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Space Ace in: Meltdown Madness
Space Ace in: Meltdown Madness
By dreamscale
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 377 | 3.25 | 22 | |
| Fun | 314 | 3.27 | 22 | |
| Innovation | 431 | 2.90 | 22 | |
| Theme | 375 | 3.27 | 22 | |
| Graphics | 191 | 3.65 | 22 | |
| Audio | 316 | 2.97 | 22 | |
| Humor | 173 | 3.08 | 20 | |
| Mood | 302 | 3.15 | 22 | |
Comments
jcmonkey
2021-10-04 23:16
interesting game, it took me some time to get used to the aiming of the bullets. sometimes when i was directly on the enemys the bullets didnt seem to register a hit. not sure if that was because of the theme or because the hit boxes are really small.
emkani
2021-10-09 21:58
Solid attempt. I felt is was a bit hard to aim especially when enemies were towards the edges. I like the take on the theme but I think it could have been pushed a bit further. Good job.
It was fun! I liked the character conversations that came up. A lot of enemies often hung around the edge of my firing space, and i would have to press myself into the edge of the screen to get the shots off correctly, biasing the enemies more into the center would have been welcome. Also, maybe adding a couple more firing sounds would provide variety to the repetetive shooting sound. Cheers!
A really solid entry. I feel like it's not as dynamic as it could've been, but it's just a matter of tweaking the speed of some things, as the idea and the foundation seems solid enough
arkinrev
2021-10-09 23:11
I like the idea of the out of control ship and the different enemies were interesting. Having the talking heads explain the story was a nice touch too. Good work on this entry!
good atmosphere and graphics. I think the control could be improved a bit, although the automatic trigger is a good idea. it is fun and easy to play. good job.
dob
2021-10-15 02:38
Very impressive to do a good-looking, functional 3D game in such a short time. I agree with others that the aiming is a little weird - some shots are only possible if you steer while already at the edges of the screen, which seems not really intuitive. I think it would feel more fair if the aiming either always straight ahead or more generally steerable from a stopped position (e.g. with mouse). Very neat that you have the comms messages, a story behind it, and other neat features. I would have liked to explore further, but I kept dying, and restarting got old - maybe a continue feature, or a little more forgiving on the damage? Nice work.
Nice work putting this together in such a short span of time! All in all, it's driven by a fun idea and the point comes across. As others have said, the gameplay has a serious flaw in that enemies can gather out of range for normal fire, and it dampens all of the fun of combat. The presentation is very solid for a LD game with portraits, back-and-forth banter, and all the like-- not to mention the homemade SFX.
As a jam entry, it's good stuff. I do think this game may benefit from a postjam version with some extra additions and tweaks, though:
- The camera is a bit of a problem. I would try angling it just slightly downwards, so that the ship doesn't block the screen as badly when in the center and about 70% towards the top of the screen.
- Enemies should be limited to the range of your fire, keeping their x distance and y distance within a certain range of the player's.
- A game like this really benefits from some good combat music. A BGM track would be nice to have in future updates.
- I feel that the Warp Drive warning should be a little more obvious, like having a flashing icon with a sound effect at 90% towards the next warp. I found myself constantly getting wrapped up in the combat then crashing into a tree because once the warp starts, movement is hopeless-- a fun idea, but a bit frustrating if you don't feel like you had enough warning.
- I would definitely recommend adding Unity's post processing stack and setting up a global volume for the camera as it can really bring some life and flair to the default renderer.
Hopefully I'm not going overboard with criticism here, because I feel like you have a solid entry here. All in all, good work! I'd definitely give it another look if you ever have time to put together a postjam version.
EDIT: I should have looked more closely. I had no idea this was a compo game! This is a tremendous effort for a 48h from scratch entry.
doc-kaos
2021-10-19 15:40
Great entry. Space Harrier beware! I like the dialog, it really adds to the game, makes me realize how much better it is with just a little talking. Thanks for letting me play!
Pretty fun. I liked the sound effects, and the fact that you managed to create all of this in such a short time is impressive. It was kinda annoying that you couldn't hit enemies close to the border of the screen, though.
it would be cool if you could slightly influence the rotation of the ship with your mouse or maybe the arrow keys. The visuals were very enjoyable