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GUNSLNGR5000
GUNSLNGR5000
By webthingee, Marsepstein, sirkitree and wesruv
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 854 | 3.17 | 22 | |
| Fun | 1020 | 2.75 | 22 | |
| Innovation | 401 | 3.57 | 22 | |
| Theme | 296 | 3.94 | 21 | |
| Graphics | 700 | 3.30 | 22 | |
| Audio | 666 | 2.71 | 21 | |
| Humor | 544 | 2.94 | 21 | |
| Mood | 703 | 3.13 | 21 | |
Comments
jlv
2018-04-24 01:44
The card-based ability system is really well handled and has some incredibled potential ,although it was sometimes a bit difficult to keep an eye on both moving an enemies and the deck. The death system (reshuffle + death enemies) is a nice touch. Maybe try to make the player start with less cards (or even less cards than given at the beginning, if it was already the case), so that one can get a feeling with this nice system before starting the hard stuff.
Love the graphics, setting and the overall idea you guys came up with! From all these elements that seem Incompatible you managed to create something coherent and fun. Great job!
dob
2018-04-24 01:49
I started my first game and couldn't figure out what I was doing. Then I walked off the left side and fell into oblivion. Hard restart via reload. Second game. I could walk across the screen a bit, but then I'd hit an invisible wall. Slowly, my cards disappeared. Eventually I was informed that I had died. Restart. Same deal. I tried using my cards, and the invisible barrier moved to the right, but I was still stuck, and I still saw my cards gradually go away. I think I blew up a robot, but he only rarely came on the screen. Very cool concept, and great visual theme, but I don't think it's working quite right, and the controls are a little non-obvious.
Fun little game, I really liked the art style. Was interesting using cards as real time actions
nice implementation of the theme - def a little hard to switch between moving character and playing cards. Good work!
eriku
2018-04-24 01:55
Agreed with the above, I think there's a lot of potential here. Rather than on the side, maybe if they had been at the bottom it'd be easier to keep an eye on both the screen and the deck? The game is definitely a bit difficult. My first play through I lost too many cards at the beginning due to damage. It rewards careful play, trying to get the kills safely at range. Also I only learned accidentally that the dash does damage, and in fact might be the best ability of them all! Haha. Well done team. Good branding on your game page.
eriku
2018-04-24 01:55
Sorry for the spam - upload hour does some funny things.
eriku
2018-04-24 01:55
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eriku
2018-04-24 01:55
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eriku
2018-04-24 01:55
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@ErikU i know right? no worries!! thanks for the feedback :blush:
balint
2018-04-24 20:50
Novel concept! Chiming in to say that I had trouble switching focus from card selection and avoiding enemies as well. There's some potential here for sure :)
llq
2018-04-25 10:39
Good Game, I can see that, lot of people dropped from the left side.. hha Even we know the right side is the right way to go.We still go left first. Because we just want to know if you set something there. So, you may should follow the people's heart.If you made the left with a Golden Egg that would be fun.
cool graphics and mechanics. the enemies are really tough i ran out of cards.
lectvs
2018-04-26 04:30
Neat entry! I like the idea of cards being weapons AND health.
cool idea - it took me a while to figure out the cards but when i did it was great - nice work