Foon → Ludum Dare Explorer → Users → Emkani
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | LD54 - Limipea | jam | 980 | 3.06 | 3.18 | 2.52 | 3.35 | 3.31 | 3.18 | 3.06 | ||
| 2021 | 49 | Unstable | 👥 | Grenade; Unstable | jam | 943 | 3.38 | 3.42 | 3.26 | 3.14 | 3.46 | 3.29 | |||
| 2021 | 48 | Deeper and deeper | 👥 | DieAblo | jam | 612 | 3.69 | 3.50 | 4.28 | 3.97 | 3.90 | 2.68 | 3.50 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Stuck on Mars | jam | 1216 | 3.20 | 3.17 | 3.25 | 3.45 | 3.77 | 2.37 | 3.57 | ||
| 2020 | 46 | Keep it alive | 👥 | Faith Keeper | jam | 1678 | 3.29 | 2.91 | 3.46 | 3.67 | 3.48 | 3.51 | |||
| 2019 | 45 | Start with nothing | 👥 | Drop Defense | jam | 866 | 3.11 | 3.13 | 2.95 | 2.88 | 3.43 | 3.18 | 1.42 | 2.83 | |
| 2014 | 31 | Entire Game on One Screen | Santas Simulator Facility | jam | 837 | 2.79 | 2.56 | 3.00 | 3.46 | 3.04 | 3.17 | 2.46 | 2.43 | 42 |
Neat little concept, it was hard to tell if it was there, but changing move speed and push power depending on collected coins would have been great. Not so much to do in the game if you are alone, obviously.
A great little title, but quickly becomes "samey" when you know the answers? I at least got the same results a couple of times. Would have been great with a "random sentence" generator.
THIS GAME IS LOUD. The current game is a little too simple, would be nice with some different types of guns or enemies, aiming seems to be a little "off".
A little on the short side. I got one of the enemies to push the crystal for me allowing me to concentrate on battling. Neat little game.
Good concept, but no hard to figure out the gameplay, I was just clicking around.
Very hard to figure out exactly what to do, a short intro tutorial on each main gameplay action would be immensely useful, I think there is a real fun concept underneath.
Nice idea but found it hard to control and get what was going on, the concept is great.
A little hard to figure out how to better survive but fun idea, I like the use of the mission log.
Nice idea, only real issues is that it is hard to see which numbers are your own and which are the enemies.
A dude with a gun and hat totally wrecked me. Nice clean concept.
Hard to tell what is going on without any audio or visual feedback, a simple 8-bit sound would help a lot.
Great Idea, it was a bit unclear at first how the different types of "replies" relate to the topic at hand, even by reading I didn't realize at first that I *was not* the troll.
interesting game and fun, the only thing I think is a bit weak is the theme (I known "plants" but you technically aren't doing anything to keep them alive).
Had the same bug two times, the asteroid got "stuck" at the spawn location of the ship causing me to die each new day. Otherwise fine idea.
Really satisfying walk animation, fine idea, wanted it to escalate quicker.
Neat and unique idea, unfortunately had the same bug multiple plays, the mini-games would overlap each other making it completely impossible to solve. Cute and functional graphics. Only issue is the controls, very tough to aim with the mouse for small areas (the slider knob) and also the instructions were unclear sometimes.
Nice gameplay idea unfortunately not very functional in this implementation, had a hard time understanding the green circles at first. The gravity component I felt was a bit frustrating. I also found it distracting that the background was a different scale/perspective than the "gameplay sprites" themselves.
Great first attempt, difficulty is a bit high in the original version.
Idea is fine and the implementation works, would be great with a bit more feedback in terms of impacts especially.
Great idea, I love the idea and I'm a fan of board games so some inspiration is clear to see. I wish there was a bit more usability but the game works.
Great idea, very nice mood, audio fits very well. I feel like the shooting is fine but it is really tough to avoid the guards, should be able to see further before they shoot or something.
Style is really evocative of the (ingame theme), solid but simple gameplay.
Good idea, seems a bit unbalanced (playing the org. version), the machine gunner is very hard to dodge but you have plenty of health. More chaos and enemies I think would be more fun as the waiting gets a bit boring. Solid entry.
Nice little "arcade-puzzle" game, I escaped by going outside of the games bounds :) Great idea and nicely executed.
Fine idea, but there is almost too much to manage to get a feel for the gameplay. The game seems very tough (which might be the lesson).
I like the idea, wished there were a few levels or something, it seems very easy as it is right now.
Fine entry, wish it would have a bit more gameplay. Audio really helps. Good job.
interesting idea, took me a while to get it, had huge performance drops when picking up a ball (gui showing?).
nice little game, with a few tweaks it could have been a great small experience. For future reference I think the amount of content is fine, if you had more people I would have focused on polished what is.
Great base idea, a few more mechanics and it would have been a fine minigame, as is it gets a bit boring. I like the core combat with a lot of push back, it feels like kiting enemies.
Very fun and exciting little game. Even though it's a very short game, the game is straightforward. improvements: A better soundtrack. More upgrades and enemies. Different hues at different depths.
Very fine game, except i also encountered the error where as i have the code but can't interact with neither the panel nor the door. The walking animation is nicely executed. Improvements: The walking could be made faster The height of the character seems oddly short. A letter or note in the beginning, where it is explained the objective or maybe the first hint
crashes on my PC
@lintfordpickle I used the parameters and it works fine now, not sure why since it should just debug :shrug: Anyhow, I finally got to playing and honestly this was one of the best games I have played so far (a lot of entries try a lot of stuff and never really get there). Here the core works, the graphics are nice, functional and pleasant. Sound is a bit repetitive (random pitch, if LWJGL supports it, would have gone a long way). My only issue (and it might be a bug based on your description) is that the only way coolant goes down is if you fall behind. It seems easy to implement that it would go down with shooting or just at a fixed rate and the player would have to surface to "vent" (it seems the idea was going this direction :thinking:). Also a score or distance marker would have been helpful to feel a sense of progression.
Very interesting and fun take on "unstable". I enjoyed it and only felt minor tweaks would benefit, the run speed was a bit too slow even if you needed to set a pace.
great entry, got a bit confused because left click and right click work as well. Really good graphics.
Great core game but I fail to see how the theme fits in. Could have used some mouse sensitivity adjustment on my end but otherwise it works. Menus worked but bugged visually for me. Graphics are really good but I personally don't like the "fake" pixelated look, makes some enemy hard to see in the distance etc.
Great entry.
I like this one, I don't know my coffees so it took some time to figure out what was what. I also feel the theme is a bit thin but not bad.
I like the idea and the take on the theme, I wish it was more "visible" earlier in the game when there are less enemies. A quick change I feel that would make the game better is to re-think the attack/move phase, it currently feels a little clunky to me? Maybe make is so that you get 1 attack and 4 moves in any order you choose :shrug: but that might make it less unique hmm
I really like the art style, very unique. The gameplay was a bit simple and a lot harder because of the low frame count. I really think it would have helped to have at least twice as many frames for animation. Solid entry, I feel the "unstable" was more in the setting than gameplay.
Great game. Simple but works well and very connected to the theme. The holes are _very_ annoying tho but for good reason :)
Good attempt. The graphics work even if they don't seem to fit together (were some of them free assets :thinking:?). Music is fine but some effects would have been nice. The games themselves are fine and work for their purpose. Maybe test common resolutions because bottom of numberpad was cut off for me and I'm just using 1920x1080 which is one of the most common resolutions (I think this wasn't caught because the aspect in the editor was set to "Free Aspect"). An overall progress or goal would have gone a long way for it to feel more complete, maybe give a random order of mini-games with a shorter and shorter duration until you die, and the amount of games is your score or something?
I liked the game overall, a little more control would have made it much more enjoyable. I like the random levels but would also have liked if you could play the same "seed" as much as you want.
I really enjoyed this. The concept is simple and a fairly unique take on the theme. The visuals are pleasant and audio is ok. My biggest gripe is the controls, they seem a bit finnicky, turn to fast but I think it might have been because of the perspective as well. Maybe "relative to screen" might have worked better?
Solid attempt. I felt is was a bit hard to aim especially when enemies were towards the edges. I like the take on the theme but I think it could have been pushed a bit further. Good job.
the absurdity is fun and I like the rush around to do stuff. Opening the doors felt unnecessarily clunky and slow, I think it would be better to just open them instantly (unless a mechanic "broke" them or something). Good entry.
enjoyed the game but felt like a bunch of smaller tweaks would make it a lot more enjoyable. Feels like physics should be 2-3x the current speed for more action. Ball also felt too floaty.
I will echo a lot of what @3mpty said. It is clear the entry is ambitious but the game feels very disjointed and clearly made up of independent parts.
It is obvious that all 3 of you have skills of your own (based on websites) and I would much rather see what you could do from scratch on your own (even if less impressive on the surface).
Idea is great, a little bit more polish and it would have been great. I understood the _idea_ of the game but took a few times to really figure out what was going on, especially with the capacitor/warp, I never really got what was going on there (the relationship).
Hmm bit of a longer comment here and some maybe harsh criticism.
The game itself is fine, I can see the idea and the "unstable" of it. The graphics are great and clear. The announcer was also an excellent and very polished addition. But when I saw the number of people credited I honestly became a bit disappointed, the game has a lot of smaller "issues" which I believe would have been easily fixed, due to number of people available to work on it and playtest.
A lot of smaller polish I feel is missing (again, taking into account the amount of people), the wheels don't turn or rotate, the driving is very rough and floaty. Some of the 2D visuals look "fine" but also could use a bit of polish as they feel very different in terms of fidelity from the 3D visuals.
The biggest flaw I feel is in the overall "game flow", there is no real direction or anything, even with two people credited as the "Game Designer", what is my goal and how can I "see" it? No opponents or highscores etc.
I think maybe you got caught by the whole "team work" thing, too many people and you lose a lot of time on communication and people don't _really_ work together, just deliver each part individually, as some parts really are good.
Good entry, I don't hate the game itself or anything, I just expected more :)
great fun little concept, nice entry, felt like it would be a little bit more fun with more control over placement though
pretty rough game, a few simple changes would've gone a long way. The concept is fine in itself. I feel like the first 1 or 2 levels should have been way simpler, to introduce each "obstacle". Controls I think are OK but the camera makes it very hard to follow and the minimap was basically useless IMO. Good effort though. GUI could also have used just 10 mins of polish, in terms of layout and scales would make it look a lot prettier.
Like the graphics, very much enjoy the visual style. Gameplay is very short and maybe a bit too obvious, but the game was also ambitious in terms of trying a new engine. Solid entry.
like the idea with a simple arcade gameplay. Had a hard time figuring out how to get past the ramp though.
Like the concept, unfortunately sometimes it would stop working for me when draging units, "resetting" the drag as mentioned did not work. Missing some feedback from attack as well, graphics are fine, I like the "minimalist" style of not being units but their "icons".
Nice game, feels like a complete game with the upgrades and such. Like the graphics, controls felt a bit weird at first, perhaps I would like them to be a bit "smoother". Sometimes it was hard to determine where to land. Boss fight is a bit too intense at first I feel, maybe give a little "ramp up" before he goes all out.
Very solid entry overall, feels polished and the graphics look great. Most of my issues are with minor things, such as the camera (should show "more" in the current direction) and it feels somewhat punishing with the traps.
F Jeremy +1
great visuals, somewhat unintuitive controls but not that bad. Very beautiful, also nice to hear som audio you haven't heard before.
Nice little game, simple concept but works well. A few small changes I feel would greatly improve on it. Showing the level, times survived or similar would be nice, maybe have short end screen with your best score. Also I think it would have been nice if there were more "holes" in the beginning but faster speed.