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Beneath Crystal Mountain
Beneath Crystal Mountain
By ianatherton
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 59 | | |
| Overall | 149 | 3.69 | | |
| Graphics | 164 | 4.00 | | |
| Fun | 248 | 3.39 | | |
| Mood | 267 | 3.38 | | |
| Humor | 308 | 2.97 | | |
| Audio | 341 | 3.13 | | |
| Innovation | 524 | 3.00 | | |
| Theme | 945 | 2.68 | | |
Comments
Very nicely crafted game for a jam game. Controls very well, maybe would've wished a bit more feedback on the hits. Also the damage indication text isn't always clear, I can't really tell who is taking the damage at all times. But all in all a solid package that I enjoyed.
emkani
2014-12-09 12:00
Nice idea, only real issues is that it is hard to see which numbers are your own and which are the enemies.
borgi
2014-12-09 17:47
Impressive graphics! It was a bit hard to dodge the attaks of the enemies but still good job! I GOT KILLED BY GORO
babajaga
2014-12-09 18:08
Beatifully done! I would love to see postmortem how the levels and monsters were created!
rogberth
2014-12-09 18:15
Thats a lot of work done! Nice game, good job!
thecams
2014-12-09 21:33
Good idea, the game is not too hard even if sometimes you get overwhelmed by mobs. Having magic power or special attack would be awesome. Maybe consider displaying the enemies life and reduce the size of the damage text.
Good job !
Nice job guys. I really like the visual style, movement feels good, seeing through walls when you get close is a nice touch. I didnt feel like I could land all my swings. Some things felt out of place like the chat bubbles over the characters. I REALLY didnt care for the map taking up half of my view.
leaghorn
2014-12-10 02:46
Very nice graphics. Controls would be better if the player follow arrows controls but looked at the mouse cursor. Then he would strefe around enemies and hit them even while runing away.
These are really nice graphics and nice big area to play in. My biggest issues was that it was pretty easy to get overwhelmed by enemies, and I couldn't find a good strategy to attack them in a way that didn't hurt me too, so it was a lot of grinding and drinking potions to get through the slog.
nice game :D
darkcart
2014-12-13 11:09
Nice 3D graphics.
blzkz
2014-12-13 11:12
Nice graphics, I like the gameplay, an action rpg is nice, but I think you don't stick well to the theme. But still a nice game.
harsayhd
2014-12-13 11:19
For me it's a very lazy interpretation of theme. Graphics are nice (except paint-like dialogue clouds). Gameplay lacks of more advanced mechanic than just hitting with a sword.
rothens
2014-12-13 11:20
Nice entry.. :) Maybe it's a bit hard, but still enjoyable.
si1ver
2014-12-13 11:30
Nice 3d game to implement in 3 days.
Nice graphics and cool gameplay.
When you get hit or you do hit is the same text color.
Well made!
I really like the textures, but the overall art is to inconsistent. Vector graphics vs. lowpoly vs. paint-like UI.
I didn't see there was anything beyond fighting to this (hence I did not see a point to carry the minion to). The fighting itself was very repetitive and did require no skill or tactics at all. It also lacked better visual impact when hitting an enemy.
Clear objective, consistent artstyle and a diversified battle is what the game is missing in my opinion. I really like the vector graphics and moody light.
memilian
2014-12-14 17:21
Technically impressive ! The game-play lack a bit of variety thought.
Really amazing game to be made in only 72 hours. Great work.
nosfer
2014-12-19 20:23
quite solid, but little hard to control. I found out that pressing Q stops character rotation. Maybe it would be a good idea to separate walking from attack so the player can walk in one direction and attack in another. Or some kind of locking on nearest enemy?
Q is still mapped to a function that makes the player move independent from rotation, that means he would be looking at the mouse pointer in the game world, but having less time than required to make the same functionality on the controller as the keyboard + mouse combo, we scrapped it, but still the button was left mapped.
Jeremias
2014-12-24 13:20
Impressive amount of work for a jam game. While the controls feel smooth, a little bit of polish in terms of feedback is missing, especially respective the fighting. Anyway, good job and nice graphics!