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Platjectile
Platjectile
By aptriangle
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 946 | 3.05 | 36 | |
| Fun | 857 | 2.98 | 35 | |
| Innovation | 1015 | 2.80 | 35 | |
| Theme | 1055 | 2.81 | 34 | |
| Graphics | 780 | 3.13 | 35 | |
| Humor | 956 | 2.07 | 28 | |
| Mood | 1025 | 2.64 | 34 | |
Comments
Congratulations for finishing up ! I would have liked to see more levels to really realize the potential of such a combination. The physics are a bit strange though, especially the friction on the surfaces. Maybe by increasing the contrast between the two moving feels (sharp controls on moves/jumps and physic-based feel with gravity and bounces in projectile phases) ?
It's a nice game, but the physics does not feel very natural for some reason, and that made controlling the sphere a little hard.
There was some lag when you where rendering that many objects but good job
Nice game overall! I understand that there are few levels due to the limited time, but still neat. It seems a bit hard to go through the straight wall at the beginning, also I found that I was stuck in the upper right hand corner of the Tutorial level somehow, and couldn't move. Could be fun to continue for sure!
vilix64
2018-04-24 12:09
Despite the wonky controls, a solid entry. Keep it up! :slight_smile:
besmundu
2018-04-24 12:15
Nice game, but a bit short. I agree that the physics are a bit wonky, but I still liked them. A few more levels and mechanics and it could be quite fun
tmvant
2018-04-24 12:15
Great start of a physics-puzzle game :). Would love to see a few more levels to find out how the complexity increases.
Best aspects: - The puzzles - The physics-based approach
Tips/Suggestions: - The movement is still a bit shaky and hard, you might want to tweak that to make it a bit smoother - More levels ;) - (Bug) The ball glitches through the first two pieces of wood in the 'precarious' level
Interesting games. Disappointed that there aren't more levels and/or more elements (bonus, malus ect). Control are a little tricky but it adds difficulty and is not uncomfortable. :thumbsup:
Neat idea of a game but sadly it was very short and super easy.
The platforming controls weren't that great. Jumping was very floaty and movements didn't feel like they had any weight. Probably the hardest part in the whole game was the knocking down the very first tower of the tutorial because of the lack of momentum. It was also super easy to get stuck like this. platjectile1.png
Seems like the collision detection had some issues with fast speeds. platjectile2.png
Good job! All that really was missing was more content, some tweaking of the controls and maybe addition of visual/audio feedback.
elmeri
2018-04-25 15:41
Very pleasant gameplay... I wish there were more levels to play :)
A real solid concept. I think the slingshot fires you out way too fast and the controls feel a little wonky, kind of feels more like I'm playing as a bin bag full of feathers rather than what looks like a solid metal ball. A lot of this could probably be fixed just by slowing down all the movements
I made the game using the matter.js physics engine. I don't know if I'm not using it correctly, or if there's a problem with that library, but I do wish I had used a simpler library now. Unfortunately, I don't think changing physics engines would be counted as 'fixing a bug' under the rules of the competition. :-(
Nice game, Platjectile team! I think this has some potential to go viral if you make many more levels and could port it to a smart phone, it reminds me of an inventive new idea on UnblockMe games that were quite popular.
It takes a bit of time to get the feel for controling the ball. While it is really great to be able to control the ball while in the air, the motion is a little too extreme. Could you dial down the amplification on that? I think that would really help.
Otherwise, the pictures look cool, the levels are fun and inventive. I like that you can get yourself stuck in a collapse. It's nice that you added a reload button for those stuck situations.
The music is quite nice! Good job with that. The tracks are quite long, so it's really nice that you loop the music over top of all the various levels so you can hear the whole track. (I also scored longer tracks than were needed for the game play time and were unique for each level.
In terms of sounds, the spring is a good sound. It might be nice to have some block falling sounds.
Anyway, this is great build for the time. I think it could really go somewhere if you keep building on it more and more interesting levels.
Good job guys! Dave
This was a fun game based on a good idea. I liked the look too. In the beginning I didn't understand how to win in the second level but after that I got a hang of it. It would have been really nice with more levels ^^