hangovergames 2024-10-08 01:39
nothing works :cry: i see buttons but they are no response
Foon → Ludum Dare Explorer → LD56 → Metaworld
By tolmera
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1.30 | 15 | ||
| Fun | 1.33 | 14 | ||
| Innovation | 1.41 | 14 | ||
| Theme | 1.25 | 14 | ||
| Graphics | 1.41 | 14 | ||
| Audio | 1.41 | 14 | ||
| Humor | 1.41 | 14 | ||
| Mood | 1.33 | 14 |
nothing works :cry: i see buttons but they are no response
didn't work, none of the buttons did anything
I tried to start game, but I didn't want to share my location, sorry!
Generally it's bad online safety to scan QR codes, it also seems that the website linked doesn't function as intended.
I refused to share location and nothing happened. I'm sure you made a real game but honestly it's likely to be dismissed as spam by many.
Sigh...
Ok I know the main "start game" button doesn't do anything
Are people looking at the test suite? If you're looking at the test suite, and it's not working (try device Orientation, or mesh, or textures, they all absolutely work) but if it's not working for you, can you please share me a screenshot of the developer console? I would really appreciate so I can debug. It's working on my phone, my wifes phone, my dads phone, and my computer (though I don't have a gyro in my PC obviously)
@tolmera I just get this when I select Start Game. I shared my location. The screen is blank.
controller.js:23 Uncaught TypeError: globalThis.libs.simplex.snoise3 is not a function at new GameController (controller.js:23:47) at game.js:4:24
Test suite seems to be working, on my phone also.
Did not do anything when I hit start. Sorry guys, Let me know if this gets patched!
Thank you @imberny
I'm glad the test suite is working, that's the only area that is I might nuke the "start game" button and just push people to the tests.
Thank you very much for the feedback @imberny
@tolmera I can guess at how much work went into this. Though I am a bit puzzled why it's included in this jam 😅
@imberry - Because it was going to be a game. I just ran out of time after getting comfortable with `three.js`
The idea was - if you've ever played a game called populous? You're guiding the development of a civilization. But in game they are little people running around on a map. So the people were going to be my tiny creatures, and I wanted people to be able to play on their cellphone in an augmented reality environment. So you would walk around your house but in AR you would be moving around the map, interacting with your tiny creatures and guiding the growth of a civilisation.
I am probably 12 hours away from having a game since all of the `test suite` stuff, is actually me building out all the functionality. All I need to do is mix it all together, and add some AI for the people, and add a "zoning" (think SimCity zoning).
But, the best laid plans of mice and men.
I might (though got to say the feedback from people being like "I'm not going to allow GPS, orientation information" is pretty disheartening.) I might keep building it out and submit it to the Extra category.
EDIT: I don't think Ludum Dare is the right place to have this conversation, so I'm removing my comment. Apologies, whatever if we disagree!
Quite curious what you manage to build once it's all pieced together.
Please ping me if you do that! <3
@laywelin @scrumblob - I understand that’s your point of view.
Scanning a public QR code and visiting a website is not a security concern any more than visiting any website ever. At all times you could access a compromised website, but even then “sandboxing” in your browser, has mitigated the risks significantly.
Unlike visiting a personalized link, which can be used for some additional data gathering like fishing emails looking to know exactly who clicked a link.
Sharing location with no other information is not risky either. Without users permission you can use tools like GeoIP to localize a person down to a single building. Yes you can use a VPN and that makes my point obsolete, but the statement is true for the vast majority of the people on the internet. It’s not a risk to know “there is someone at X point on earth” as there are 8billion+ people on earth. It’s only a risk in conjunction with other information.
And a great number of Ludum games are local installs, which carry far greater risk to the average user. Regardless of hosting platform itch/ld/git or personal hosting, the risk remains constant.
I say the above as a professional programmer, with knowledge of both the legal and security implications. Your opinions are personal opinions, and justifiable by your comfort zone. As this has fallen outside your comfort zone, I appreciate your time, but would ask you to differentiate real security concerns from opinion, so you do not misinform others about the risk, It would be a disservice to those that trust you.
@TolMera Thanks for your response. I believe my concern is valid, it's possible the QR code is safe yes, but the other person you responded to made some very fair points regarding convenience rather than security. If your game starts working online I'd be happy to play it and delete my old comment (However there's no reason to play to my "demands", from my perspective initially I saw a non-functional game that wanted location data & QR code scans. I hope you can empathize why this raised red flags for me.), I really don't want to start any trouble or anything like this. I do want to play your project!
EDIT: I'm removing my comment, strongly believing Ludum Dare is not the place to have this conversation. My point focusing on LD is - your submission is not a game, and people will generally not review a tech prototype. Most people will only check and rate games that have an embedded html version.
I still stand by my words: I would be delighted to review and play any game you would share using the tools you worked on!
cant get the game to work
Loved idea!