ccglp 2014-04-28 19:23
Pretty impresive that you boys didn't use any libraries
And the intro history was very funny xD
Foon → Ludum Dare Explorer → LD29 → Crystals
By wir
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 80 | ||
| Theme | 129 | 3.66 | ||
| Fun | 308 | 3.10 | ||
| Humor | 310 | 2.73 | ||
| Overall | 325 | 3.29 | ||
| Innovation | 375 | 3.00 | ||
| Audio | 449 | 2.88 | ||
| Mood | 510 | 2.82 | ||
| Graphics | 647 | 2.57 |
Pretty impresive that you boys didn't use any libraries
And the intro history was very funny xD
ahahah that was cool
It really is impressive you did this without libraries. :)
I got some NullPointerExceptions, though, when trying to lvlup the dwarves:
java.lang.NullPointerException at
crystals.Fenster.keyPressed(Fenster.java:312)
Cool! Pretty fun, and good idea!
ahh jeah.
i forgot to check if any dwarf is selected
so if you try to level up with no dwarf selected it will throw a null pointer.
Im sorry -.-
Impressive! The controls feel a little fiddly, but I got used to it. All my dwarves got killed pretty quickly buy an invisible dude. But besides the balancing, this is very fun!
Awesome work !
Wasn't able to get this running, got two errors on load:
Apr 29, 2014 4:48:20 PM crystals.Welt bildLaden
SEVERE: null
java.io.FileNotFoundException: assets/hintergrund.png (No such file or directory)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(FileInputStream.java:146)
at java.io.FileInputStream.<init>(FileInputStream.java:101)
at crystals.Welt.bildLaden(Welt.java:227)
at crystals.ZwergenLoch.<init>(ZwergenLoch.java:37)
at crystals.ZwergenLoch$Menue.run(ZwergenLoch.java:128)
Apr 29, 2014 4:48:21 PM crystals.Welt bildLaden
SEVERE: null
java.io.FileNotFoundException: assets/button.png (No such file or directory)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(FileInputStream.java:146)
at java.io.FileInputStream.<init>(FileInputStream.java:101)
at crystals.Welt.bildLaden(Welt.java:227)
at crystals.ZwergenLoch.<init>(ZwergenLoch.java:39)
at crystals.ZwergenLoch$Menue.run(ZwergenLoch.java:128)
After renaming the files to use lower case it didn't crash but the screen was still white. Linux 3.14.1 using Java 1.7.0_55.
Looks good from the screenshots though and I wish you the best!
Yay, another student team (so are we)! I'm very impressed that you made it without libraries. Love the setting (who doesn't love a good dwarf-featuring story?), well done!
@ kristof, y the inivisible guy is indeed a bit tricky. He gets only 1 dmg per hit on him, u need many dwarfes or 2 hammer dwarfes to kill him, we needed a good guy to balance our weapons, the axe was to superior without the invis guy. We could lower his starting Hp though
@Peni6
We are sorry, that it didn´t work on your pc. Please be petient with us it´s our first LD and we didn´t thought of the possibility that it doesnt work on other operating Systems (we 5 all have windows). We are currently trying to fix it by rename our files and hope it will work
ok we do think that we have fixed the problems for linux now.
Whoa nice!
Very impressive game for the time allotted. Keep up the good work.
I thought the pace was a little slow, but otherwise it was a great game!
Nice idea and lots of features implemented, but hard to understand. I tried several times to attack an enemy, but even with a war hammer it was not possible to even scratch it.
This is very annoying especially since the gameplay is really slow. I selected an 'easy' level, but this seems to be not easy for me.
Pretty cool game :D
I didn't realize, but in the window that default appeared, the resources were cut off, so I had no idea how many resources I had xD Also the game has some problem with not wanting to close.
It's really cool that y'all didn't use any libraries :D! The game is pretty fun to play and moves smoothly! Though, the two games I played both started with 2 enemies in the beginning zone and I thought that was a bit of a rough entrance to the game. I'm not sure how the levels are made, but that might be something to keep in mind in terms of level design?
The game is great though :D
well zerkruemler did you look at the monsters armor? The hammer gives attack speed but if the armor is higher than your damage you wont harm him. You could try to equip the Axe, gives no atk speed but heavy dmg. Also it could be that the level of the monster was just to high. Did you level your dwarfes enough? We had the gameplay faster in the beginning but it was impossible to handle especially when you and the enemys have higher level and when you have several of dwarfes. And y the difficulty is not that accurat, we will rename them.
KirbiKaka hm it shouldnt be hard to close, we hadnt had that bug till yet, what operating system you use? You can see how maps are created file folder under how to create new maps ^^
y might be a hard entrance into the game, but its hard to judge what´s difficult and whats not when u played the game several of hours and understand how the mechanic works, for us every map was possible we will discuss it later
Nice job! Hate those rats!
A bit slow-paced imho. The intro was funny, though :D Congrats on putting this together in 72hrs without libraries!
Neat game. A bit slow for my tastes. The backstory was funny though, and a surprising amount of features in the game considering the time limit, and the lack of libraries. Pretty cool!
@Wir
I'm on Windows 7. The 2nd time I opened the game it closed fine, but the first game I played I died (lost my 3 starting dwarves) and when I tried to close the game, it wouldn't have it. The screen was frozen (though it might just be because I died) but the music was still playing.
As for judging the difficulty, that's definitely a problem almost everybody faces. As a general rule, you're a lot better at your game than most everyone who's playing your game. It helps A LOT to get plenty of feedback and playtesters (send it to all your friends and stuff :]!)
A good thing to look up for level design is cascading information theory. It'd be nice to start the game without enemies so that we have plenty of time and freedom to learn how to select, move, buy, and mine. Then add in monsters and other things as we explore. :D
Wow. I had so much fun with this game. Web version isn't playable instantly btw.
Wow a lot of stuff in this game. If you decide to work on this more I suggest allowing the player to move the camera with the arrow keys too.
@KirbiKaka: We have to admit that there are some levels that are definitly too hard in the beginning, especially with strong enemies in a small cave, where you can hardly escape. There's definitly some work waiting for aus :D
We are currently working on a longer tutorial with special levels so every player can start from the very beginning without getting harmed and killed instantly.
Wow! This is an amazing game. The pace of the game is a bit too slow though. But if it weren't for that, I could play this for hours.
A few comments:
The maps feel too large. After 15 minutes I got 5 of 37 crystals on an easy map. That's kind of discouraging.
I found it hard to distinguish between idle and non-idle dwarves. A bit more animation could fix that.
I also had problems remembering which dwarf I had assigned to which block. It would be nice if one could see which blocks were currently being mined.
By the Way we are currently working at a "full version" of our game. Included are bugfixes, visual makeup like light, a campaign buildings and other stuffs. Of course we would need some testplayers so it would be great if you could help us.
@sevenkingdoms, it was never meant to be playable in web.
@ ZYXer we will rework the speed in the "full" version. For fater game we recommend that u play "Small" its a tougher 1 but with only 10 crystals. Also there will be more animation in the "full" version, the sign for blocks is already included
Like it
This game is huge!
Got to 5 out of 42 crystals on easy map and had to call it a day, it would have taken me hours and hours to get them all.
That said it was well coded.