Rainbow Rocket by Zccc 2013-04-29T23:45:00
Somehow, you managed to take completely contrasting colors look really good together. The goal is simple, but the mechanics are fresh and fun. Nice work!
Foon → Ludum Dare Explorer → Users → SlamBlasta
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Beneath The Surface Integral | compo | 603 | 3.14 | 3.33 | 2.72 | 2.55 | 3.02 | 3.12 | 2.30 | 2.90 | 81 | |
| 2013 | 26 | Minimalism | Subtract | compo | 1143 | 2.55 | 1.95 | 3.00 | 3.45 | 2.45 | 2.59 | 2.40 | 33 |
Somehow, you managed to take completely contrasting colors look really good together. The goal is simple, but the mechanics are fresh and fun. Nice work!
Interesting concept and interpretation of the theme, but I found the controls really frustrating with the bouncing and deceleration.
I LOVE color theory games! A really cool take on Mondrian's work too. I found it really difficult though.
Thanks for the feedback! The pause after each level is a great idea. I know ludum dare is forgiving for small bugs, but it seems like more of a feature. I did fix the screen resolution, and game-over bugs though. Here is the version with a pause, if anybody is interested: https://dl.dropboxusercontent.com/u/20401860/Subtract_fixed.jar
Really polished and overall just a well done game.
Funny dialogue. Don't forget source code (in your case I guess it's just the .mfa file).
I didn't think I'd see an RTS! Really great for just 2 days! It was a little bit on the easy side, but that's just fine by me (that way, I can actually enjoy the game).
Cool mechanic, very innovative!
Cool idea. I couldn't find the target though, and had no idea how fast I was going because the background is a solid color. Great atmosphere, very relaxing.
The collision was really unforgiving, so I didn't get far before getting frustrated.
Awesome game! It was hard for me, but I'm not used to isometric games. Great graphics. It's somehow relaxing just navigating the environment.
Good graphical effects, but I didn't feel like I had to do anything to win. I just kept falling until my score was 0.
Cool idea, and good execution. I would change the cave-in meter to be more prominent and eye catching.
I liked the game. I don't know what the red arrows do though...
I really disliked having to install the game on my computer, and the dialogue pop-ups were annoying, but other than that, it was a cool game. Great graphics and sound effects!
Cool game. My only complaint was that I ended the game with -110 health.
Good visuals and audio. It was hard though!
The game opens and then immediately closes. I think it is not finding the resources correctly. I had the same problem. You should be loading resources through inputStreams (or at least, that was my solution).
Actually, it runs from the command line just fine for whatever reason. (java -jar FILE_PATH_HERE)
Really cool take on the bejeweled type game. I like the restriction on where you can click, it really made me think!
Very creative. Unfortunately,three of the rocks got stuck and trapped me against a wall, so I had to restart. Fun though!
I think the game was pretty good, but I was confused as to how the turns worked. Also, the grainy texture was cool at first, but after a while it got a bit distracting. Other than that, you did a great job with in-game instructions and overall game mechanics!
Wouldn't open due to the sound thing. The error is in line 16 of the Sound class (I used the command line to run the jar which shows errors). Most likely, you were not using input streams to get your resources. I had this problem too.
Cool idea. I could never seem to win though.
Cool game with an interesting message. The movement felt choppy. Maybe give the player inertia (so it doesn't immediately stop).
Cool game, great artwork for just 48 hours! I couldn't die though...
A really interesting concept. It had a few bugs though.
Great graphics, but I couldn't jump, and fell out of the world on the bottom. Besides the few bugs, it was a great atmosphere. I love the FEZ style world!
I love endless runners. Well done, too. It seemed pretty polished, but sometimes I couldn't tell if there was ground that I could stand on because the foreground image blocked it. Really fun regardless (and great soundtrack!)
This game has a lot of potential. I can see where you were going with it, but the instructions were somewhat unclear in telling you how to identify who has a note. It was a cool take on a stealth game!
Really awesome for a 48 hour game! I would have liked to see more interesting gameplay. The cave felt repetitive. I couldn't find my way back to the ship too.
I couldn't figure out how to get past the black screen with the bird...
I couldn't get past the first tutorial level.
My only complaint is that I couldn't really read the messages. They were moving too fast and there were too many to focus long enough to read it. Really cool concept though.
An interesting game. It played more like a Shoot-Em-Up because I could basically fall through the levels without touching the ground. It was fun, but also very basic.