fun game, and very good physics.

Running out of Space by 314owen 2018-08-13T04:25:46Z

Great game! It's an adorable little platformer that knows what it is and what it's trying to do, and does it very well. It's polished, but it still has that "made by one person with love" kinda feel.

Zlinx by frontlinesaint 2018-08-18T21:30:48Z

Great game! The jump particles seem to repeat eventually, and I think the music shouldn't restart whenever you die, but besides that, great job!

The Maze by nik2434 2018-08-15T03:49:42Z

Nice job! That being said, is there a reason to not just press the re-try button after death?

Claustrophobia by deformhead 2018-08-13T15:54:50Z

Love it! Often felt a bit like trial and error instead of puzzle solving though, but still the art is amazing, and the character reminds me of Vivi <3

Insufficient Storage by Doey 2018-08-13T00:45:43Z

Very cute game! That being said, the game play is kinda grindy, so I think there should be some way to save your game. Overall though, good job!

Mass Coalesce by Jumpander 2018-08-13T16:36:58Z

I wish it saved after each level, but the atmosphere is amaaaazing, and the music's great!

She is helmet by Stegobubbles 2018-08-16T00:18:16Z

Awesome game. Truly sooo much fun. That being said, I wish the player moved faster, and I wish the hit boxes were a little better. In addition, I think winning gives you a "you lose" screen, which is an easy but very important fix. Overall though, this entry was amazing! Keep it up!

Claustrophobia by DangoGameDev 2018-08-13T16:04:47Z

Not the greatest game play ever, but it doesn't need it, the atmosphere is where this game shines.

Claustrophobia by DangoGameDev 2018-08-13T16:46:30Z

I'm not entirely sure. I might have the pressure plate order found in some different way than with audio queues. For example, in the starting room, there could be something subtly hinting at it Alternatively, if you wanna keep the audio puzzle, you could have the pressure plates have a different sound when it's incorrect than when it's correct. As silly as it sounds looking back on it, since the pressure plates are so hidden, without a sound coming from the pressure plates that weren't correct, I wasn't even sure they were part of the puzzle or just a strange variation in the floor.

Claustrophobia by DangoGameDev 2018-08-13T17:02:01Z

@dangogamedev No problem! Still, even without that, it's a great game, especially for 48 hours!

BunBrigade by xinmone 2018-08-13T02:16:31Z

I love the game! I feel like the mirror mechanic could have been taught a little clearer, but once you get the hang of it, it's a challenge, but fun!

The Junk's Games by Paulo Augusto 2018-08-15T05:03:27Z

Nice game, but I feel like winning just requires getting lucky with how the balls hit you though. Is that right, or is there more skill to it than I realized?

SpaceRun by Stoan 2018-08-13T02:24:45Z

Great game! I love the pixel art and the sound design especially!

Claustrophobic Cobra - Reverse Snake Action by Juno 2018-08-15T04:34:55Z

I'm not sure why it's a snake, as you can't run into yourself, and I wish it moved just a little bit faster, but overall, great job!

ground_0 by Jamison 2018-08-13T18:48:49Z

Best music in ld42, and possibly best game too

Shrinkage by woubuc 2018-08-13T15:34:17Z

If I were you, I would have a tiny bit of time when the blocks are touching the ground where you can still move them. Regardless though, great job!

Fyrewall by Makbeard 2018-08-19T17:39:08Z

The gameplay isn't really that compelling to me, mainly because the anti-virus range seems much to small. That being said, the viruses lead to some amazing proceduraly generated platforming/maze solving. If you were to make this into a full game, that's what I'd focus on. Great job overall though!

Crumble by anstabo 2018-08-19T00:23:49Z

Great job! I wish it was a little more clear that I was trying to just survive as long as possible rather than get somewhere. Once I realized that though, it was really fun!

Geometry Merge by M8rix 2018-08-12T23:52:07Z

Very steep difficulty curve, but very fun and amazing sound design!

Escape from space by Dodeca 2018-08-13T14:02:39Z

Great game! I want an entire game made out of the escape from the planet's gravity mini-game!

Space Run by mitsu.artemius 2018-08-13T05:58:59Z

Amazing game all around. Your game is so good that I would be incredibly surprised if you didn't win anything. It's almost hard to believe how quickly you made something this impressive. That being said, some music would do wonders.

Park & Match by Carlos Giraldo 2018-08-16T02:16:56Z

Great game. The cars sometimes flipped upside down though.

The Big Crunch by psjuk0 2018-08-13T15:07:15Z

This game is sweet! I would never think to put 2048 in 3D!

Rigid Flame by Teo Miklethun 2018-08-13T04:10:36Z

@winnie33 Thanks for the feedback! I first had the trail never disappear, but play testers said they didn't like it. The reason I think it's more fun this way, is because without it disappearing, you're encouraged to star as still as possible, which isn't very fun. With it disappearing, you can use the movement, which is the most fun part of the game in my opinion. To make it more likely you'll run out of space, I added a combo system (destroy a bunch of ships in one blast, and you get a score multiplier).

Rigid Flame by Teo Miklethun 2018-08-13T04:33:45Z

@tombus I used jukedeck. It's awesome for quick game music, and the rules explicitly state "Content generators are allowed."

Rigid Flame by Teo Miklethun 2018-08-13T13:48:04Z

@teo989 Very fair criticism, I was in the middle of adding more enemies when I ran out of time.

Rigid Flame by Teo Miklethun 2018-08-13T16:59:08Z

@sthor726 Thanks for the feedback! That's an interesting idea, and something I would certainly test, but unfortunately as a consequence of the collision detection system that'd actually be pretty hard to do at this point. More enemies will hopefully be coming, but I just ran out of time.

Rigid Flame by Teo Miklethun 2018-08-13T17:04:20Z

@stefan-jovanovic What bugs are you talking about?

Rigid Flame by Teo Miklethun 2018-08-14T07:40:29Z

@jamison Thank you so much for the feedback. The multiplier does indeed go up beyond 2, but only after a long time. Given more time, I would have balanced that better, but right before submission hour I realized the way I calculated the multiplier lead to some easy ways to exploit and get large scores. I over corrected, but have since gone back to make it more balanced (uploaded 3X mult starts at 10 kills). And yeah, that problem of encouraging waiting time is the reason I added the combo system, but that certainly didn't fully fix it (especially in it's uploaded state). What else would you recommend to fix that? Should I make the trail disappear faster, or do you have any other ideas?

Rigid Flame by Teo Miklethun 2018-08-15T14:48:03Z

@awix Thanks for the feedback! What should be improved about the music?

Rigid Flame by Teo Miklethun 2018-08-15T14:50:07Z

@maksim-chugunov Yup, you got it! Originally you could only blast by pressing space, and you'd make 1 circle, but then I realized that holding space to make as many as you want was more fun.

Rigid Flame by Teo Miklethun 2018-08-20T14:24:03Z

@titos2k Thank you for the feedback! There's a combo multiplier whenever you get multiple aliens with one boost. Do you think making this combo multiplier easier to get and more substantial would fix this problem?

The Climb by Laughertes 2018-08-20T03:05:25Z

2018-08-19.png

Found a bug. Great job otherwise though!

wat do? by nikki93 2018-08-13T02:58:51Z

It says page not found 404 error :(

wat do? by nikki93 2018-08-13T02:59:05Z

Shoot, sorry for the multiple posts

wat do? by nikki93 2018-08-13T02:59:05Z

Got it working

wat do? by nikki93 2018-08-13T02:59:05Z

Very very hard, but when you finally beat a level, nothing feels better!

wat do? by nikki93 2018-08-13T02:59:05Z

It says page not found 404 error :(

LD46 — Keep it alive

Displacement by ryannielson 2020-04-21T12:59:26Z

Fantastic level design and a great mechanic. I'd recommend removing the move count entirely, or perhaps only unlock it after the game is won without it.

Will of the Wisp by johnfn 2020-04-22T18:50:17Z

In chrome it won't seem to play (the controls appear at the top of the screen): 2020-04-22.png In edge it works slightly better, but it seems many UI elements are broken: 2020-04-22 (1).png 2020-04-22 (2).png

I would really love to play this game, so please let me know if there's a better browser I can use.

Life by esenti 2020-04-27T22:12:52Z

I love the idea of making a game where the mechanics are emergent from the game of life. I also made a game of life based game.

Morose by 100th_Coin 2020-04-22T18:44:29Z

I actually ran into a few soft locks in the post jam version.

1) Whenever I crafted the white flower, my camera started glitching up and down, meaning I couldn't interact with anything. 2) In combat if you run out of seeds there's no way to get them back like you can in the normal gardening. 3) In combat once my flower dissapeared into seeds before it could do anything, every turn, no matter what flower I used.

That being said, no other game in the jam so far would have been nearly compelling enough to get me to retry after all of these issues. So fantastic job on the characters, art, and everything else wonderful about this game!

Cellular: Automata by Baturinsky 2020-04-27T22:17:11Z

One of the most innovative game of life based games I've seen so far! It's nice seeing a bunch of other people also making games to honor conway. :)

Rock Bottom by Offz 2020-05-02T19:24:01Z

Excelent entry. Great mechanics, and wonderful presentation. My only recommendation would be to remove the rounds system. I'd try to make harder puzzles with as few elements as possible, but make it so that if you complete a round, you're done with the level. It was pretty tiresome to restart whenever I failed, or worse, to realize that because of my previous setup, the next round would be much harder.

Death Trap II: Revenge of the Walls by schmavery 2020-04-28T12:29:56Z

Without a doubt some of the best puzzle design I've seen this jam. Really great job on leading the player through your mechanics. In "fun with a friend" there seem to be some strange interactions that occur when the two characters enter the same square or get sufficiently close (at least strange interactions visibly). I'd recommend adding a simple animation for when this occurs to make it clearer what happened.

Game of Life+ by Teo Miklethun 2020-04-20T12:23:03Z

@chloeofarroyo It's a flaw in my level desgin that it seems that way, but it's actually just that the configuration in the second level is stable, even if you add a cell. The solution is therefore to remove a cell.

Game of Life+ by Teo Miklethun 2020-04-20T13:00:12Z

@chloeofarroyo Thanks, that's really helpful feedback!

Game of Life+ by Teo Miklethun 2020-04-20T13:20:47Z

@chloeofarroyo Thanks! That's really useful feedback!

Game of Life+ by Teo Miklethun 2020-04-22T18:54:00Z

@le-slo Thanks for the feedback! I absolutely agree that the weakest part of this game is the level design. Unfortunately I didn't have much time to work on that aspect, which made the difficulty curve terrible. I'll be sure to change undo to Z if I make a post-jam polished version. I'll also try to see if I can make a much simpler introduction to the idea of altering the game state after the first iteration.

Game of Life+ by Teo Miklethun 2020-05-02T16:35:16Z

@tesseract Thanks for bug report. I wasn't able to test on Linux, so that's really helpful!

Economic Bubble by room606 2020-04-27T21:34:18Z

Aesthetically great, albeit a bit simple on the gameplay front. Overall though, really nice entry.

Life by pke1029 2020-04-27T22:02:36Z

Very polished and charming. I espeially like the inovation in making the space battle mode. I also made a game about game of life.

King is not moving! by tapehead 2020-04-21T10:32:53Z

Loved the style and presentation. My only advice would be to try and give stronger signals to the player about what they need to do to prevent the king from dying. It was only on my third go around that I noticed the hunger and health meters for the king.

Keep it alive by zuf 2020-04-20T10:41:41Z

Great game. The aha moment at the end was great, and well lead up too. I'm not sure if level 6 is as hard as was intended, however.

CONSUME by Brainloaf Studio 2020-04-21T11:18:00Z

Fantastic entry. Really nailed the presentation and the core gameplay loop. Every time I died, I felt like "hmm, I think I know how I could do better the next time", and so I felt compelled to play again. That meant that this game took the longest of any this jam before I felt like I was done with it.

That being said, there are a few minor isses in my mind:

1) In case you're not aware, there's a bug where if you land on a corner after jumping with the mushroom, you can get stuck.

2) The controls felt very weird and took a while to get used to. My guess is that this is because the grab and throw buttons were not the same, but I'm not entirely sure.

3) The reaper probably shouldn't collide with food. Likewise, I found that about 2/3rds of the time I threw food at the furnace while it was full, I would have prefered it to go through instead of bounce off. Since a big part of the gameplay is moving the food, this should feel as smooth as possible.

4) I assume this came down to lack of time, but I think the game could really benefit from a win condition.

Rewilding: The Story of Wolfhead Valley by ChloeOfArroyo 2020-04-20T12:58:32Z

What a delightful and highly polished game! Out of curiousity, how is the "total" calculated. I had a total of 160 organisms, but the "total" score was 306.

IMOJC by Tesseract 2020-04-27T21:55:19Z

@tesseract I also made a game of life themed game taht can be found here: https://ldjam.com/events/ludum-dare/46/game-of-life

GRDN by bjornkri 2020-04-20T16:06:19Z

Wow, very well done. Really love that imergent from a signle system comes two distinct modes of gameplay: one of precaution before the exponential boom, and one just trying to keep the flower alive after everything's gone crazy.

Forest Frenzy by Catomag 2020-05-08T01:00:06Z

So obviously it seems that scope was a little to big for this one. Understandable. But there's A LOT of potential here. Using celluar automata like this to make a challenge is such a great idea, and for the amount of time, very well done.

The real excellence here though, are those relatable file names, featuring such beaties as: -furrest.png -twee.png and my personal favorite -thicc.png

LD49 — Unstable

Wobbly Waiter by CG_Fred 2021-10-17T16:31:57Z

Only things I'd suggest is to (a) make it so that if you press left while pressing right, then let go of right, then the game will take you left and (b) make the speed controllable, so it feels like there's a risk/reward to going fast.

Crumbling Mind by NoeTheLazyDev 2021-10-05T22:23:33Z

Super cool game! Pretty fun to play through, love the aesthetic. One thing I'd recommend changing is to make it so that any teddy bear will calm the protagonist down, just because when we first became anxious we went back to the last teddy bear not knowing when the next would be and nothing happened.

Highdepth by GreenRadiation 2021-10-04T23:40:41Z

Really neat concept! I love isometric games so that's always a plus. I liked the way the game introduced the mechanics by showing rather than telling, and it's always fun to have an optional collectable if you want an extra challenge. The main thing that made the experience less fun for me was the small window after you fall where inputs don't seem to be accepted by the game.

Nice Work, Nimrod! by Teo Miklethun 2021-10-05T16:24:59Z

@evileptic @substain

Thank you for your feedback and for bringing this to our attention! We've uploaded a hotfix to address this.

Nice Work, Nimrod! by Teo Miklethun 2021-10-06T15:05:54Z

@d3kryption Thanks for the feedback. Was this glitch on the "bugged on some computers" version or the "hotfix for some computers" version?

Grabanakki by Saturnyoshi 2021-10-15T19:35:07Z

As a huge fan of the big boo fight from SMW, Nitrome, and biblically accurate angels, I think this game was made for me. Completed the whole thing and it's by FAR the most time I've spent enjoying any game jam game ever.

Precarious Powers by DrSnowDude 2021-10-05T05:56:26Z

It's really fun to use the magic abilities in the game world, and it's cool that you can use your abilities for multiple purposes, like inside and outside of combat. Combat almost feels nice, the one thing I'd suggest adding to make it a bit better is just like a red tint on an enemy when it's hit with a fire blast. Giving the player confirmation that the enemy did in fact take damage goes a long way in the feel of the game.

Wild Magic by BangTheWall 2021-10-05T05:44:03Z

Very pretty game, there's a lot of content for something made in such a short time! It was fun to play through as well! If there was any one thing I'd say to work on for a post-jam version, I'd tweak the movement, jump, and dash speeds as well as gravity a bit until they feel nicer to control.

Uncertain Orbits by Malcolm 2021-10-04T23:22:39Z

Really fun concept. Love using gravity to move things. It'd be cool to add blockers or something to prevent the solution of shooting at the right angle below the level, rather than going through it.