Forest Frenzy by Catomag 2020-05-08T01:00:06Z ♥ 1
So obviously it seems that scope was a little to big for this one. Understandable. But there's A LOT of potential here. Using celluar automata like this to make a challenge is such a great idea, and for the amount of time, very well done.
The real excellence here though, are those relatable file names, featuring such beaties as: -furrest.png -twee.png and my personal favorite -thicc.png
LD49 — Unstable (7)
Wobbly Waiter by CG_Fred 2021-10-17T16:31:57Z ♥ 1
Only things I'd suggest is to (a) make it so that if you press left while pressing right, then let go of right, then the game will take you left and (b) make the speed controllable, so it feels like there's a risk/reward to going fast.
Grabanakki by Saturnyoshi 2021-10-15T19:35:07Z ♥ 3
As a huge fan of the big boo fight from SMW, Nitrome, and biblically accurate angels, I think this game was made for me. Completed the whole thing and it's by FAR the most time I've spent enjoying any game jam game ever.
Crumbling Mind by NoeTheLazyDev 2021-10-05T22:23:33Z ♥ 2
Super cool game! Pretty fun to play through, love the aesthetic. One thing I'd recommend changing is to make it so that any teddy bear will calm the protagonist down, just because when we first became anxious we went back to the last teddy bear not knowing when the next would be and nothing happened.
Precarious Powers by DrSnowDude 2021-10-05T05:56:26Z ♥ 3
It's really fun to use the magic abilities in the game world, and it's cool that you can use your abilities for multiple purposes, like inside and outside of combat. Combat almost feels nice, the one thing I'd suggest adding to make it a bit better is just like a red tint on an enemy when it's hit with a fire blast. Giving the player confirmation that the enemy did in fact take damage goes a long way in the feel of the game.
Wild Magic by BangTheWall 2021-10-05T05:44:03Z ♥ 1
Very pretty game, there's a lot of content for something made in such a short time! It was fun to play through as well! If there was any one thing I'd say to work on for a post-jam version, I'd tweak the movement, jump, and dash speeds as well as gravity a bit until they feel nicer to control.
Highdepth by GreenRadiation 2021-10-04T23:40:41Z ♥ 4
Really neat concept! I love isometric games so that's always a plus. I liked the way the game introduced the mechanics by showing rather than telling, and it's always fun to have an optional collectable if you want an extra challenge. The main thing that made the experience less fun for me was the small window after you fall where inputs don't seem to be accepted by the game.
Uncertain Orbits by Malcolm 2021-10-04T23:22:39Z ♥ 3
Really fun concept. Love using gravity to move things. It'd be cool to add blockers or something to prevent the solution of shooting at the right angle below the level, rather than going through it.