Wow! What a creepy and scary horror game. Great idea to view it as the victim but play it as BagHead. Fantastic art direction on the room and also on the details of the character and bag.
The music is fantastic. Did someone on your team compose it? Great job creating such an atmosphere. The piano on the title screen is especially haunting, and I like the metal-sword scraping sounds throughout the game track. very memorable score.
Game play is pretty good, but somehow I got stuck behind the oil drums at one point and I couldn’t get out without a restart.
Considering some of the violence in this game, the sound effects for the baseball bat and hammer could be a bit more severe. I also like comments by @Paul Avallone and others about adding some screams or other sound effects.
I like @listonos idea to add a backstory. But as opposed to other comments on not showing things as needed for horror - I think that works in movies, but not necessarily games (for control reasons). To me seeing the chainsaw cut of the arm is traumatizing and more powerful than not. Also, it would only be frustrating if you couldn't see where you were going. So for these reasons I think removing visibility (which normally works for great horror movies) may not port so well here.
Anyway, fantastic delivery on this game! You have really achieved something impressive here!
Best, Dave
(p.s., I did the voice for our game submission https://ldjam.com/events/ludum-dare/41/rex-mcfury-public-defender and also the singer in my band is a very talented voice actor – drop a line if you would like to chat about any of your needs. – I will share your game with my singer – he very much loves horror things like the game you achieved here).