Thank you everyone for the helpful and encouraging feedback so far!!
@kristinamay & @yazara our apologies, I think you experienced a bug that we found but had difficulty replicating/fixing. You don't need to detatch, but randomly the hit area for the final door would sometimes not appear, leaving you to wonder WTF happened until your battery drained :( Sorry again about that. But if you want to see the end, try the door again, as most of the time, the hit area and hover states will appear.
As some have said, yes, 'not enough time' was our theme this Jam. We had a lot of ideas and interactions that we had to strip. This was my first point and click adventure game, and now I know how much work it entails! Not trying to make an excuse of course, I am still happy with what we have accomplished, but, yes, we totally hear you about the length and linearity of the game, as we had many more complexities we had intended to include.
... Some of the things we started but were not able to complete, if anyone's curious: a level you go backwards through instead of a loop; many doors that dont open, to hide the ones that do; lockers that spend energy to open, with all empty except the one LB-ZD would hide in; videos for the cut scenes instead of static imagery; menus and other detailed UI to match the style; more sound effects, like angry beeping, haha; more dialog with a romantic subplot (and more beeps); the game level itself, such as a broken fire escape for the zig-zag area of the stage.