Acceptance by zatyka 2014-04-29T23:29:00
Nice take on the theme.
Foon → Ludum Dare Explorer → Users → CaiusTSM
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Unstable Ball Game | compo | 523 | 2.71 | 2.72 | 2.31 | 2.72 | 2.11 | 2.54 | 2.08 | 2.20 | ||
| 2014 | 29 | Beneath the Surface | MineDown | compo | 1210 | 2.29 | 2.59 | 2.48 | 3.07 | 2.11 | 1.76 | 2.10 | 57 |
Nice take on the theme.
This game is funny, the flying enemies look funny. I like idea.
Simple art, but nice to look at.
The graphics and audio are great, but sometimes I felt like I was doing some leap of faiths because the camera was zoomed in too much so I could not see where I needed to jump to.
I had a few bugs where I could not move left or right anymore, and some sound issues.
Nice sound, and graphics. I also like the different plants.
If you are using slick2D you need to have the libs and natives included in the folder with the jar file or it will do bad things (made my computer freeze, had to force shutdown).
Wow, great graphics, music, and gameplay. Nice!
When I understood how to play it was pretty fun, great job!
I liked the amount of content, and the music is nice. The only thing I suggest changing is the movement speed to something a bit faster (vertically).
The connecting to objects is a really cool idea that should be explored more. Graphics+ Audio+
Very nice! I will take a look at libGDX, is seems like it is pretty good.
This is amazing, great work! Though at first I was a bit confused, I thought I had to get the air bubbles (dissolved oxygen) but I think that is just me.
This is really fun! The idea is great, and it is really funny with that huge drill ;)
Took me a little while to get what to do, but then it was really fun.
Graphics are great, but could use some music ;)
I had fun this with this :) The spikes are a bit hard to see and the camera shake is sometimes a bit annoying.
Nice. It would be nice if the bots chased the player.
Wow this is hard. I like the music :)
Great graphics and gameplay!
Nice looking fire. It would be nice if the controls where not so close to each other but more spread apart.
I noticed a glitch when I flipped sides I got stuck in the floor (half way through the floor). The game is fun though.
I like the triangular looks, but it needs a challenge.
Pretty funny. I like all the particles.
lol, you have some nice art!
lol
Nice idea. I find it difficult to tell which green is the right one, maybe I am just bad with colors.
Exception in thread "main" java.lang.UnsupportedClassVersionError: MineDown/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
Make sure your version of java is the most up to date one because that problem is usually caused by that.
nice atmosphere, was that water by the key or ground missing?
Nice game! It was tense at times when I just made it to the edge of a safe area.
This is great!
This game has mood. I did not understand the mechanics very well.
After playing for a long time i'm getting that visual thing where everything looks like it's moving up even after closing the game. Pretty good, but coins / objects being after to spawn on top of each other is a bit awkward.
I enjoyed this game. Nice sounds effects and colors.
A few notes:
- Having manual camera control or placing it behind and higher up would help with depth perception / knowing how far away the next block is (can I make the jump?). The top-down view trades off being able to see further into the level ahead for more understanding of distance between blocks. Since being able to look ahead does not seem to play as an important role as being able to judge distances, I think the camera should be angled somewhat downward (above and behind the player).
- Another solution to depth issues is to have better lighting with shadows cast from blocks and the player onto other blocks (not just directly below the player (but keep that too)).
- The depth issue is not as big as in other platformers because in this one you can land on the side of a block and climb it, making it more forgiving.
- Since the view is often filled with a block (when climbing it), any texturing on the blocks would have helped me understand how i'm moving up or down when climbing (height perception). Horizontal stripes (slightly darker shade of the color) would perhaps work, although i'm not sure it's the best (would have to test it to know). The particle effect did help though, since I could tell I was sliding down because of it.
- Sometimes the camera would bug out and wiggle back and forth rapidly for a bit at the starting platform (not a big issue / rare).
- Sometimes I would move through the cactus and it would not register the collision (also not a big issue).
Well done.
A space shooter with a good amount of enemy variety and a nice minimap.
Good job.
I was not able to get the 100 deg. yellow plus cyan reaction to happen, but got 6/9. Particle simulations are always fun.
The basis for a story driven puzzle game is there. Could use some sound effects when interacting with objects for feedback. And maybe some kind of indication that an object can be interacted with (e.g. a highlighting effect).
Added itch.io downloads.
Added some screenshots.
@fre Yes the lack of editor resulted in that code mess. Plus the lack of preparation. With some preparation I would have probably written a thin layer on top of Panda3D (the Entity class was the half-baked version of that). I would have turned Blender into my editor by using its ability to add custom user data / tags to objects and then using something like bpy (python blender module) to read through the scene and create entities from objects. I would also like to note that such a thin layer already exists and is called Ursina (I recommend it, rather than raw Panda3D), but I wanted to learn Panda3D itself (in part so that I can contribute to Ursina). With Ursina you don't need to know any Panda3D at all. It's very easy to learn (it just gives you some stuff like the Entity class and takes care of boilerplate code).
@brainloaf-studio Yeah I think the fix to the randomness is just to have more points of interaction with the ball. I was thinking about adding more flippers and/or other mechanics such as a plates on the ground which the player can have shoot up under the ball to make it jump manually (giving more control on which areas to get the ball to). This also fixes the issue of having long waiting periods between the ball bouncing around and actually getting to interact with it as mentioned by @recessive. Although you can still just have it bounce around by itself if you want to just sit back and relax and watch it do its thing (which is one of the things I really like about pinball, the simulation-y look at it go part). Another thing is the secret zones and such which could be expanded on, I really like the idea of having exploration in a pinball game, but not restricted to just one course / under glass (but could not add all that due to time).
@fre While I did not try it out, Panda3D has PandaAI. For controls / character controller Panda3D integrates the Bullet3D physics engine (used for this game), which has a character controller and a vehicle controller, I recommend using them (I have used Bullet3D outside of Panda3D, the integration is very good). The camera controller would have to be made, but I don't see that being much work unless you have some complex camera requirements. There is no asset store which comes with engines like UE, Unity and Godot, but on the other hand you have access to all of python and its libraries. Plus you can use any C/C++ library (the Panda3D C++ experience is very similar to the Python experience (the docs can toggle between the two)). Panda3D is very capable and other than an editor (and the size of the community that uses it), I don't see it being better or worse than something like Unity. But, it's open source (and free), and I found it less buggy than Godot (for now (v4 soon I hope)). Also being able to just "pip install panda3d" rather than have to go through a whole install and project setup process is very nice for things like game jams or other small projects.
Pretty neat idea, would have preferred camera control as I would often bump into things when my camera was locked on to an enemy, when running away from an enemy to get water.
This game has nice models and the foundation for a fun idea. I recommend trying some variations on the game. For example, having no timer, and instead difficulty can come from the blocks falling if you stay on them for too long plus the level design requiring quick thinking. Another would be to have no timer and the blocks don't fall until you leave them, turning the game into more of a puzzle game where you need to plan your movement ahead of time.
Some sound effects (and/or visual cue) for the blocks falling would help the player know the timings of when they have to move or fall.
Nice job.
I really enjoyed this game. I would have liked a bit more time in the beginning for some kind of investment phase. I spent most of my time chasing down fires and holes without any time to even collect money. Maybe I was just doing it wrong.
Lacking instructions. I don't know what the controls are.