joemanaco 2019-04-29 20:09
Had a short look into it. The art and the mood / atmosphere is great. However, I really had problems to identify the projectiles from the background.
Foon → Ludum Dare Explorer → LD44 → time to time
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1066 | 2.77 | 22 | |
| Fun | 1112 | 2.37 | 22 | |
| Innovation | 1130 | 2.17 | 22 | |
| Theme | 1064 | 2.44 | 21 | |
| Graphics | 387 | 3.80 | 22 | |
| Audio | 479 | 3.13 | 20 | |
| Humor | 925 | 1.91 | 20 | |
| Mood | 543 | 3.32 | 22 |
Had a short look into it. The art and the mood / atmosphere is great. However, I really had problems to identify the projectiles from the background.
Shooting mechanics are to slow
Graphics are really well done! Running, shooting, strafing around enemies, and movement in general feels good. The audio also adds to the other-worldly mood. The map also feels large, which gives the player a lot to explore. I think some sound effects would add a lot to the mood, and to help indicate if you're taking damage or if you've hit an enemy. Great entry!
The graphics look really nice, but the bullets are almost invisible on the background as @joemanaco said. If you had more time I think it would be a really good game.
Hope there will be a post jam version, I am looking forward to it. The game looks clearly good, but I am wondering, why there is no sfx (e.g. shooting) but backround "music".
@oillen sorry i think post jam version not in plans. No sfx because i just forget about them...(or because hero in headfones with music ha-ha...)
@joemanaco @m2e @ropedog @bajtix @oillen thank you all! I was try to make much and best what i can xD
What a strange experience... :) The art looks really gorgeous and the background track spreads this eerie mood. That's really all I can say that I liked about the game though.
Here's some feedback: * The camera controls were too sensitive and felt really really strange. In the middle part around the pc the camera moved around like crazy and then further away it just stopped. That lead to some uncomfortable feelings, some kind of motion sickness inducing effect you got there. * The running felt weird as well. Sometimes the character stopped like he was walking on ice and sometimes he just stopped. * Shooting was very unsatisfying. First, there was no sound. Second, there was no hit feedback. Neither on the player, nor on the enemeies. * The bullets were too small and/pr too fast to really see and track the movements. They were really hard to make out and the floor tiles made the effect even worse. * Whatever I did felt like it had no consequence. My healthbar seemed not to be bothered by enemy attacks and I had no idea if I was hit or not. At least the enemies just vanished at some point so I knew that I did something right. * I had no idea what the aim of your game was. And then I was dead...
tldr; Great art and music, bit gameplay wise, there is still a lot to be done until this can be considered fun! I hope you can use the feedback and work on this (or your next game) and make it better!
@duke well it's so cool that you like my art and music... and sorry for floor tilies it was my mistake and about silence shooting) maybie next time XD who know...
I love the spooky audio track. I agree that the camera was kinda high on the sensitivity side, but I dig the art! Well done :)
now fill my self like a winer (but sure that we loose xD) @hwaet
Mood is great here. Mostly thanks to the music. The way in which camera moves dinamicaly during the fight is also evokes emotions (bad nad good). The game looks like a good promise. But I died too many times to say something more.
All in all it seemed okay, but the controls were very frustrating. When you're playing with Mouse and WASD, picking up your hand to press Enter to proceed on cutscenes can get very annoying - "e" should have been good enough for that.
That said, a good initial start for a game, but it needs some camera smoothing for the mouse movement - you have to gradually move to that angle, because as it was, it was extremely jumpy and hard to play.
The art style was really pretty and looked very nice and cohesive, and the HUD was very nice - could have used some SFX for shooting or enemies or anything else other than music, however.
For some reason I can't skip text, I press E but nothing happens. Anyone else had that bug?
@webox i think you need press enter -_-