FoonLudum Dare ExplorerLD41 → Devil's Playground

Devil's Playground

By nullspace

View on ldjam.com

CategoryRankScoreCount
Overall9683.0221
Fun10552.6821
Innovation7083.2121
Theme8963.1321
Graphics6583.3621
Audio4273.2619
Humor2313.5519
Mood6883.1518

Comments

kyperbelt 2018-04-25 03:35

Hey man i went to itch page and i wasnt able to play. I downloaded the windows version and it turned out to be a webgl version. Went back to the itch page and all the download links were gone.

bitoddgames 2018-04-25 03:49

The webgl version (which I accessed through the windows link) is working fine.

Fun idea! It's like cross between Mao and Simon Says. The art looks great.

Once I learned my three symbols, the game got a little boring for a stretch, until around 90 tricks where commands come so fast they're near impossible to input. Which was fun again.

corc0 2018-04-25 03:51

**PROS:** Expressions on the demon's face - and sound effects - help players to figure it out for themselves. A "how to play" screen is included! Initial difficulty makes success rewarding Funny animations!

**CONS:** It doesn't get any more difficult as you go along, so it's easy to lose interest. Menu isn't the best-looking thing in the world.

**OVERALL:** This is a fun game and, unlike some other entries, everything works! You definitely did a good job keeping it simple and making it your own. Unsolicited advice: people are more likely to play your game if you indicate that it's a WebGL build, so I'd edit this page to reflect that.

solrun 2018-04-25 05:11

Wow, I somehow managed to guess all 3 tricks on my first try. What are the odds? I was worried it was just going to last forever, but then it started getting faster. After a point, I wasn't even sure what trick I was supposed to be doing. Like I didn't know if what he was saying was the current trick or the next trick and my brain couldn't keep up so I ended up with 109 tricks. The second try is quite tricky when you change around the symbol. The symbol that used to be jump is now sing. I think that's more tricky than the first time around.

I like the style of the horns in the title page and how the menu fades in so you have a chance to look at the art. It seems like the menu and end game screens are a little bit higher quality art than the main game which seems backwards. Although, your eyes are locked to the top 10% of the screen on the commands so you don't see much of the rest of the game screen. Having the commands closer to the middle might let your eyes take in some of the rest of the scene easier. The music was cool, but it didn't really keep up with the mounting speed. An easy trick you could try is increasing the pitch a little bit over time to get the music to sound like it's going faster (maybe you do something already, but it was too subtle for me to notice).

ropedog 2018-04-26 02:35

Cool idea! I had some trouble deciphering the difference between 'sing' and 'dance'. They both looked the same to me! Even with that said, I was able to get the demon to a pretty happy state. He was all smiles until I hit around 100 tricks (at which point I started to fail miserably). I like the graphics a lot here, and the music sticks with that solid 8-bit style that never gets old. Nice job!

mohamed-dkd 2018-04-28 20:57

The game is very simple, yet very amusing. good job. It would be better if you had a story mode and an endless mode, where in the story mode, you can actually escape after certain number of successful moves (maybe he is laughing so hard that he was momentarily ignoring you :D )

balance686 2018-04-28 21:03

Interesting concept! I dig the idea and the difficulty progression with the commands being displayed a shorter amount of time is a good idea (although when it gets fast it's a bit hard to sync up). Not sure why but for my first two plays only 2 of the 3 icons came up so I couldn't understand the inconsistency of an icon meaning a different action at different times. On the third try I got all 3 icons and a score of 92. Cool idea! Nice submission!