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Sunken Seas
Sunken Seas
By tompendergrass, JeremyLtz and RunTRG
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1526 | 3.12 | 22 | |
| Fun | 1543 | 2.88 | 23 | |
| Innovation | 1504 | 2.76 | 23 | |
| Theme | 1009 | 3.57 | 22 | |
| Graphics | 1576 | 2.90 | 22 | |
| Audio | 929 | 3.17 | 22 | |
| Mood | 695 | 3.65 | 22 | |
Comments
nikolaj
2021-04-28 01:32
wow, awesome job, you nailed the mood so well, my 9 year old ran out of the room when we got to the cavern with the tentacles! Awesome, although i admit after blowing the depth charges in the tunnel i couldn't figure out what was next
cheeks
2021-04-28 01:39
Pretty cool environment
levi
2021-04-28 01:42
Wow that atmosphere and the tentacle movement really scared me in a few places. Was caught off guard by the start of the game. Definitely some nice polish once you go underwater. Got a bit lost with the depth charge placement... I kept being able to place infinite depth charges but nothing happened? Anyway, keep it up, great atmosphere building.
morrilet
2021-04-28 01:46
This was pretty good! I found it a little difficult to see what was going on in most cases, especially when transitioning from water to air, but I managed to squeak by. The varied uses for the flares was a nice touch, though I always found them in very short supply. Nice work!
Creepy environment. Some of the sound effects were kind of loud. The mouse look was a little slow. Other than that good job.
Those depth charges scared the bejeezus out of me :laughing: The water sounds rushing in were very realistic too which actually added to some of that terror. I actually expected the game to be more of a chill, exploration game at first, even after the hint of tentacles were shown in the beginning. I most DEFINITELY didn't expected what would happen in the 3rd room and beyond.
Well done with the level design. There were some good, solid principles in play here like giving a window for the player to look through for a bit of anticipation, and the way you revealed things was paced pretty well. When you first go through a long tunnel it was disorienting and I forgot which way was up, but that was remedied once you land in the hub area. So it was good to take the player on a bit of a journey there as well.
The most memorable moment for me was toss a flare at the vertical tentacles. The way they reacted to it was just really well done, from the speed of its movement to its sound. Great job on paying attention to the experience and focusing on unfolding all the action in good, tense ways!
Nice job. The mood is very creepy and the way you reveal monsters slowly is great. Also you have just precise amount of time to leave the tunnel once you have placed the charge and feeling of rush is amazing. My only nitpick is first tunnel that you go through on submarine. Minimalistic style limits you from texturing but because of this movement through tunnel with perfectly smooth surfaces is disorienting. I would suggest adding some stones and holes in it so you can see that you are actually moving. Overall very nice experience!
Nice work! It's ambitious for a jam game for sure. In the future I'd suggest scaling it down a bit and focusing more on polish (especially the first area). Once you start going down into the cave the atmosphere really picks up though. For 72 hours it's an impressive amount of work though!
Congrats and best of luck!
xparker
2021-04-29 18:19
Managed to get Out of bounds faster than finding out where to go :sweat: I then got stuck and hat to restart.
I missed a slight background noise after entering the sub. Still enjoyable though :wink:
someone
2021-05-03 20:00
Great atmosphere, though some submarine sounds would have been nice. I'm guessing I wasn't supposed to go out the other entrance at the top of the main cavern. Still managed to get back to the ship though. Getting out of bounds was far too easy, and there were loads of gaps in the geometry, but its an impressive amount of content for 72 hour jam.
oc1d
2021-05-04 07:04
Thank you. Nice little experience. I really liked the atmosphere and the lighting! So cool you had to put on the suit first. Some things that can be improved: * Footstep sound has a reverb if you walk under water * Even though you signposted the way I got lost during my first 2 attemps, did not find/notice the submarine at first * No background music in the beginning. * I nuked the tunnel but then it was game over. Did I finish it or did I fail? * Water is very shallow in the beginning it does not appear like you could go there with the submarine!
Congratulations! :)
Pretty interesting game! Quite enjoyed this one. The controls were cool, the set pieces you guys had in there were really cool and added immensely to the production value of the game. Cool puzzles, the AI was not super predictable but easy to sidestep when distracted with the flares. Pretty cool game!