FoonLudum Dare ExplorerLD29 → Scuba Sam

Scuba Sam

By boodog

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CategoryRankScoreCount
Coolness1100
Audio3393.11
Humor4152.64
Graphics6862.96
Fun7802.76
Theme8032.96
Overall9122.81
Mood9152.59
Innovation10322.40

Comments

loggs2 2014-04-28 03:32

I was panicking at first because I thought the crabs would eat me. To my good fortune I was wrong. Crabs as obstacles may have helped spice it up though, but part of me is still glad they did not eat me.

brunodev 2014-04-28 03:37

Nice work dude! I love maze like games, your art is great and also the sound effects! Your best entry so far in my opinion :D

anny 2014-04-28 03:44

Really great music and graphics! I couldn't pass from the first level though ): the time runned out before I could figure out where I had to go.

ghostid 2014-04-28 03:48

Interesting concept going on there, I honestly didn't think of "underwater" when hearing "beneath the surface". Good job! It fits the theme well :)

almost 2014-04-28 03:49

The art and sound are nice, but the 3rd level is huge. I walked around for a while and then got bored of finding dead ends and having to walk back.

Also since the player is drawn at an angle, it would be nice if I could stand such that my head is in front of a wall (if the hitbox was smaller than a tile)

crefossus 2014-04-28 03:51

I love the player animation, so cute. The first and second level are ok to solve, but it gets a little tedious after that.

suese 2014-04-28 04:02

That music is just ridiculous. Good start.

somfunambulist 2014-04-28 04:34

Good work. Simple and fun.

slamblasta 2014-04-28 05:38

Nice simple game. It took me a while to realize that the crab things weren't dangerous.

shuandang 2014-04-28 10:04

AHH, the devil crabs scared me until I realized they were harmless!

pansapiens 2014-04-29 06:04

I like the zany piano arpeggio music (suggested title: "Flight of the Underwater Bumblebee") & the crabs are cute. I feel like the hit box for Sam needs a little adjustment - it was often difficult to enter corridors. The difficulty of the first two levels seemed good, but I feel like it ramped up a little quickly after that - maybe increasing maze size in 2x2 or 4x4 steps instead of 16x16. A few unique landmarks on larger mazes would help too, or the ability to drop some kind of breadcrumb (eg a very slow fading bubble trail ?). I had a peek inside src .. nice clean code :)

danidre14 2014-04-29 11:15

Liked the graphics and all that. At first I thought that those red thingys were mobs and avioded them, but always ended up running out of breath. One swam strait past me, and I realised it was not so. I got far into the game(lvl2 :P) afterwards.

blockbot 2014-04-29 14:52

Cool feel, took me back to a bomber man feel without the bombs. I would love to have some sort of attack mechanic, the first few play throughs I was trying to avoid the lobsters, but they don't hurt you. This is worth building on!

gravitygames 2014-04-29 14:55

To be honest, it was quite annoying that in later levels, you have to run around without even knowing where the goal is. Well, it wouldn't be if it weren't for the time/air limit. Though to be fair, I've always found time limits in games annoying...

teesquared 2014-04-30 04:03

Nice sounds. Movement was challenging (stuck on corners a lot). I enjoyed the smaller levels a lot more. Hard to figure out the larger maze.

joao-kucera 2014-04-30 04:49

Nice game!

kogyblack 2014-04-30 05:00

Nice audio.
Gameplay wasn't bad, but if you reduced the collision box of the player and added a restart button, it would be way better.

kirbytails7 2014-04-30 05:13

The music was quite interesting. Also, the movement speed got really low after a while.

covenant 2014-04-30 08:56

Nice one, the music was very cool! :)

lajos 2014-04-30 14:26

Fun puzzle, nice art! Congrats!

marcellus 2014-04-30 14:46

Sweet way to play labyrinth, a smaller hitbox for the hero would have made moving easier

nichii 2014-04-30 14:50

Need a better tutorial. Also, make it available to restart the game instead of just quiting ;)

xensky 2014-04-30 14:52

great little game. love the music and the crabs. going left/right between 2 blocks catches based on the whole body rather than the feet which is kinda annoying, but overall very nice.

sk16games 2014-04-30 16:22

Nice game, just don't think I have the patience for maze games, heh :P Even though the soundtrack is very weird i really LOVE it xD

anvoz 2014-05-01 14:08

I had fun. Good work.
I wish I could be able to kill those crabs and retry the level after I failed. One of the interesting thing of the game is why you chose control set like this "Press E to play, X to help and Z to quit". :D

Lucariatias 2014-05-01 20:46

Music was well done, mazes well constructed. Images could do with some work, and the abrupt closing on losing was a little unexpected. Some variety in levels and perhaps particles could have helped a little, but definitely not bad.

javadocmd 2014-05-02 05:16

The game is tough without having an indicator of which way the goal is, but if that's what you're going for, that works. The art was nice!

kristof 2014-05-04 11:09

Nice little mace game. Ending the game when the time runs out feels a bit punishing though. Maybe you could get rid of the time limit completely and instead just link the score to the time. Still a fun little game.

dustoutgames 2014-05-05 04:34

I felt like this was a little light on content, but it was cute, and interesting. That piano, man. That piano xD

whilefun 2014-05-05 14:46

The music was pretty fun, and gave a good sense of urgency. I found the timer for the levels a bit too short most of the time. Also, each time I died, I wanted to play again, but the only option was 'Z' to quit. With a few tweaks to timing, I think this could be really fun :)

jujule 2014-05-08 20:44

Simple but well executed. It also took me a while understanding the crabs don't hurt you. Maybe they should but also have more predicatble movement patterns. That would bring excitement when the levels get bigger.

phocker 2014-05-09 02:55

nice game - it would have been great to have an indicator as to where the next warp was - I was lost on the second level