millhow 2020-04-20 18:13
Wow, your game is really fun and polished ! Interaction in menu and in game are really cool and original
Really great job, congrats !
Foon → Ludum Dare Explorer → LD46 → Pull The Levers!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 44 | 4.25 | 51 | |
| Fun | 195 | 3.92 | 50 | |
| Innovation | 42 | 4.25 | 51 | |
| Theme | 579 | 3.96 | 51 | |
| Graphics | 52 | 4.62 | 51 | |
| Humor | 113 | 4.07 | 48 | |
| Mood | 70 | 4.28 | 51 |
Wow, your game is really fun and polished ! Interaction in menu and in game are really cool and original
Really great job, congrats !
Very good game. I loved the music that played when there were errors, it gave a sense of urgency and danger. The different panels were cool, and I liked how you could interact with them. It was quite difficult, but the lack of instructions made it fun to try and figure it out. The only thing that doesn't seem to be working is the number pads - they flash the lights, but pressing the buttons doesn't seem to fix it. I liked the mood of the game, with the slightly depressing humour like 'Remember: you will be here forever'. The main menu was also a very nice touch, using the game controls for the menu
@noxbuds Wow, thanks for the very elaborate feedback! We will take a look at those number pads, thanks for the heads up!
Holy shit, this is such a good game graphically and game play. However, I did come across one problem! when some of the wires came out, I couldn't pick them up because they were off screen. OVERALL: Great Game, very well polished, and quiet funny how quick it goes from a 1 to a 10 in difficulty!
Thanks for the feedback @sirllama, really appreciate it! It's not entirely obvious but if you hold right click you can move the camera around :) It only scrolls on the monitor on the first day so bit easy to miss sadly!
Very fun game all together, felt a bit like playing don't stop talking and nobody explodes. Only thing that I feel it could do a bit better is as Sirllama had said some of the wires fly off the screen to the point where you are not able to grab them. Apart from that the use of the physics for everything was great and I enjoyed going through your game. Quality work.
Waw. That was fun, stressful, fun, explosive, fun, etc... You get the idea! The game is amazing, really, the work you put into it is just fantastic! You deserve more visibility!! Congrats!!
This is absolutely brilliant! The take on the theme is fantastic and very unique, and the execution is wonderful. It's the perfect mix of old spy style movies & something like the Stanley Parable. I was a bit overwhelmed when presented with the second level, but quickly realised that it wasn't as difficult as i thought and was able to keep on top of the breaking parts. The sparks are a really nice tell, it'd be great if they could keep going whilst an object is broken. Really great work!
This was so much fun! Very well made, everything just fits. I like that there are a lot of randomized modules, makes each playtrought unique, makes me think of Keep Talking And Nobody Dies. Though sometimes there is an Error and I am not totally sure what is going on, a little more guidance would have been nice. Thanks for this awesome game!
Hey, I remember seeing a screenshot of your progress in the feed! So this is what Stanley was doing before leaving his desk, incredible! And nice reference to the simpsons on the wall
It's really fun and well put together. Controls are smooth and rather intuitive, the different devices snap into place easily ! I just had a really hard time figuring out how each thing worked.
Really enjoyed this, felt very smooth to play, made me think it would work really well in VR! Had "keep talking and nobody explodes"/"please don't touch anything" vibes, like the little messages on the screen on the left, but as mentioned above could have done with a bit more tutorial, as with so many intractable objects the panic was real when the error was going off, but no real idea of where I was going. That said, I loved it!
Very fun. Enjoyed the Simpsons reference. Couldn’t figure out the number pads though.
Great game! Furthest I've gotten was day 6 so far. For those who have trouble figuring out the number pads: there's always something paired up with it that displays either a certain number of lights, or flashes lightbulbs in a sequence. I do think I had a glitched run just now by the way, as far as I could tell I had zero errors yet the death countdown didn't stop. It doesn't help that it won't show how many errors you have during the countdown, as you can't diagnose things by breaking them to see if the number goes up.
Great execution all round but I found the long boring first day put me off trying more times.
Probably one of the greatest here, it's fun to play, it looks good, the physic is good, it's basically perfect and very interesting as well as stressful to play !! gg
Very original in it's design. I didn't get the mechanic and what I was supposed to do at first, but now I think I figured it out
Glad I had a good contract and my family got the last paycheck
Was a really great game and the errors really gave me a sense of urgency but at first I didn't understand how the numberpads work which resulted in me always loosing on the third day after many tries. And it would have been nice if you could skip day 1
you made me feel the tension! Very well executed and polished in an innovative concept <3
Looks nice but it's quite unclear what you should actually do. The first level was simple and intuitive, then it was turned up to 100! I did feel a sense of urgency though as soon as the sound effects kicked in, and the "You're here forever" sign made my chuckle as well :P
Awesome Dude! So much fun! Great Concept!
Really original and fun! Maybe a little hard! But great game!
My favorite game of the jam yet ! Much excite, such chaos, wow ! The comedic timing of all the wires disconnecting at once on a panel for the first time on day 2 cracked me up and very consistent art style and sound design too. 5/5 would play again !
Man, very cool! I love frantic puzzles like this. It has a very nauticrawl like feel. Well done!
Great game! very polished
This game is a complete meltdown XD
Nice and stressful game ahaha. One cable end fell out of the bottom of the screen, could not plug it back and lost . I was trying my best to keep all this machinery alive :'(
Great job putting this together. It was a little difficult what some of the fixes were at first, but it added a good mix of stress and fun.
Good job! Some puzzles are quite hard to understand, but it's a solid game. SFX are very satisfying. Also, the game reminds me of Please don't touch anything. Congrats.
Cool atmosphere! Graphics and music gel really well on this. I also like the option at the beginning to turn the music _up_. The interactivity is well done on this game, and I feel like it would translate well to VR. The display with instructions, time, etc. was really well done. Very polished and funny entry!
Made it to day 5, I like the interactivity in the game, it feels so satisfying to press buttons. Great job :D
I am lousy! Could not beat even the 2nd day. Better not work if wanting to avoid mistakes. Great game, one can clearly see that a lot work was put in this over one weekend. Very polished user interface, graphics and audio. I would play again many times unless I were so bad.
What a polished game, and nice concept! I love the huge variety in modules you have here, and the music/sounds fit perfectly. The gap in difficulty between the very easy (and as such a bit too long) first level, and the second (that can be far too hard depending on RNG) was a bit too overwhelming to my taste, and I sadly only managed to get to day 3. I can't even begin to imagine what day 7 looks like - but am very curious. I had a bit of a hard time figuring out what to do with some numpads modules, also.
With a bit of adjusting, this is definitely a game I would love to play more of. Great work!
Great game! First lvl is a bit slow and it seems like nothing happens, although the third lvl is already too hard. Anyway the game is very good! Well done!