the-lame-brain 2021-10-04 19:58
Sorry! I couldn't rate your game!
I got this error:
Capture.PNG
Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)
Foon → Ludum Dare Explorer → LD49 → Zandaka
By lilkrit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 446 | 3.07 | 30 | |
| Fun | 495 | 2.67 | 30 | |
| Innovation | 315 | 3.21 | 30 | |
| Theme | 319 | 3.44 | 30 | |
| Graphics | 428 | 2.98 | 30 | |
| Humor | 374 | 2.26 | 25 | |
| Mood | 358 | 3.00 | 29 |
Sorry! I couldn't rate your game!
I got this error:
Capture.PNG
Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)
Doesn't work, writes an error on startup.! [error.JPG](///raw/c81/33/z/453e8.jpg)
I got the same error as above.
@the-lame-brain @korolles @erikkire I'm sorry for being silent for so long. The game is fixed now. The level loading issue was the only thing that I changed in the game. Everything else is the same as it was when game was uploaded.
I just played the game , it's pretty cool as an compo submission
@varundevs thank you! It would be even better if I didn't change the idea after a few hours :P
Tricky balancing act, this one! I like that you have the option to (sort of) set your own difficulty level by deciding yourself how often to spawn waves (though as is, it's still very difficult to keep everything balanced even if you're not spawning that many Oni).
(Also - bonus theme points for uploading an unstable build the first time around :P Can confirm, it's all working now!)
nice game, wrangling anything out of unreal in 2 days is a feat!
Hi! I managed to win the game quite quickly by just spawning 3 waves. After each, I quickly collected the spawned little blue balls and "E"-ed them to the central altair. The chaos didn't rise too quickly so it was fairly easy. I didn't do anything with the altairs in the corners.
I did read the description twice but I still don't see why I'd do anything else :( Also -- was there a purpose for the shooting?
From my own experience, providing clear instructions is important but your 'wall of text' ("Learn") doesn't work that well :(
Also, next time, consider adding ANY kind of feedback -- sound and/or visual to what's happening. Maybe try generating a few sounds quickly and plugging them in. This added feedback would make it much more easy to understand what's happening. And it takes only a few minutes even if it isn't that pretty.
I like the smooth graphics (seems out of the box Unreal?) and light play. Also the controls are more than alright!
All in all, congratz on managing to repair the build and put it all up :)
Also be sure to leave comments on others' games... and many of them, to get enough ratings at such a late stage -- there's still time! Good luck and be sure to keep making games!!!
Hi! I didn't understand the concept of power up the altar in your game, but I had a good feeling playing it! it's amazing how smooth you did the movimentation and the player shots, and I liked the lights so much! an introductory tutorial showing how to do things in the game not only writing on the screen could be better :), great job!
Interesting concept, i like the colours and movement, well done!
@ptsnoop haha, I'm glad you appreciate the irony :P @animawish thank you. It is hard but UE is my favorite tool :)
@pcmaster shooting is for destroying Oni. If you let them hang around for too long, they will mess up the balance and the chaos meter will fill up much sooner. I guess you were really fast with gathering the mana :)
@dreamerflow thanks :) I find out that good lighting can completely change the looks of a game.
@mizuiky I would add the tutorial, but I just had no time. My idea was a bit different at first, and because of that I lost quite a few hours. And... there weren't many of those :P
@lilkrit Yes, you right, the light and colours are very important
Your game is excellent, you gave me unforgettable emotions!
Good game, didn't understand very well at first. Hope you will improve it after the play and rate phase !
@gamebucha I hope it was good emotions at least? :P @kakapoy I know. The rules are a complete mess, I wanted to be too ambitious I guess :P
@lilkrit oooh don't say that the rules are not a mess, I think it's a lack of information maybe? ahah we are all a little too ambitious I think. Overall it's a good game once we got it, and I find the theme, unstable, really difficult to work with. And you are right to be proud of what you manage to make you did the compo on top of that!
Hey your idea sounds nice, but I didn't really understand how to play the game. I saw FLStudio in the credits, but didn't hear any sound?
@erikengineengineer I know it's not very clear. No time for proper tutorial. It's true, there's no sounds. I added FL studio in credits back when I thought I have some time to make music :P Basically, put mana to the orb in the middle. To get more mana, summon Oni and defeat them. If the altars are out of balance, the create chaos and you can lose. That's it :P
I was going to try this but game doesn’t start in Windows Sandbox and no WebGL version available. :shrug:
Took a little while for me to work out what to do, but I managed it. I liked the gentle glowing.Perhaps a randomised mode, for producing the orbs would be neat, but I'd guess there would need to be a threshold to stop it getting out of control. Managed to reign the chaos in.
Good concept, I think it fits the theme in a fun way.
I think the game is relaxing and I really like that you implemented glow effects on the spheres. The lighting adds a lot to the atmosphere, and on multiple occasions I saw where an enemy was by its faint glow. In a game where time is of the essence I think this glow effect helps you a lot in figuring where the enemies are.
If you make a sequel I think you could expand on these effects and maybe add some audio and some particles on collisions, maybe a bit more movement to the spheres to make the scene seem a bit more alive. I did like that the orbs that replenish your resources automatically come towards you, because it signals which orbs you should collect and which you should shoot at:)
@denatus sorry :( UE often does that. @fromthechasm Thank you, I will consider it in future :) @splitpainter thanks :) @cip thank you for a deep review :) That was exactly my goal of the lighting. It's much more atmopsheric than adding a quest marker or a minimap. I'm glad you liked it :)
Interesting fun lighting. It's fun to shoot stuff and see the shadows. The colors of each altar are a little hard to determine and the oni also make it harder but you can just destroy them :D.
Balancing resources doesn't seem to be inherently fun by itself (I've seen a few that try that so far), but it's hard to say exactly why. Perhaps the act of powering them up should be fun like shooting is?
However since you are in control of the waves you seem to be able to just spawn a few waves and deposit the mana in the center to win and avoid the balance game. I would love to see this how you intended/finished !
@crefossus thank you. It's true, the game could be much better. I just didn't have the time to both come up with something really cool to do and implementing it :P
It took me a long time to win.
I don't think I fully understand how individual altars work.
It would be interesting to use the RMB to fill the mana, and maybe use the mouse wheel to spawn the spheres, to reduce the button overload a bit (but that's what I say because I'm not used to using QE in many games. messing up the keyboard, so please ignore it if players more keyboard users prefer).
Thanks for your game! :)
Zend.png