Iguanathon by Cord Gamedev 2020-04-22T08:08:31Z ♥ 2
Funny game haha At first I didn't get the objective, then I decided to just follow the wall and no snakes were there haha
I think it would be a better fit to do a stealth game (I think it was more of a keep running game). Camera control with mouse would be good, I couldn't see the snakes around me.
Since you're a team and you're using an engine I would suggest working a bit more on the game design and what could be interesting and challenging.
Keep doing it and improving :D
LD47 — Stuck in a loop (7)
Derps 'n' Dergs - One shot to save the world! by Kooh 2020-10-11T07:50:05Z ♥ 0
Too many people already commented a lot, so I'll be short. Nice concept, took me some tries to understand how the game works. I feel that the dialogues from the same character are completely not connected, and I think it would be way better to have a dialogue tree, or even some variation because it gets repetitive quite fast. I know you had too many characters and it's a game jam, so you didn't have enough time xD Art is extremely good. Really nice job!
Tip of My Tongue by KeithSwanger 2020-10-11T07:14:44Z ♥ 1
Really good. Had to cheat after not knowing haha tried more than once, really nice concept.
I would suggest to indicate somehow how many tries you still left. Maybe tell you the answer when you get it wrong also.
The Power Loop by maxflav 2020-10-09T09:46:59Z ♥ 1
Really nice, well done puzzles. I had to think a lot on the last levels haha Nice job
Groovy Loops by Simpathey 2020-10-07T06:49:43Z ♥ 1
Nice job. The game mechanic of adding layers of sound is very good. I think initially you should be playing the first layer though, it avoids the issue of having no music playing at the start.
I used on every level the wall jump mechanic. My view is that it was not intentional and ended up being used as a feature. I think the level design could be improved to not use this wall jump so often.
I think the movement could be improved, since it's a platformer you basically rely on having responsive controls. And the put block key was a bad choice, in my opinion, since most of the levels were going to the right, moving the finger from D to E was time enough to die, I had to use the other hand to hit E (I think arrows could be used also, right? I have a 60% keyboard, so it was not an option for me and WASD should suffice).
Another point of improvement is graphics. I think some very basic platforms would be enough to improve the graphics.
Got your game on walaber stream yesterday, it really looked interesting :D Nice work!
Color Coded by Random-storykeeper 2020-10-07T06:09:07Z ♥ 2
Hey, a friend of mine sent me this game just because I'm colorblind haha
The game is very simple, the music just stood out, it set a good mood. As a proper feedback: 1) I think the game has no objective. I tried to play without getting hit to see what would happen, so nothing else happened. I had to see your screenshots and gif to understand that the spawn is actually killable, because I tried to hit it and there was no indication that it was dying, so any indication that the object or enemies were hit, or how many hits you still need to shoot to kill it, is a great thing to add. Also some simple scores or indication of progress (how many levels you need to complete to win) are simple things that usually we forget in jams but they really makes the game better.
2) art design was really weird. Not a bad thing since jams are to experiment, but you had a very colorful background, one-way platforms were fitting since they were simple white blocks, but player and enemies seems to be from another dimension. They were more detailed and had a different art direction.
3) I think the weapon swapping is not a good design. There's no indication on when the change will happen and you need to see all weapons to understand the difference. I don't know how to improve this mechanic though, but I was a bit annoyed by having to fight and my weapon changing randomly.
4) the enemies having different weaknesses is a nice concept. I think they have the same texture though, right? But I liked the idea.
Nice job overall. Keep doing games and improving :D LD is great to have some feedback and improve game design
Clockmaker by Tristan Mansfield 2020-10-07T05:38:12Z ♥ 1
Hey, you played my game yesterday on stream, I for sure came to see yours because it has a beautiful art and seemed fun.
The game is very good. The gameplay of The Company of Myself is not so innovative, but you knew how to use it properly, have a proper theme for the game and a very good concept. I was not expecting to use my controller, and I had to go through comments to see why normal keyboard keys were not working. So a suggestion is for sure support both keyboard and joystick (I have my joystick connected to PC the whole time), or show some simple UI that points out that joystick is being used for input.
Also for constructive feedback I have some points. 1) since it's a timing game, it's good to have time markers on the clock so you can have a better time syncing. I had to decide some points, like 1/4 or 1/2 or 3/4 of a full rotation to know when I had to do something. 2) physics is not perfect, so avoiding tight gaps would be good. I simply gave up at the 3 clones level (I don't know if you have more after that). I had 3 clones stacked and the 3rd one was jumping and getting inside the gap, but it took me 5 to 10 tries to fit him into the gap (holding right doesn't automatically puts him into the gap, which in most games would), so after setting everything up I saw I had one clone in a wrong location at the end and had to redo the gap jump. After 3 times having to redo I had to give up :/ 3) I think this is totally okay because it's a 72h jam, but the clone's replay are not deterministic haha sometimes they just missed their jump and I had to wait for one cycle or two to try again. Actually a good suggestion would be to have a button to restart the cycle with the same clones. 4) controls did not completely match. I don't know if it's because I'm using a DS4, but start just closed the game and reset did nothing. When I got stuck like the image above I had to lose some cycles to get back to a useful position. It was okay because I only softlock like the image above, if I had to restart from beginning more times would be frustrating.
Anyway, beautiful art, nice design, nice music. Hope I can see stumble on your work next jams :D
WHILE (TRUE) by smiley 2020-10-07T04:43:10Z ♥ 2
Very nice. As a programmer I really like the concept, it's very direct and fun. I would say that as a general game idea I feel the public is way smaller in these kinds of games, because even developers sometimes prefer to not code outside of work, and some non-developers sometimes feel that understanding the basics of a textual logic is a bit hard.
Anyway, really good execution. Music set the mood very well, the gameplay was very straight forward. As people said it's too easy, but it's expected, it's a game jam. Actually my game was the opposite, being too hard, even after I added extra time after submission haha So I totally understand that it's hard to balance.