Thanks for the great feedback everyone! Sorry it's so confusing. We're planning on expanding it and breaking this stage up into a few tutorials. We're hoping to keep the early stages more exploratory so we'll probably leave some ambiguity in there, but limit the number of options available on tutorial levels so the player gets a better sense of cause and effect.
@kkrac and @fabula-rasa Thanks for the catch on Settings. I always miss some debugging checks.
@edalbung Great suggestions! Putting "end turn feedback" on our to-do list now. For future versions, we were planning to let the player do a few move/actions per turn as maps get bigger. But we would definitely put a cap on the total distance traveled.
@chief141 We used Blender for the graphics. It's free if you want to check it out. And it helps that one of us is a professional animator.
@nabo369 I didn't even think about the color change. Thanks for the feedback. We're definitely going to tweak that.
@ristoretto Huh, we thought we fixed the walk-off-the-map bug in early testing. Next time, we'll add a location check to seal the deal. It is possible to take back desert, but it needs decent soil and water. We haven't found a good way to show that, but we're working on it.