Shipping Schrödinger's Cat by Hjalte 2020-04-21T13:15:37Z
schrödinger is super fitting to this theme, and the design of the levels was very good, keep it up :)
Foon → Ludum Dare Explorer → Users → vulgaris
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Sunlit | jam | 59 | 4.20 | 3.79 | 4.33 | 4.14 | 4.10 | 3.84 | 4.30 |
schrödinger is super fitting to this theme, and the design of the levels was very good, keep it up :)
nice mechanics and theme, with the right amount of horror! also the audio with the choir and bells was very well put, congrats :)
sick beat! i loved feeding those silly peasants to the fortress, also nice touch on the cursor-hand!
you got me hooked haha, i truly enjoyed this! level design is great and keeps at the desired amount of challenge (at least to me). The overall aspect of the game is pretty polished, congrats!
i made it to 14 years of peaceful life full of love and richness <3 i enjoyed this game a lot, specially the 'events' that happened randomly, although music and art style contributed too to build the homey atmosphere. i was kinda hoping though that sometimes choosing the 'apparently wrong' option would trigger nice events and vice-versa to create less predictable events, but it didn't stop me from having fun!
i was not ready for it to end so soon ;_; i was loving the story and art, good job i hope you can continue this at some point!
nice and polished game with a lot of projection and it can scale very nicely. it was cool to see the patern burn.
it's nice to play games by other creators with a similar idea as we did (tree care) but with such a different approach. i finished your game, was a very enjoyable experience :)
the controls and parallax made the flying experience pretty neat, good job!
man i was so bummed about the hamster dying right at the start i couldn't even make a vegan smoothie. rip zack :c loved the game though!
i think it's a great idea for a vr game! also very in synch with the 'keep it alive' theme, and clever choice for vr since the main character doesn't need to walk, run, jump etc.. pretty cool!
my karmagotchi was a true multitasker: he was exercicing while eating a carrot and taking a poo at the same time. had me laughing for a while, nicely done
Very nice theme and aesthetic, and very challenging puzzles! The only problem are some collisions that were adding frustration but overall this was great.
Fun to play and audio is good, both in music and voiceovers. I wasn't expecting the stolen packages feature, it was a nice surprise. now this is how you deliver packages, kojima who? :p
great game, the mechanics are easy to grasp and the music and aesthetic were very fitting, good job :)
i like the concept of keeping fire alive, but perhaps would theme the levels a bit more with elements from the olympcs? overall well done!
Nice drama design, talk abour relatable lol. I was laughing while playing and reading the outcomes of my choices, this was great but also challenging (just like irl)!
i have a soft spot for silly dogs like pepe and i empathise with his love for cakes :cake: rather enjoyable, level design was good!
this aesthetic is so cool and the music added really helps to achieve this noir feeling, i love it. concept art is top, color palette also top, and i like the use of game elements to show parts of tutorial. congrats <3 edit: gave it another try and saw the ending, cool narrative too!
lovely art style and music, i liked this so much! you did a good job adding features one by one so the game itself works as a tutorial, but perhaps the pacing of the whole thing could be sped up a bit more in my opinion. it wasn't a problem though, very enjoyable!
i loved the painting restoration aspect and i found it very innovative. however in narrative games i apreciate it when the story is told showing rather than telling, to reduce a bit the use of text. but the text was not a dealbreaker for me, i still had fun!
fascinating use of the concept! the music was very fitting as well and the game writing was very witty, can't wait to see the other endings.
spent a couple days working on something else and came back to see this amount of positive feedback :hearts:
@charliegray finally, a 'lit' pun! wanted to write one myself while composing the description of the game but I thought it was too humorous for our title. glad you liked it!
@evert that is a great ux suggestion that would help everyone grasp the main mechanic of the game. thanks for your input, would love to implement that.
@pillitoka you made it! 292 is where the 'final boss' is :p
@artaupossum @mika-la-grand @kiln @kleinzach we did find this bug was happening in the HTML5 version only but it was time to submit and not a huge deal-breaker. we'll work soon on fixing it though
i ended up being very invested in panda coitus, unfortunately hangri wasn't in the mood and made things very akward for fling fling. the physics were hilarious, music was spot on and panda wine was unexpected, but very relevant <3
nice graphics and setting, also the background music is a great addition. I'd love if i could gain shields of some sort or any other consumable that would help me avoid the viruses temporally.
interesting take on the theme, but perhaps it was a bit too easy to survive. i maybe expected new mechanics to show up as the days passed, or a threat that would appear and force the player to run to the shelter while over encumbered so it was a bigger challenge. controls were easy to grasp and i loved that there wasn't a need for tutorial too!
simply great, i left out a big 'wow' when i started growing paths with the vine. super original concept, congrats.
tamagotchu taught me today a valuable lesson about shoplifting :D it's pretty cool what you can do with hand drawings, sick beats and a few clicks, congrats :D
nice intro and easy to grasp mechanic, loved the chaotic energy of burning it all!! also, sparky is cute as hell.
beautiful concept and it feels like it was created with a lot of care. the writing was good, the music was fitting, graphics were nice... overall impressive, congrats :)
you made me feel the tension! Very well executed and polished in an innovative concept <3
i struggled to keep grooble safe on my first attempts but i kept trying because i wanted to see all evolutions :D loved the atmosphere and new take on tamagotchi mechanics, pretty cool!
amongst my favorites so far, specially like the theme and art choices and i was getting subtle miyazaki vibes <3 the only thing I would add is an indicator of how many distance has the robot walked or how many minutes was it alive, so players can keep track of their best score. congrats, this was great!
very creative take on the theme 'keep it alive', and also fun game! I like the concept of 'aliveness', i should have a bar like this at my own parties haha. well done!
very original shooting/jumping mechanic in a physics game and the theme choice and execution is fitting and flawless. congrats, this was very fun to play!
yes, i didn't know i needed a rick and morti-esque game until i played it! the concept was original, although i noticed some colisions that were blocking me (hallway in the right the first time the player heads south). fun game!
good timing for your theme! i loved the intro, would've been nice to use that dancing animation after every set of kills! also, it's somewhat easy since he never runs out of ammo or has reload times. i think that could add some challenge!
more challenging than it would seem at first, but still pretty cool concept and well aligned with the theme <3
the quality is very impressive given the short development time! i had some troubles grasping the battle controls, so I think the room for improvement is there if you ever wanted to polish it further. great job!
i loved the contrast between the cute wholesome apple and the ominous music that sounded when apporaching the border <3 had a great time feedign the monster, too bad we never get to see it!
Nice idea, I like how one of the chicks is so distracting that the risk of losing the rest increases (happened to me on my first run, gutted).
i love it when games use light as a mechanic, and this was no excepction. you achieved a very unsettling atmosphere with very few elements only. I could feel the unease at narrow corridors and red eyes, audio, etc but nothing compared to when i died :o congrats!
i like the theme and story, plus the game writing is fun! i'd like to be able to skip dialogues though if i'm re-attempting a level. also audio feedback from losing would be a nice addition :)
i liked the idea behind the game and apreciated the humor behind the game writing a lot. that being said, i couldn't figure out what the black fellas were after. i noticed they followed me so i tried luring them into the flame for sacrifice but that was not it. also as others mentioned, purple and pink were a tad difficult to differenciate, but still pretty cool concept for a game. oh, loved the background too!
i played for a while keeping them babies from hell alive, but baphomet didn't show up :c was the incantation supposed to show some progress? i loved the theme at atmosphere, pretty cool!
fun game, the soundtrack is pretty cool but i'd consider lowering the volume for it a little! also sometimes picking up items required more than one attempt but other than that it was a cool experience :)
i liked the premise, the caravan curse reminded me so much of the dragon quest games <3 i found it a bit challenging to change rooms only to find an enemy had spawned right in front of me but it wasn't a huge problem. overall great!
i liked the art and the atmosphere, and apreciate all games that use light as the main mechanic. i wish the sticks would re-spawn though, because i died a lot at first!
as other have mentioned above, it's good but it really could use some explanation at first or an instructions button. it took me a while to figure it out!
i love this aesthetic, it's so fun! I also like how you were able to apply the theme everywhere, including the UI elements like the score bar and menu. well done!
very sensitive use of the theme, i love it when game makers tell a story through gameplay instead of words. congrats on your first finished game!
airports and time management are already very problematic for me, so this game made me SUFFER. this was a great idea and it's full of nice details that i loved: integrated theme in the UI through notifications, random messages that annoy you when you're stressed out (very relatable)... btw, the display of the game is cropped if not played in fullscreen!
i love the concept, and cthulhu looks super cute in this game <3 sadly, no more stupid humans spawn in level 2 and seems not possible to progress further? still had fun!
that was fun and polished, i loved it! good level design and a very original take on 'keep it alive'. the added layer of challenge of trying to avoid cops colateral damage was a nice adition too, and i laughed at the outcomes of every level because the game writing was funny, good job :)
nice level design and pacing, also the concept art for protagonist and enemies was pretty cool, good job!
very addictive and fun! also the music is very catchy and the game has potential to grow if it had some more features that make it less repetitive.
loved the aesthetics and the concept, very fitting with the theme and the touch of macabre was perfect!
this was super cool, i loved the game writing, the atmosphere you achieved with the light and music. also the creature design and charisma, i would sacrifice my family too for sh'bolga!
what a sweet concept, i wish my cat went grocery shopping for me! the recoil detail got me, also the naming of the game is cool :)