FoonLudum Dare ExplorerLD31 → King's Defense

King's Defense

By giezu

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CategoryRankScoreCount
Humor8111.67
Theme9332.78
Mood9352.20
Graphics9501.84
Innovation9801.89
Fun10161.78
Overall10272.05
Coolness207526

Comments

HelkeGames 2014-12-08 21:53

I definitely like the concept! Really well done!

emkani 2014-12-09 11:13

Hard to tell what is going on without any audio or visual feedback, a simple 8-bit sound would help a lot.

crushenator 2014-12-09 11:19

The title screen is nice. Pretty cool for 15 hours but I was not a fan of the game play.

headchant 2014-12-09 11:21

Controls and feedback when hitting space bar would be nice. I could not figure out if there is a goal to this?

giezu 2014-12-09 13:04

you have to kill as much as u can :D score isn't scaling, so maybe u didn't noticed that u get points/kill

tuism 2014-12-09 21:07

I liked the way the ghosts were animated - that was a nice touch of using a 3d plane.

But sorry, gotta be harsh here - there's not much game here - I can't turn my character, so my attacks were always going the same direction. Nor could I see my attacking - so I had to basically guess how I attacked.

Then because everything followed a predictable pattern, and there was an unlimited and unrestricted attack, I just had to stand just below the second torch on the right, and hit space forever. I didn't even have to look at the game. Eventually I got bored at 1030 and quit.

Excellent start as a learning game, I'm sure - now take what you've learned and think about a game's design! Good luck! :)

giezu 2014-12-09 21:25

@Tuism: ty for tips, wanted to make character at least anim on attack but didn't knew how :v your comment means a lof for me, i'll do my best on the next jam, ty again :)

trisquare 2014-12-10 13:52

Could not figure out the goal of this game :(

brainstorm 2014-12-10 14:11

Innovation 1/5: I don't found it innovative at all.

Fun 2/5: Gets boring too fast.

Theme 3/5: Simply the game's runs on a single screen.

hempuli 2014-12-11 12:48

Plays smoothly! It was a bit hard to tell when the King was attacking without any visual indicator, but after a while I got the hang of it.

shivur 2014-12-14 18:17

A little too much on speed. Also an attack animation would be great.