Foon → Ludum Dare Explorer → Users → CaiusTSM
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Unstable Ball Game | compo | 523 | 2.71 | 2.73 | 2.32 | 2.73 | 2.11 | 2.55 | 2.09 | 2.21 | |||
| 2014 | 29 | Beneath the Surface | MineDown | compo | 1210 | 2.29 | 2.59 | 2.48 | 3.07 | 2.11 | 1.76 | 2.10 | 57 |
CaiusTSM leaves an average of 22.0 feedback comments each event.
Very nice! I will take a look at libGDX, is seems like it is pretty good.
Nice sound, and graphics. I also like the different plants.
The connecting to objects is a really cool idea that should be explored more. Graphics+ Audio+
Great graphics and gameplay!
The graphics and audio are great, but sometimes I felt like I was doing some leap of faiths because the camera was zoomed in too much so I could not see where I needed to jump to.
Wow, great graphics, music, and gameplay. Nice!
This is amazing, great work! Though at first I was a bit confused, I thought I had to get the air bubbles (dissolved oxygen) but I think that is just me.
lol, you have some nice art!
Nice looking fire. It would be nice if the controls where not so close to each other but more spread apart.
Nice take on the theme.
Nice game! It was tense at times when I just made it to the edge of a safe area.
This game is funny, the flying enemies look funny. I like idea.
Graphics are great, but could use some music ;)
Wow this is hard. I like the music :)
This is really fun! The idea is great, and it is really funny with that huge drill ;)
I liked the amount of content, and the music is nice. The only thing I suggest changing is the movement speed to something a bit faster (vertically).
I like the triangular looks, but it needs a challenge.
I had a few bugs where I could not move left or right anymore, and some sound issues.
lol
Pretty funny. I like all the particles.
Nice idea. I find it difficult to tell which green is the right one, maybe I am just bad with colors.
I noticed a glitch when I flipped sides I got stuck in the floor (half way through the floor). The game is fun though.
When I understood how to play it was pretty fun, great job!
Took me a little while to get what to do, but then it was really fun.
nice atmosphere, was that water by the key or ground missing?
I had fun this with this :) The spikes are a bit hard to see and the camera shake is sometimes a bit annoying.
This is great!
Simple art, but nice to look at.
Nice. It would be nice if the bots chased the player.
If you are using slick2D you need to have the libs and natives included in the folder with the jar file or it will do bad things (made my computer freeze, had to force shutdown).
LD49 — Unstable (11)
Astral Collapse by Richard Baron 2021-10-07T04:27:02Z ♥ 0
A space shooter with a good amount of enemy variety and a nice minimap.
Good job.
Hopper Unstable by Castoor 2021-10-06T22:47:26Z ♥ 1
This game has nice models and the foundation for a fun idea. I recommend trying some variations on the game. For example, having no timer, and instead difficulty can come from the blocks falling if you stay on them for too long plus the level design requiring quick thinking. Another would be to have no timer and the blocks don't fall until you leave them, turning the game into more of a puzzle game where you need to plan your movement ahead of time.
Some sound effects (and/or visual cue) for the blocks falling would help the player know the timings of when they have to move or fall.
Nice job.
Unstable by DevParty 2021-10-06T05:36:29Z ♥ 0
Very relaxing. I kept playing to see what the background was going to contain next.
Unstable Core by Frankey333 2021-10-06T05:15:08Z ♥ 1
I really enjoyed this game. I would have liked a bit more time in the beginning for some kind of investment phase. I spent most of my time chasing down fires and holes without any time to even collect money. Maybe I was just doing it wrong.
Jenry Javelina by PBG 2021-10-05T23:06:45Z ♥ 4
I enjoyed this game. Nice sounds effects and colors.
A few notes:
- Having manual camera control or placing it behind and higher up would help with depth perception / knowing how far away the next block is (can I make the jump?). The top-down view trades off being able to see further into the level ahead for more understanding of distance between blocks. Since being able to look ahead does not seem to play as an important role as being able to judge distances, I think the camera should be angled somewhat downward (above and behind the player).
- Another solution to depth issues is to have better lighting with shadows cast from blocks and the player onto other blocks (not just directly below the player (but keep that too)).
- The depth issue is not as big as in other platformers because in this one you can land on the side of a block and climb it, making it more forgiving.
- Since the view is often filled with a block (when climbing it), any texturing on the blocks would have helped me understand how i'm moving up or down when climbing (height perception). Horizontal stripes (slightly darker shade of the color) would perhaps work, although i'm not sure it's the best (would have to test it to know). The particle effect did help though, since I could tell I was sliding down because of it.
- Sometimes the camera would bug out and wiggle back and forth rapidly for a bit at the starting platform (not a big issue / rare).
- Sometimes I would move through the cactus and it would not register the collision (also not a big issue).
Well done.
Displacement by Milestone Games 2021-10-04T06:29:19Z ♥ 1
The basis for a story driven puzzle game is there. Could use some sound effects when interacting with objects for feedback. And maybe some kind of indication that an object can be interacted with (e.g. a highlighting effect).
Breakaway by Mark Smith 2021-10-04T01:56:40Z ♥ 0
After playing for a long time i'm getting that visual thing where everything looks like it's moving up even after closing the game. Pretty good, but coins / objects being after to spawn on top of each other is a bit awkward.
Going Home by lb01 2021-10-04T01:47:57Z ♥ 2
Pretty neat idea, would have preferred camera control as I would often bump into things when my camera was locked on to an enemy, when running away from an enemy to get water.
Pills by shellofagirl 2021-10-04T01:37:49Z ♥ 0
Lacking instructions. I don't know what the controls are.
Tones of the World by khaotom 2021-10-04T01:22:57Z ♥ 1
This game has mood. I did not understand the mechanics very well.
Professor Unstable's Chemical Combustion by Kazatan 2021-10-04T01:13:42Z ♥ 1
I was not able to get the 100 deg. yellow plus cyan reaction to happen, but got 6/9. Particle simulations are always fun.