Fun gameplay, cool effects and the music choice is very good. The track sounds good by itself and I think it really fits the intense gameplay well. I think the light distortion adds a lot to the atmosphere and to the fact that the ship is near a black hole (which is nicely animated as well - the animation really makes it seem unstable).
The art and the particle effects are great, but I would make the bullets a bit bigger. And maybe increase their speed a bit. Nice job :)
I think the game is relaxing and I really like that you implemented glow effects on the spheres. The lighting adds a lot to the atmosphere, and on multiple occasions I saw where an enemy was by its faint glow. In a game where time is of the essence I think this glow effect helps you a lot in figuring where the enemies are.
If you make a sequel I think you could expand on these effects and maybe add some audio and some particles on collisions, maybe a bit more movement to the spheres to make the scene seem a bit more alive. I did like that the orbs that replenish your resources automatically come towards you, because it signals which orbs you should collect and which you should shoot at:)
The minimalist art style fits the game perfectly and I like how you telegraph that the pieces of the bridge are not stable for a very long time. I immediately knew what was happening to them and did my best to quickly "stabilize the situation". And it's cool that the packets jump in the air once before falling, as you get an extra chance to place a piece of the bridge under them :)
One suggestion I have to help a bit with learning the tricky controls would be to start off with having to only guide one packet, and then gradually ramping up the challenge.
PS: I think extra congrats should be granted due to the fact that you participated in the jam even though you had plans to play a game in the weekend the jam was running. There was a lot of care put into your game and it's cool that you decided to make a game for people to enjoy. Hopefully you got to play what you were waiting for too! :)
I like how creative your game is. The music is great for this type of game and adds a lot of tension to the atmosphere, but at the same time it's not too distracting. And I think implementing mini games to fix various things in other rooms was a really nice touch and it contributes to the unstable theme.
One thing that I would change is making the character sprite move a bit faster between the rooms (the red circle that travels). Not too fast, because a bit of a break helps, but maybe a tiny bit faster. After all, there is a potential nuclear explosion looming over the power plant :)
Cool game and a unique take on platformer-type games. It's fun to have a button that does two different things depending on other inputs or the situation you are in, sort of like in a fighting game where you do a combo. Or how Nintendo games have an action that does many different things :)
The background art is very cool, but some audio would really add a lot to the experience. And probably add some sort of indicator that the platforms disappear after a while (maybe some subtle flashing?). If you make a sequel it's something that probably you could take into account.
Really cool idea! There really should be more games with car chases, so I'm glad you made one. I hope you expand on it in the future :) The particle effects that appear when the enemy cars explode are nicely done and the muzzle flash is a nice touch as well, but I think that bullets should be a bit bigger.
The game was intense (as a car chase should be) and it was fun.
Also, I don't know if the problem was on my end, but I couldn't hear any audio.
Cool concept and fun game. I liked how unpredictable/unstable things could get. It really felt like a race to the finish, because I didn't know what to expect next. And clearly a lot of care has been put into the art (sounds and graphics). I liked that everything had a distinct sound effect :)
I liked the overall art style that you used (nice cover image, too) and the way the character moved was unique and interesting. I think some sounds would have helped a bit, but I understand that time was short. It is an interesting idea that hopefully you get to expand on in the future :)
I liked the art and the music added a lot to the atmosphere. These two meshed nicely. The gameplay is fun as well :) Having to guide the penguins instead of picking them up and placing them in the designated spot adds a lot to the challenge, especially when you're being followed around by enemies.
The game is fun and seeing the huge miniguns spring to help you out was an unexpected and fun surprise. I liked the idea, it's something new and interesting. It was cool that you added some voice over :) The gun shot sound was ok, but I think something with a bit more punch would have been even better. Nice job!
Very cool idea and it's a fun game. I have a soft spot for World of Goo and your game reminded me of it. After I figured out how I have to play the game, it was a really fun experience. The combination of using bubble gum as mortar and then placing the block was quite fun :)
Congrats on completing your first game! And it's a good game, I hope you continue making games :) The graphics are very cool and having to take into account how gravity influence your shots is a cool mechanic that has a lot of potential. Hopefully you implement some of your ideas in a sequel and we see Uncertain Orbits 2 in the future. Also, bonus points for including a story, it's a nice touch. PS: I've heard of P5.js from the brilliant The Coding Train channel, but I've never seen any games completed with it. It's super cool that you managed to do it.
Very cool idea and the gameplay was fun! Great music choice as well. The glow effects fit perfectly with the game and if you combine that with the sounds the game feels like something out of Tron. Nice upgrade system, too.
It's a fun game! Having to juggle between dancing, searching for the stamina item and moving to the circles that matched the progress bar really kept me engaged. Also, I think the music worked well with the game.
Really like the unique look of the game, and the levels are fun to play, as there is a good variety of elements in the levels (platform types, springs, spikes). And I think the music was a great match for the game. I am curious how the sped up version of the track sounds like (the music that starts if you stay too much in one spot). I liked the game, I'm glad you got this done as well :)
Really nice game, it reminded me of Downwell :) The ominous music fits very well with the game, and I loved the animation of the mace (those trails are super cool) and of the ranged attack. Having to choose where you want to land and using your dash, jumps and attacks really makes you think and is a great way to keep the game fun.
Really good game, with beautiful pixel art, great soundtrack and unique gameplay. I really liked the enemy variety and the fact that your weapon is also your platform (and shield from attacks), so you have to think from where you want to take your "ammo" so that you won't create too many gaps and fall. And when enemies that can destroy your platforms come in, it really adds a lot of tension. It was a very fun experience!
It's such an original and fun idea and the graphics are truly beautiful. And the effects as well, the trails, the explosions, the way the turrets light up the surroundings when they shoot.
The gameplay is very fun and unique and the way shooting works really makes you think about balance. Destroying enemies is fun, because in addition to the cool effects (screen shake and great explosion sprite work) you know that the kills are hard to get, and you feel like you really earned it :)
I like the sound design in this game and I think that having different sounds for what is happening really adds a lot to the experience. The graphics also fit the game nicely.
The way the enemies keep spawning made me want to keep moving forward and finish the level as quickly as possible, and it keeps things fun.
Very funny idea (and cool story!) and it's quite a unique game. And the game has beautiful pixel art, especially the dragon and the way the character disintegrates :D Unfortunately, I didn't manage to slay the dragon, but I'll try again. Might need a bigger table to succeed :)
Love the idea and the game oozes personality (and coffee :D). Really cool art and the compass going crazy and camera movements really fit well with the theme.
Really nice music and it suits the game perfectly. I found the experience to be fun and it's also definitely unique and funny. The ship's horn and the coins clinking really add a lot to the atmosphere.
Great concept and fun game. And it was a surprisingly tense experience (so many close calls, especially on the third shape :D). I think that the graphics work really well, and all the details add a lot to the experience. The constant screenshake does a lot to sell you on the unstable theme, and even though it is constant it is not annoying at all. It's quite a challenge to achieve that (I am sometimes guilty of adding waaay too much screenshake to my games).
And I like the particle effects that appear when the shape hits the floor :D
I like the music you have chosen. Made the atmosphere very unsettling. Especially in space, atmosphere is important :D You could say that the atmosphere makes you lose your grip on your sanity, making you a bit Unstable.
And I liked the design of the main character and the LD 49 Easter Egg that you placed.
The game is fun and I think that the Unstable theme was implemented quite nicely, as I felt a sense of urgency even though I don't think there is a time limit to reaching the end. I really felt that I had to finish the skeleton quickly, and I kept attacking it constantly. Probably it was a combination of the screenshake and the falling debris :)
Great music choice and I loved the design of the main character. The game is exciting to play, and I really appreciate all the small details that you added: the bullets have a nice outline that make them really stand out, the enemies' movement is unpredictable (really keeps you on your toes...or stops you in your tracks --- you are a tank, after all). When lots of bullets are flying on the screen it is really fun to dodge the bullets, and I loved the way you showed that the DASH meter is slowly recharging (one letter at a time) + cool trail effect on dash.
LD49 — Unstable (25)
Rocket C h a o s by Juanv 2021-10-20T18:12:23Z ♥ 1
Fun gameplay, cool effects and the music choice is very good. The track sounds good by itself and I think it really fits the intense gameplay well. I think the light distortion adds a lot to the atmosphere and to the fact that the ship is near a black hole (which is nicely animated as well - the animation really makes it seem unstable).
The art and the particle effects are great, but I would make the bullets a bit bigger. And maybe increase their speed a bit. Nice job :)
Zandaka by lilkrit 2021-10-20T17:51:30Z ♥ 1
I think the game is relaxing and I really like that you implemented glow effects on the spheres. The lighting adds a lot to the atmosphere, and on multiple occasions I saw where an enemy was by its faint glow. In a game where time is of the essence I think this glow effect helps you a lot in figuring where the enemies are.
If you make a sequel I think you could expand on these effects and maybe add some audio and some particles on collisions, maybe a bit more movement to the spheres to make the scene seem a bit more alive. I did like that the orbs that replenish your resources automatically come towards you, because it signals which orbs you should collect and which you should shoot at:)
Disconnection Bridge by matthewrobo 2021-10-20T17:47:20Z ♥ 1
The minimalist art style fits the game perfectly and I like how you telegraph that the pieces of the bridge are not stable for a very long time. I immediately knew what was happening to them and did my best to quickly "stabilize the situation". And it's cool that the packets jump in the air once before falling, as you get an extra chance to place a piece of the bridge under them :)
One suggestion I have to help a bit with learning the tricky controls would be to start off with having to only guide one packet, and then gradually ramping up the challenge.
PS: I think extra congrats should be granted due to the fact that you participated in the jam even though you had plans to play a game in the weekend the jam was running. There was a lot of care put into your game and it's cool that you decided to make a game for people to enjoy. Hopefully you got to play what you were waiting for too! :)
We're Going Nuclear! by Ryan Winstead 2021-10-14T09:32:32Z ♥ 0
I like how creative your game is. The music is great for this type of game and adds a lot of tension to the atmosphere, but at the same time it's not too distracting. And I think implementing mini games to fix various things in other rooms was a really nice touch and it contributes to the unstable theme.
One thing that I would change is making the character sprite move a bit faster between the rooms (the red circle that travels). Not too fast, because a bit of a break helps, but maybe a tiny bit faster. After all, there is a potential nuclear explosion looming over the power plant :)
Watch Your Step! by Rmu 2021-10-14T09:17:40Z ♥ 2
Cool game and a unique take on platformer-type games. It's fun to have a button that does two different things depending on other inputs or the situation you are in, sort of like in a fighting game where you do a combo. Or how Nintendo games have an action that does many different things :)
The background art is very cool, but some audio would really add a lot to the experience. And probably add some sort of indicator that the platforms disappear after a while (maybe some subtle flashing?). If you make a sequel it's something that probably you could take into account.
Unstablium by rubenwardy 2021-10-13T21:08:06Z ♥ 2
Really cool idea! There really should be more games with car chases, so I'm glad you made one. I hope you expand on it in the future :) The particle effects that appear when the enemy cars explode are nicely done and the muzzle flash is a nice touch as well, but I think that bullets should be a bit bigger.
The game was intense (as a car chase should be) and it was fun.
Also, I don't know if the problem was on my end, but I couldn't hear any audio.
The Robotic Savior by Rolly 2021-10-13T16:11:24Z ♥ 1
Cool concept and fun game. I liked how unpredictable/unstable things could get. It really felt like a race to the finish, because I didn't know what to expect next. And clearly a lot of care has been put into the art (sounds and graphics). I liked that everything had a distinct sound effect :)
An Unstable World by TheInkSkeleton 2021-10-12T16:43:40Z ♥ 1
I liked the overall art style that you used (nice cover image, too) and the way the character moved was unique and interesting. I think some sounds would have helped a bit, but I understand that time was short. It is an interesting idea that hopefully you get to expand on in the future :)
Ice Pop! by essarrgee 2021-10-12T16:43:02Z ♥ 1
I liked the art and the music added a lot to the atmosphere. These two meshed nicely. The gameplay is fun as well :) Having to guide the penguins instead of picking them up and placing them in the designated spot adds a lot to the challenge, especially when you're being followed around by enemies.
Clad In Plaid by ModdingMachine 2021-10-12T16:42:33Z ♥ 1
The game is fun and seeing the huge miniguns spring to help you out was an unexpected and fun surprise. I liked the idea, it's something new and interesting. It was cool that you added some voice over :) The gun shot sound was ok, but I think something with a bit more punch would have been even better. Nice job!
Stick-Stack-Stuck by robbietaco 2021-10-12T16:41:53Z ♥ 1
Very cool idea and it's a fun game. I have a soft spot for World of Goo and your game reminded me of it. After I figured out how I have to play the game, it was a really fun experience. The combination of using bubble gum as mortar and then placing the block was quite fun :)
Uncertain Orbits by Malcolm 2021-10-12T16:41:21Z ♥ 1
Congrats on completing your first game! And it's a good game, I hope you continue making games :) The graphics are very cool and having to take into account how gravity influence your shots is a cool mechanic that has a lot of potential. Hopefully you implement some of your ideas in a sequel and we see Uncertain Orbits 2 in the future. Also, bonus points for including a story, it's a nice touch. PS: I've heard of P5.js from the brilliant The Coding Train channel, but I've never seen any games completed with it. It's super cool that you managed to do it.
Seesaw King by GandalfTheGod 2021-10-10T13:43:30Z ♥ 2
Very cool idea and the gameplay was fun! Great music choice as well. The glow effects fit perfectly with the game and if you combine that with the sounds the game feels like something out of Tron. Nice upgrade system, too.
Alien Disco by Ludokultur 2021-10-09T19:29:15Z ♥ 1
It's a fun game! Having to juggle between dancing, searching for the stamina item and moving to the circles that matched the progress bar really kept me engaged. Also, I think the music worked well with the game.
Hello Darkness. My old Friend. by Aquachain 2021-10-07T21:46:02Z ♥ 1
Really like the unique look of the game, and the levels are fun to play, as there is a good variety of elements in the levels (platform types, springs, spikes). And I think the music was a great match for the game. I am curious how the sped up version of the track sounds like (the music that starts if you stay too much in one spot). I liked the game, I'm glad you got this done as well :)
Dark Plunge by LBO 2021-10-07T17:35:08Z ♥ 2
Really nice game, it reminded me of Downwell :) The ominous music fits very well with the game, and I loved the animation of the mace (those trails are super cool) and of the ranged attack. Having to choose where you want to land and using your dash, jumps and attacks really makes you think and is a great way to keep the game fun.
Grabanakki by Saturnyoshi 2021-10-07T17:33:27Z ♥ 2
Really good game, with beautiful pixel art, great soundtrack and unique gameplay. I really liked the enemy variety and the fact that your weapon is also your platform (and shield from attacks), so you have to think from where you want to take your "ammo" so that you won't create too many gaps and fall. And when enemies that can destroy your platforms come in, it really adds a lot of tension. It was a very fun experience!
Wobbly Cannonry by LucDeligne 2021-10-07T17:31:27Z ♥ 4
It's such an original and fun idea and the graphics are truly beautiful. And the effects as well, the trails, the explosions, the way the turrets light up the surroundings when they shoot.
The gameplay is very fun and unique and the way shooting works really makes you think about balance. Destroying enemies is fun, because in addition to the cool effects (screen shake and great explosion sprite work) you know that the kills are hard to get, and you feel like you really earned it :)
The Walls Are Tumbling Down! by zubspace 2021-10-07T17:29:11Z ♥ 1
I like the sound design in this game and I think that having different sounds for what is happening really adds a lot to the experience. The graphics also fit the game nicely.
The way the enemies keep spawning made me want to keep moving forward and finish the level as quickly as possible, and it keeps things fun.
Dank Brew of the High Mage by John Luke Lusty 2021-10-07T17:26:48Z ♥ 3
Very funny idea (and cool story!) and it's quite a unique game. And the game has beautiful pixel art, especially the dragon and the way the character disintegrates :D Unfortunately, I didn't manage to slay the dragon, but I'll try again. Might need a bigger table to succeed :)
Maritime for a Latte by VeniTheRich 2021-10-07T17:24:53Z ♥ 2
Love the idea and the game oozes personality (and coffee :D). Really cool art and the compass going crazy and camera movements really fit well with the theme.
Really nice music and it suits the game perfectly. I found the experience to be fun and it's also definitely unique and funny. The ship's horn and the coins clinking really add a lot to the atmosphere.
Shaky Shapes by joaosilva22 2021-10-06T20:45:48Z ♥ 1
Great concept and fun game. And it was a surprisingly tense experience (so many close calls, especially on the third shape :D). I think that the graphics work really well, and all the details add a lot to the experience. The constant screenshake does a lot to sell you on the unstable theme, and even though it is constant it is not annoying at all. It's quite a challenge to achieve that (I am sometimes guilty of adding waaay too much screenshake to my games).
And I like the particle effects that appear when the shape hits the floor :D
Unstable Adventures of the Space Engineer by Sceef 2021-10-06T20:43:18Z ♥ 1
I like the music you have chosen. Made the atmosphere very unsettling. Especially in space, atmosphere is important :D You could say that the atmosphere makes you lose your grip on your sanity, making you a bit Unstable.
And I liked the design of the main character and the LD 49 Easter Egg that you placed.
Holdbreaker by Rustywolf 2021-10-05T19:32:02Z ♥ 2
The game is fun and I think that the Unstable theme was implemented quite nicely, as I felt a sense of urgency even though I don't think there is a time limit to reaching the end. I really felt that I had to finish the skeleton quickly, and I kept attacking it constantly. Probably it was a combination of the screenshake and the falling debris :)
Gunstable Tanks by Gus the Shark 2021-10-05T19:09:52Z ♥ 1
Great music choice and I loved the design of the main character. The game is exciting to play, and I really appreciate all the small details that you added: the bullets have a nice outline that make them really stand out, the enemies' movement is unpredictable (really keeps you on your toes...or stops you in your tracks --- you are a tank, after all). When lots of bullets are flying on the screen it is really fun to dodge the bullets, and I loved the way you showed that the DASH meter is slowly recharging (one letter at a time) + cool trail effect on dash.