Tracer by legatus 2020-04-23T00:31:10Z ♥ 2
Really good game! The overall aesthetic of neon lights and polygonal shapes really gives this an 80s vibe - and that's complimented by the choice of music (with a different song for each difficulty level!). The speed of the game lends itself to a more twitchy style of gameplay, and there's even an option to _go faster_. However, after playing for awhile I found myself getting into the zone. In that way the game has sort of a tetris effect after you stop playing. My only real constructive feedback is that I couldn't really tell if I could save my ship once I ran into something. Great entry!
LD48 — Deeper and deeper (10)
The Whole Game by NBumgardner 2021-05-01T04:06:09Z ♥ 2
First of all, I was pleasantly surprised to see that this game has a menu - complete with a shop and tutorial.
Once I got going I noticed that this game has a sort of rogue-like feel to it, which is right my up alley! I like how you can keep the coins after you die, and upgrade your stuff for your next run. Really fun and engaging gameplay loop right there. And the speed boost is an absolute MUST.
The art is a bit simple, as is the music. But they both sort of work well together in a way that makes it feel intentional. The music, however, did get a little repetitive, and the sine wave tones cut through the mix a little too harshly at times.
Fun game with a nice use of the theme. Thanks for making this!
Abyssal Secrets by thain 2021-05-01T03:57:33Z ♥ 1
The music is nice and creates a good vibe and mood for the game. I enjoyed the sound effects that were present, and I think having more of them for things like picking up coins or taking damage would be a nice way to give some additional audible feedback to the player. The graphics look great - especially the player animations. Everything ties together well to create a really cohesive mood.
At times it was a little difficult to understand what I needed to do next, and I couldn't figure out how to get back to the store once I approached the ship. That said, I did really enjoy just exploring and checking out the vastness of the ocean.
Nice job!
Deeper and deeper by skaminska 2021-05-01T03:50:39Z ♥ 1
I really like the gameplay loop here. It creates a satisfying sense of progression as you're able to explore more and more of the ocean. The graphics are nice and have a sort of cute vibe to them, and the mechanics of the gameplay are solid.
I like that this game has a shop, and I could even see this being built out more to include other upgrades - like a speed upgrade! Although I know it's difficult to include a lot of features in a jam. Speaking of wishlist features, a minimap would be helpful as it's easy to get lost in the vast ocean.
This was a lot of fun, and it has the potential to go further than this jam.
This Goes Deeper... by The Enigma 2021-05-01T03:42:23Z ♥ 2
To start, this game has a really nice menu with many options. I was surprised that I could adjust the music volume, which is a level of polish you don't often see in jam entries. The music fits the mood and game's theme well, and I liked the detective nature of trying to put everything together. There's a lot of content here! I do wish I could move a little bit faster, and at times it seemed like I was a little lost in what I needed to do next. But having the Notepad really did help with remembering things. I'm really impressed with what the team (mostly Eddie) accomplished in such a short time.
OVUM by mind0o 2021-05-01T03:34:35Z ♥ 0
Staring off, the menu in this game alone is something to behold. It feels really polished for a game jam, and I'm impressed you got this implemented in time. Loved the windchimes in the menu that would randomly play a different tone when hovering over the various options. Speaking of options - this game has options!
Nice job including a story as well. It made me laugh, and it gives the player a bit of a sense of purpose. Very cool to see this level of polish in a game jam.
Gameplay was fast and hectic, and I enjoyed the screen shake effect quite a bit. The visuals were bright and nice to look at, and the sound effects fit the game well. I wish the music was a bit louder - what I could hear sounded nice.
I do wish the game had a little more in terms of instructions or tutorials because I wasn't entirely sure what I was supposed to do at a few different moments.
This is a fun jam entry with an unexpectedly high level of polish.
David The Diver by AutumnL1 2021-05-01T03:24:34Z ♥ 1
This game looks very pretty, and the animations were spot on. The underwater setting gives both the mood and the theme high marks. Moving around through the vast ocean and fighting various sea life was a lot of fun - I only wish I could move faster to experience more of it!
The music does get a little bit repetitive, although the musical theme and instrumentation really add a lot to the game's vibe. I think it could really take the game up a notch if the music were a little longer before repeating, or if the audible "skip" before the song repeats wasn't present. This could possibly be resolved by making the loop exactly the length of the music - and if it already was the exact length of the music, then bouncing/exporting the audio in a lossless format will usually resolve this issue in Unity.
I enjoyed playing - thanks for making this!
Refrigerator Rampage by RichardK 2021-05-01T03:13:16Z ♥ 1
Good stuff! Funny game that plays well and has a clear objective. I was able to rescue many allies once I got my bearings and figured out where I needed to move them. The humor is great here, and the fact that you're "chilling" in a fridge with other groceries and items got some laughs from me. Cool way to display the story, objective, and controls! I also realized I could get some "air" when pushing my allied around, which would let me jump over the relentless milk carton.
Just a couple of notes: I was excited to see that there was an "Options" button on the title select screen, but when I clicked on it I was not given any options except for "Back". It would be nice to have a way to control the camera angle somewhat as I couldn't tell what was behind the player. This made it tough to know where the milk carton was at times. The music did get repetitive pretty quickly, but I did like the instrumentation used. Maybe if it were just a little longer before looping it would fit the game better.
Nice job!
Unstable by Sharks 2021-05-01T02:57:56Z ♥ 1
Really cute way of displaying the horse by having it sort of a 2d paper cutout that "flips" when changing direction. The in-game tutorial/layover was really helpful, and it shows a level of polish that many games don't have in a jam. If games show you controls at all, they're usually on a single screen with text.
I did think the the hacking sequences took a little too long to complete as they slow the game's momentum a fair bit. I also found that you could often trigger things with "E" multiple times in short order, like opening and toggling doors. This only seems to trigger the sound multiple times in quick succession, but it could potentially introduce bugs if certain actions can be repeated.
I was definitely not expecting this to turn into a stealth-style game, and it's hilarious that you're some kind of sneaking hacker horse that has turned off the power. This was a pleasant surprise!
Let's Go Deeper by Deozaan 2021-04-29T23:43:39Z ♥ 1
Cool spin on a classic formula! Really liked the different types of collectable upgrades, and different enemies (that also harken back to other classic titles) that would make their way into the scene. Also having a high score section is really cool, and not something you see often in jams. The music was also very nice and really helped add to the overall mood. My only real issue is that the web version had some real framerate issues for me from time to time, which resulted in a sort of occasional slide-show. All in all, nice job!
Abracatabra DBDBDeep by gamefive 2021-04-29T07:18:56Z ♥ 1
This game looks very nice - really enjoyed the graphics. The potion mixing is a cool way to build your stats prior to a fight. At first I was confused because I wasn't sure why I was selecting potions, or that an automated battle would happen afterward. I think some instructions or a brief tutorial might be helpful, and maybe some hints on what the different effects do. Nice job!