peachtreeoath 2022-10-04 18:40
I'm really surprised with what the temporary tower mechanic did to the game! In a normal TD you just quickly place down towers at path bends. But here I had to think about timing so that I could maximize money. On top of that, there were enemies that didn't follow the path either, so I had to quickly calculate where and WHEN the best place to put a tower would be.
This is a really interested concept that I think could be used in other variations. Arknights has a similar concept in assassin units that are stronger as soon as they're deployed. I think your idea has a lot of legs if you keep exploring it. Very cool idea!