teo-miklethun 2021-10-04 23:22
Really fun concept. Love using gravity to move things. It'd be cool to add blockers or something to prevent the solution of shooting at the right angle below the level, rather than going through it.
Foon → Ludum Dare Explorer → LD49 → Uncertain Orbits
By malcolm
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 646 | 3.60 | 57 | |
| Fun | 348 | 3.76 | 58 | |
| Innovation | 899 | 3.17 | 58 | |
| Theme | 1197 | 3.00 | 58 | |
| Graphics | 871 | 3.47 | 58 | |
| Audio | 908 | 2.75 | 56 | |
| Humor | 902 | 2.68 | 54 | |
| Mood | 1195 | 2.94 | 57 |
Really fun concept. Love using gravity to move things. It'd be cool to add blockers or something to prevent the solution of shooting at the right angle below the level, rather than going through it.
uo.PNG
Fun game and impressive that its all write p5.js. I did feel like I cheesed the later levels.
Very cool! A bit sad that even with the minimum number of attempts, 7, the text at the end doesn't change.
Really well polished entry, awesome work
Nicely done. I can feel a lot of potential in this design; the core mechanic is well-executed.
I feel like it's a bit guess and check-ish, I would just adjust what I did if it failed and hope that it works, then retry if it didn't. The menu music sounds really good, and I feel that you could take this some where with some quality-of-life improvents (such as a trail of where the last attempt went). Overall, it was decent, fairly short though.
got great gravitee wars vibes from that. haven't seen a game with such planet gravity in a while.
@cynthia-clementine Every time you launch a projectile it counts as an attempt, so the lowest number should be 6 (for the 6 levels). I think there's an off by one error in there. The whole thing was a last minute change as I had a lives system for most of the 72 hours. In hindsight it would have been better to just count the crashes. Thanks for playing!
I completed it! Absolutely terrible score but I enjoyed this quite a bit
I love the angle and force in this kind of games, but it took away part of the Unstable factor. Hope my contract be extended in the future XD
Great job with this game! It's an extremely impressive first game ever!
Capture.PNG
The game felt extremely playable and cohesive from start to finish, and even though I cheesed the last few levels by aiming down to the left, rather than weaving through the planets, I still had fun! :)
Nice game for the first time, and congratulations on the first jam passed.
Nice game, I have enjoyed playing through it. Good luck!
Really nice game, the gravity mechanic was really fun to play with
19.png Nice game! I like lightweight HTML5 games that don't burn my PC. Good job. :v:
Great game! It's really cool to see a game made in p5.js. i used p5 to make some art, but never tried to make a game. Great Job!
Solid game! The mechanics are really well done, I had fun finishing the game.
Good job!
Nice little game. The gravity mechanic felt really nice. Well done!
It was a little annoying to always click on the small gun. Being able to click drag everywhere would have could have been userful.
19 attempts.
Great game! I really like the level progression. A little spacey music during play would add a lot.
Congratulations on your first game, which is good by the way!
The attempts didn't reset after I played, I wanted to get a better score. Nice work, the trajectories worked well.
This game is great. I took 20 attempts!
I'd have liked a few more visual clues about gravity but honestly it was a lot of fun. After the first level I was a bit confused as to what we were doing but when the planet arrived immediately got excited. Having the angle at the top right was super useful to allow for small adjustments.
This game is great
Plantetary physics is one of my favourite genres! I certainly enjoyed this game and finished in 30 tries!
I like it, clean and simple and a lot of potential for gameplay mechanics. Good job!
always like them gravity games! fun little thing - love how it always counts up on attempts during multiple sessions ;)
This was short and sweet. Well done on keeping the scope small! It really feels like a small complete game and the core mechanic is actually fun. Great basis to build more stuff on :)
Got it in 17! Is that any good?
Fun game and straight to the point. Like the art and user interface is very well thought out. We had a similar idea for our game.
Congrats on completing your first game! And it's a good game, I hope you continue making games :) The graphics are very cool and having to take into account how gravity influence your shots is a cool mechanic that has a lot of potential. Hopefully you implement some of your ideas in a sequel and we see Uncertain Orbits 2 in the future. Also, bonus points for including a story, it's a nice touch. PS: I've heard of P5.js from the brilliant The Coding Train channel, but I've never seen any games completed with it. It's super cool that you managed to do it.
Cool game! Its definitely fun and having the angle/power on the top right is a very nice touch!
Very nice mechanic. I wish that you didn't have to drag on the turret though, and it would just be based on mouse position. This would be nicer to use
Really cool concept, I loved it! I managed to finish in 30 attempts. The physics felt nice and it was really satisfying to pull off a 2-planet gravity assist. Only thing it needs is some music!
Nice hyper casual game, I would play it on my phone!
My contract didn't get renewed, 2 / 10. JK. Really cool game!