FoonLudum Dare ExplorerLD49 → The Walls Are Tumbling Down!

The Walls Are Tumbling Down!

By zubspace

View on ldjam.com

CategoryRankScoreCount
Overall2663.4828
Fun3323.2328
Innovation4302.9028
Theme4712.8228
Graphics3053.3428
Audio3422.8827
Humor2702.7224
Mood2783.2026

Comments

epb9000 2021-10-03 23:41

I like how my original strategy of just blasting down all the walls bit me pretty quickly when the monsters were able to shoot at me.

jcmonkey 2021-10-04 05:15

you may need to set the html version to public, because the link doesnt go to a game.

theviraldragon 2021-10-04 09:42

Screenshot 2021-10-04 at 3.12.03 PM.png

Can't open the html version

zubspace 2021-10-04 09:51

@epb9000 Thanks for playing! Takes a bit of strategy to play well :)

@jcmonkey @theviraldragon Thanks for the hint. The itch.io page is now public!

remco 2021-10-04 10:45

Nice idea! For me, it would probably work a bit better if you lifted even more from pac-man (being exactly as wide as one tile, always move forward and use arrow keys to only turn, etc.). Now it's just _mostly_ a top-down shooter. Being able to shoot the walls (well, sometimes, I didn't figure out why some walls where easier to shoot than others) is a nice trick that opens up some neat tactical thinking.

Also perhaps make the first level(s) smaller? It'd give more of us a chance to see the whole game-loop. Clearing the entire field will take a while.

Lastly, I wonder why the reload mechanic is even there? It didn't really seem to add anything, in my opinion.

Still, it's a well polished compo game.

P.S. Seems the single row of games shown on top of the main LDJam page are not ranked by # of ratings right now? Huh.

zubspace 2021-10-04 12:11

@remco Thanks for the feedback! It is meant to be a top-down shooter with elements borrowed from pac-man. The slow reloading mechanic forces you to think about your next move a bit more, but maybe I overdid it :) Also level size an progression needs some changes, but time ran out...

The idea about the different movement style is interesting though. Maybe even offered as an item in the store?

jcmonkey 2021-10-04 22:55

ok i got to play the game. was a interesting game. though with these games the floaty controls dont work. you should probably switch to a grid based movement, so that when i come to a open section to turn into, i dont get hung up on the corner. with grid based movement you are always free to move and you dont get stuck on walls or corners.

aquachain 2021-10-05 10:41

Its like a more advanced Pac-Man... with a twist. I like it.

memoryfloater 2021-10-05 16:36

Cool concept! Just give Pacman a gun. :gun: :smile: Too hard for me though. It felt like 10 minutes to beat the first level before I could see that there is more to come with upgrades and enemies that also destroy walls. Would be a lot better if you would restart from the level, that you failed at.

micheldever 2021-10-05 17:07

Had great fun with this. Loved the sound effects and the bullet mechanics. As a fan of TBoI I appreciated the difficulty - the game is challenging, but in a good way! I love the vibe of the game and it is really polished. As others have said, the first level is quite big. But it was satisfying to finally get all of the coins :) Nice work!

zubspace 2021-10-06 10:48

@jcmonkey Grid based movement could be a nice concept to try out. But I think, it would turn into a completely different game.

@aquachain Thanks for your comment. I'm glad you enjoyed it :)

@memoryfloater Yes you're right. Starting levels should be a lot smaller. I think, the game gets a lot nore interesting, after you picked up different guns and other enemies appear, but it takes much too long to get there... Pent not enough time on level progression and difficulty curve... sorry!

@micheldever Thanks for your nice comment! You made my day! :)

annearkey 2021-10-06 22:46

Very fun game! I did find that while moving through the map to gather the coins, the sound would play, and the counter would go up, but the coins would remain. Made it a bit difficult to remember where I had been when running from the ghosts, but it could be that my browser derped. Overall, good art, mechanics, and sound!

zubspace 2021-10-07 06:19

@annearkey Thanks for playing and for your report! Haven't encountered that bug before, but I'll look out for it :)

glaikunt 2021-10-07 10:12

Fun little game. Liked the mix of different games built into one. Really well done especially given the time you had to do it in!

zubspace 2021-10-07 16:12

@glaikunt Thanks a lot for your kind words! Happy you enjoyed it :)

cip 2021-10-07 17:29

I like the sound design in this game and I think that having different sounds for what is happening really adds a lot to the experience. The graphics also fit the game nicely.

The way the enemies keep spawning made me want to keep moving forward and finish the level as quickly as possible, and it keeps things fun.

devparty 2021-10-07 17:31

Nice game! I really like the concept of the unstable walls, it really changes the way that you would play a normal game of this style. 9/10 great game!

zubspace 2021-10-07 18:11

@cip Thanks for your comment! Sounds were made with [LabChirp](http://labbed.net/software/labchirp/) which I found a few days before the Jam. Really happy about it, because I was never able to create nice sounds with Sfxr/Bfxr.

@devparty Glad you enjoyed it! It's such as simple concept, but I like the possibilities of walls which can be destroyed. Sometimes it hurts you, because enemies can see you from farther away. Sometimes it benefits you, because you can use it for shortcuts. Thinking hard about developing this further.

stefanie-leitch 2021-10-08 00:48

Fun game, but I wish you kept your coins on death so I didn't have to start all the way over.

laurari 2021-10-08 17:29

omg I'm the worst player of pacman and the ability to create paths by eliminating an unstable wall is AMAZING!!! hahahahaha I really liked the game, super good idea :smile: nice one having the sound of the coins sounding in one or the other ear depending on the position of the player :thumbsup: I would however change the low sound of the coins, sounds like morse code, I'd love the high one but with a slight random variation of the pitch so that each coin sounds different

zubspace 2021-10-08 18:34

@stefanie-leitch Thanks for playing and your input. Need to work on difficulty a bit more. Takes far too long to complete the first levels. I think smaller levels could be more fun.

@laurari I'm glad you enjoyed it! Thanks for your kind review! :) I really like the idea and hope to develop it further. Yes, game sounds... This is always something I start doing 1 hour before the Compo ends in a furious hurry, lol! And then I remember, that I should add some music, too... x) You're right about that. Maybe next time, I should _really_ start with the sound and music and add eye candy afterwards!

rubixnoob13 2021-10-08 23:44

I am all about procedural generation, and I've tried to implement it myself in several entries to LDJam. Nice level design, cute graphics. My only suggestions to add to this would be some music and maybe vary the pitch of the sound effects so every single bip doesn't sound exactly the same as you pick up items. Since I also use Godot, I can tell you how this works pretty easily :smiley: On my player node, I have an AudioPlayer2D named "Shoot", then before playing the sound, I just use this line of GDScript: $Shoot.pitch_scale = rand_range(.8, 1.2) That way, it randomly changes the pitch up or down a little bit (since 1.0 is play it at its normal pitch) So, now every time you shoot, it sounds a little bit different, instead of the same exact noise. It's subtle, but I personally think it can add quite a bit. I did really enjoy your entry, however! Great job!

zubspace 2021-10-09 05:51

@rubixnoob13 Thanks for the tip! This is definitely a nice and easy way to add some variation to those bland sound effects... I always spend so much time on logic, procedural generation and animations, that I run out of time adding nice sound effects and music... I really have to change that!

I like the music and sounds in [Electro-Twixt](https://ldjam.com/events/ludum-dare/49/electro-twixt), btw! Good job! :)

loveapplegames 2021-10-09 21:36

Cute game, a pacman clone that's a roguelike! I like the procedural levels. It takes ages clearing the levels though. Why do you get so little ammo? I can't even kill an enemy with one shot.

ldjq 2021-10-10 05:49

I like the design of the ghosts, and Pac-Man with guns is an interesting idea.

It was hard to tell what weapon I was using~~, and if I hadn't read it was a roguelite I would have thought it started me over from the beginning when I died~~ [I was mistaken: you do start from scratch].

ildfuglen 2021-10-10 15:44

The art style is cute. Gets a bit repetitive, but an interesting take on Pac-Man

zubspace 2021-10-10 19:11

@loveapplegames Yeah I like procedural, too! Levels should be smaller though, you're right about that.

@ldjq Thanks for your comment! You don't carry over items from your previous run. So according to the internet, you can't call this game a roguelite, but a roguelike-like or whatever. I don't really care :)

@ildfuglen Thanks for playing! First time I did real 'Pixel Art' with animations. Glad you enjoyed it :)

sslees 2021-10-12 02:04

I was really impressed with this! The sounds and animations were great. The procedural map with walls that could be shot were really nice ideas. And the store to spend and earn coins was icing on the cake. Awesome game! (I honestly liked this more than BOI by the way...)

flying-dog-fish 2021-10-17 23:03

Cool, I always thought Pacman needed a gun. Shooting the walls isn't really what you want to do in this kind of game because they protect you from the enemies, but it was fun to shoot them anyway.

Anyway, the game is fun, the procedurally generated maps are good, the art and animations cute and the sound effects fit well.

ubershmekel 2021-10-17 23:58

This game was pretty fun at first but I guess I'm not good enough, or not the target audience. The upgrades felt too expensive. I could only afford them if I also gave myself a handicap, but the levels were getting harder anyways, so it felt like double punishment. I only discovered that mousewheel changes weapons after I died with the machinegun and not using it, and now I don't have the energy to go through 3 levels from zero just to see how it works. If only I got rewarded a bit faster, e.g. with shorter levels, or cheaper upgrades, I think I would've played much more.

I shot walls a lot, this game requires some marksmanship. The Pac-Man Gungeon combo was really cool. I loved shooting through walls to get to the coins and surprise enemies. Really cool job on the game design there. Overall it feels like there are a few knobs that you can tweak to make this an amazing experience. Thank you for the game!

lmb 2021-10-18 00:01

Oh, man, if this was easier it would be a lot of fun for me. (I understand the difficulty was a deliberate design decision, it's just not my cup of tea.) Pretty cool graphics, nice variety of enemies, interesting mix of genres (level 3 quickly became a bullet hell!)

My main suggestion would be to give better feedback about things like how the reload mechanic works (I see that bar changing sizes, and apparently I need to have it grow back to maximum to be able to shot; but sometimes it stay small and I can shot). Or ammo: I saw I could buy ammo, but couldn't see how much ammo I currently have.

I also like to complain about this move with keys, aim and shoot with the mouse control scheme, but it seems everyone likes it :-)

Anyway, good job!