william-corrin 2024-10-07 00:12
This was a really cool idea and the graphics and feel of the game were incredibly unique!
Foon → Ludum Dare Explorer → LD56 → Oddball Assembly
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 42 | 4.05 | 22 | |
| Fun | 54 | 3.90 | 22 | |
| Innovation | 11 | 4.34 | 22 | |
| Theme | 219 | 3.35 | 22 | |
| Graphics | 84 | 3.92 | 22 | |
| Audio | 82 | 3.62 | 22 | |
| Humor | 157 | 3.02 | 22 | |
| Mood | 36 | 4.05 | 22 |
This was a really cool idea and the graphics and feel of the game were incredibly unique!
Thanks @william-corrin! Really sleep deprived right now, but I'll check your game out tomorrow!
The music in this game was so odd! Especially for the aesthetic, which reminded me of the nether. I thought the entire game premise was creative and clever, and the puzzle elements were a lot of fun to solve.
You achieved fever dream status! Neat effect with the pulsating walls. Everything having eyes felt... familiar. Good job :D
I had to force myself to stop playing
WOW this was insanely fun and well done!! great job!! :D
like many assembly type game, very addicting :skull:
Have no idea how you managed to do that in 48 ours alone. Very good take on factory game, like a satisfactory, but with physics! Can't image what work needs to be done to optimise this if this would be a big game Liked it, spend a lot of time in it, 11/10
Thank you everyone for the kind words, I'll be checking out all your games over the next couple days!
@gamayun-games I actually did some *very basic* optimization during the 48 hours. Just simple things like changing Unity's physics settings and accuracy but it did help a ton. But yeah, if this was turned into a full game it would be a nightmare to optimize!
This is crazy ambitious, I feel like with some more polish, I think this could be really cool! I struggled a bunch with getting things precise, but it's super promising, and building a (living) machine is very satisfying, congrats!
Thanks @vfqd! You're 100% right about the polish, I added as much as I could in the 48 hours but the last room especially could use some more QOL improvements. I had some hints (i.e. geometry part of a potential solution were green) but in future Ludum Dares I plan to add even more stuff like this to my games.
I'm very happy with how much I managed to do, but next Jam I think I'll go back to the vertical slice approach.
Anyway, the feedback is very, very much appreciated! I'll check out your game later tonight!
Really impressive, great work!
Fantastic work for a 48 compo game. Insanely impressive.
Fantastic. Reminds me a bit of Infinifactory. The last level gets really messy, balls everywhere. a nice challenge. Psychedelic graphics, don't look at the walls, makes you woozy.
Amazing, interesting concept and incredibly impressive achievement for one person in 48 hours! :sunglasses:
I only wish my PC wasn't such a potato to be able to thoroughly enjoy it on stream :)
https://youtu.be/chEGK3KUYRo
~XpMonster
A lovely game with absolutely nothing sinister, unnerving, or otherwise deeply unsettling in an aesthetic way at all!
**I̶̮̓ ̷̖̚c̸͚̔a̷̙̿ñ̸͈ ̵̰̈́f̴̮͊e̵̩̾é̶͜l̷̛͓ ̸̙́ṭ̵̈́h̴̟͘ẹ̴̋i̴͓̒r̷͉̈ ̷͇̓e̸͖͋y̵̮̔ē̶̡s̵̗͝**
Gameplay-wise, this was a fun twist on the typical automation game, because it also had 3D physics --- this led to some fun contraptions and interactions that let you solve the puzzles in unintended ways. I liked the variety of little creatures you could build and the fact that everything in the game seemed vaguely sentient. The only hitch I ran into was that the vertical shooters would sometimes clog if you tried to route too many eggs through them, but that's probably my fault for making the biggest mess of a rube-goldberg monstrosity possible.
I drew the little springy guy:
oddball.png
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)
https://youtu.be/7Yi2kg4OiTU