FoonLudum Dare ExplorerLD41 → Knife Throwing Gallery

Knife Throwing Gallery

By vipaka

View on ldjam.com

CategoryRankScoreCount
Overall3.0512
Fun3.1111
Innovation1.9411
Theme2.5511
Graphics3.0511
Humor2.3811
Mood3.0511

Comments

weekend-panda 2018-04-24 02:30

It was fairly fun! I really enjoyed the shooting of things, especially the dragon.

blazedragon 2018-04-24 02:58

wasn't to bad, for shame shooting dragons though :P is there a purpose behind switching weapons? maybe add reasons to switch like certain targets can only die to certain weapons or something. still a very nice little game

tompendergrass 2018-04-25 02:38

That was pretty chill! Getting music into a Compo is always an accomplishment. I'd lower the max spin rate of the vases, and prevent the projectile from rotating after it is thrown. You did a good job of adding depth to the room, but the carpet texture is missing that skew. Even though its a short playthrough, I went through multiple times out of curiosity, so nice work holding my attention!

kami-86 2018-04-27 03:04

This is really fun, remmeber me of that time, when the disc has like 1,000 + games and all this kinda like, love this. Just one thing, maybe you can put like the weapons function diferent each other. Like the sword feels heavy or the maze spinning and maybe the crossbow shoot actually arrows... But this was fantastic, I like it alot.

david-j-michalak 2018-04-27 05:17

Hi @Vipaka, this is a fun little game, congrats on getting a successful build! I agree with @Weekend Panda that the dragon was a nice touch. Since it came so infrequently, i wanted to play often to see how I could keep getting it to come back.

I agree with (@TomPendergrass) that the vases were a little too fast, but really the only frustrating thing for me was how often the lamps would float totally below the screen and then often go outside to the Left and Right before raising up enough to shoot them. If you could make sure the tether stays within a slightly shorter range, that would help. Otherwise, I do like the variety of physics (and challenge level) you put in to game with all the various items: the easy U/D/L/R bullseye targets, the more challenging swinging lamps, and the fast cruising vases. That helps make it accessible to people of various skill levels

I couldn't tell why I would win or lose in some play-throughs, so helping the player understand that could be good. Also, I never seemed to run out of ammo - so whereas I started out shooting conservatively, I soon learned to just release rapid fire. Perhaps putting a more conservative ammo limit there would force some more tactical playing.

Sounds effects are good. The music is good and meshes with the theme, but it does get a little too repetitive after a few minutes of playing. To me, I feel the limiters to playing for an even longer time were the repetitiveness of the music and not quite understanding the rules. But that said, I feel that you have made something I would go back and play often. So kicking it up a notch and making more playable levels with different music and different themes could lead to a commercially successful game.

Great job!

Best, Dave

mrbreadman 2018-04-29 22:20

This was a fun game, although there were times when it would stutter and lag but that could have been due to my browser. The graphics could be a little better, like maybe a little more detail in the mountain in the window but that gets made up for by the dragon that stops by :). Over all this was a fun game, if I was to recommend adding anything it would be a way to get more knives and maybe even making it an endless game where you go as far as you can on the ammo you have. All around it was a fun game, thanks for sharing and good job!

marcus-otterstrom 2018-04-29 23:23

Hello! I just played your game a few times and it was a very relaxing experience! My favourite part was when the dragon appeared in the window, what a cute little guy :) I enjoyed the music a lot in the beginning, but it did get slightly repetitive after a while (but props for actually having music, unlike me).

There were a lot of different target and weapons, but to me it seemed like they all did the same thing? I think I was able to hit any target with any weapon, which kind of ruins the point of switching weapons for me. Maybe I wasn't able to hit any target with any weapon and I just misunderstood, but that's how it felt when playing the game. Perhaps there could've been some clearer instruction for which weapon I need to choose for what target.

Another slight inconvenience was to never know when the round would end. It would be a really nice touch to just see a timer that goes down so I know what I need to focus on shooting and how long I can afford to take my aim :)

But really awesome graphics and overall quality of the game. Well done!

tero-pulkkinen 2018-05-12 10:55

Collision detection is working a little strange, but otherwise it looks like working game. It is actually pretty fun too. Shooting targets is ok.