Oddball Assembly by Daniel Alhadeff 2024-10-08T03:17:57Z ♥ 1
You achieved fever dream status! Neat effect with the pulsating walls. Everything having eyes felt... familiar. Good job :D
Foon → Ludum Dare Explorer → Users → TomPendergrass
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | ScrapheapSprint | jam | 480 | 3.40 | 3.19 | 3.82 | 3.59 | 3.35 | 3.29 | 3.14 | 3.27 | |
| 2024 | 56 | Tiny Creatures | 👥 | Butter Time | jam | 567 | 3.54 | 3.50 | 3.04 | 3.36 | 3.71 | 3.26 | 3.64 | 3.57 | |
| 2023 | 54 | Limited Space | Limited Space Targets | jam | |||||||||||
| 2023 | 52 | Harvest | 👥 | Witch's Wilds | jam | 674 | 3.06 | 2.89 | 2.18 | 3.67 | 3.37 | 2.45 | 3.07 | ||
| 2022 | 51 | Every 10 seconds | Techtonic Towers | jam | 3.75 | 3.88 | 3.38 | 4.13 | 3.38 | 1.50 | 3.25 | ||||
| 2021 | 49 | Unstable | Splintered Skies | jam | 3.75 | 3.75 | 3.00 | 4.25 | 4.25 | 3.75 | |||||
| 2021 | 48 | Deeper and deeper | 👥 | Sunken Seas | jam | 1526 | 3.13 | 2.88 | 2.76 | 3.58 | 2.90 | 3.18 | 3.65 | ||
| 2019 | 45 | Start with nothing | Return to Terra | jam | |||||||||||
| 2018 | 43 | Sacrifices must be made | 👥 | Blob Time | jam | 248 | 3.73 | 3.78 | 3.58 | 4.00 | 3.54 | 3.30 | 2.74 | 3.32 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Dive Bar! | jam | 3.63 | 3.50 | 3.75 | 3.25 | 3.50 | 4.13 | 3.50 | 3.83 | |||
| 2017 | 39 | Running out of Power | Kinesis - 3D Flight Obstacle Course | compo | 311 | 3.35 | 3.20 | 3.50 | 3.60 | 3.40 | 2.65 | 3.00 |
TomPendergrass leaves an average of 3.8 feedback comments each event.
You achieved fever dream status! Neat effect with the pulsating walls. Everything having eyes felt... familiar. Good job :D
I really dig the music and the variety of creatures. Made me want to play some green hill zone, despite the other apparent inspirations!
Fancy submission! Great art and sound effects. Reminds me of darkest dungeon.
Made me feel like a politician in a debate! loved the music, great writing. I'll probably come back and play some more when I get the chance.
Props for chasing after all of the mechanics and for telling a story. I was surprised to be able to switch characters. The background effect was interesting.
I want to try this game, so leaving a comment hoping you'll reply when it's up. Be sure to make your itch.io page public! public_access.png
Props for still posting it after admitting defeat. I got a kick out of your apology letter at the end. I hope you still had fun and learned a thing or two!
Let's put some BEANS in THINGS! -----BBEEEEAAAANN I got a score of 48, and for some reason I'm not hungry anymore...
Programming that LIDAR feel for exploration must've been fun. Nice job!
Visually, the game is super clean! I managed to break it where I got to the top of the first ladder and it kicked me off of the ladder before the hatch closed, so I was stuck in the reactor space and had to reload.
Based on the reviews, it seems like this has been updated a few times? It would be great to see a release log so we can see what's changed from the initial deadline.
Hey there, not bad! I also made a game about diving deep in a submarine. It seemed very simple at first, but then when I realized how the cards compliment each other, I got hooked enough to start using the Save feature, lol. Nicely thought out, the only reason I stopped playing was because upgrading the condition on the submarine did not increase the condition from 10 while on an Expedition.
The art style is great! I'd suggest a minor penalty for button mashing all the keys, which makes the game super easy. Also, the pits are no longer a danger after reaching a certain speed.
Nice work! There was a point that I considered how much saving a baby was worth compared to the stork delivery. That made me feel like a true farmer!
That was pretty chill! Getting music into a Compo is always an accomplishment. I'd lower the max spin rate of the vases, and prevent the projectile from rotating after it is thrown. You did a good job of adding depth to the room, but the carpet texture is missing that skew. Even though its a short playthrough, I went through multiple times out of curiosity, so nice work holding my attention!
Nice simulation. The vessel's animation is well done. I had to play it on Fast mode to get good frame rate on my laptop. Is your ice cave broken up into small meshes? Unity's default occlusion culling does not play well with large objects.
It was fun to go down as far as I pssibly go (ran into 2 or 3 dead ends), But it was more fun going from bottom back to the top. I left behind some green orbs to help me return home!
Lots of fun, I made several attempts to optimize my build. As a fan of tower defense games, you nailed the bare bones. Many Unity Devs forget to make a button that has Application.Quit(). The only way out of fullscreen is to alt+F4 or alt tab out of it.
Fun concept and nice level design. I ctrl+alt+deleted the first enemy and went flying up to walk on top of the screen! I feel like the controls would feel more tight if WASD moved the character based on the camera's forward direction rather than the character's
That was pretty neat! The screenshots reminded me of Osiris: New Dawn. I saw that the buildings had doors, but I wasn't sure if I could open them. What threw me off the most was getting hit from the side or behind by the giant ants. I didn't realize I was taking damage until I noticed my health counter go down.
Congratulations! For a first time dive into a Compo, you did really well :)
LD58 — Collector (11)
Aeternia by VPro 2025-10-07T04:10:36Z ♥ 1
The sound design pulled everything together for me and kept me intrigued to keep exploring. Nice tough having a scanner with small memory. Reminds me of early digital cameras before cell phones
Wisps and stars by pepnou 2025-10-07T03:56:09Z ♥ 2
I certainly enjoyed the pacing and calm music of this game. Bob Bob Bob
Do Needles Dream of Electric Haystacks? by Jaco van Hemert 2025-10-07T03:46:02Z ♥ 1
Reminded me of trying to figure out EVE online for the first time lol. I dig this kind of private investigator type of game, but I think it ramped up too quick for my feeble brain. If this had a difficulty ramp similar to "Papers, Please", I could see myself getting hooked for hours!
Deep Space Lawn Mowing by HexStart 2025-10-07T03:37:11Z ♥ 2
Very satisfying, I wish there were more ways to increase the speed of leveling up or fighting back against the rock horde. That grass grows like crazy
Magpie's Kleptomania by Elmalach 2025-10-07T03:23:36Z ♥ 1
This one is tough! I couldn't handle the quick time events. Maybe because I'm playing on a trackpad. It was a cool concept but now all I can hear are birds chirping
Ghost Collector by Logan33 2025-10-07T03:16:44Z ♥ 0
hey
Mineral Sweeper by gwhyang 2025-10-07T03:15:52Z ♥ 1
I'm not good at minesweeper, but I see what you were going for here. Interesting spin on collection. I wonder if the danger icon should be a pit in the ground or something. It kinda looks like gold to me
ingest|digest by vivid-hallucination 2025-10-07T03:07:22Z ♥ 1
The phase changes were entertaining and kept us wanting to see what was next. I couldn't tell if the particles were moving slower as I got bigger, or if there was lag. The people running away was hilarious.
Katamari Survivors by zexurge 2025-10-07T02:53:05Z ♥ 1
Great mood here with the sounds and music. The cheering at the end added to the sense of accomplishment!
Crypt Of Collection by Theothervc 2025-10-07T02:45:05Z ♥ 0
The web version worked for me in Chrome; I see what you were going for here. I wanted the controls for jumping and inverting polarity to be switched, as spacebar is typically jump for keyboard platform games.
Card Economist by coatline 2025-10-07T02:37:33Z ♥ 1
I could play this all day, nice game!​ I appreciate the card frames as an extra touch to keep your collection.