tsombi100 2020-04-22 07:24
Fun game! I like the throw mechanic. It was little hard to land on small platforms, but that might be totally intended. (Or maybe i'm just bad at platforming :D)
Foon → Ludum Dare Explorer → LD46 → Cat Ball
By pabulum
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 932 | 3.60 | 30 | |
| Fun | 757 | 3.55 | 30 | |
| Innovation | 230 | 3.87 | 30 | |
| Theme | 1548 | 3.50 | 30 | |
| Humor | 1254 | 2.81 | 29 | |
| Mood | 1081 | 3.46 | 28 |
Fun game! I like the throw mechanic. It was little hard to land on small platforms, but that might be totally intended. (Or maybe i'm just bad at platforming :D)
The game crashes when you throw a cat
Really fun! The slo mo feels a little bit janky, but its eassy to get over since its a good game
Cool game! Unfortunately it was too hard for me. I didn't manage to finish the tutorial
That was a very unique experience. I haven't played something like that before. Good job. I had a bit of trouble with the wall jumping and actually getting up certain parts. I could not get past the one where you had to kick it through the 2 rows of spikes to hit the button and then wall jump back up. Great entry though. Thanks for the game!
Nice game. Interesting concept and controls. Fun puzzles and a nice look. good job
too hard for me fam lol but love the presintation.
God I was so mad when I got the cat egg through only to die to basic platforming :stuck_out_tongue_closed_eyes: Super cute, polished game though! I had a lot of fun with this one. Pretty challenging, but reasonable I think for the most part. The curve definitely took a steep hike at level 4 though haha. Music is nice, and the art is simple but quite charming. I think in terms of improvements, my major issue was with the direction of motion you apply to the eggs. It felt like I would sometimes jump at them and smack then, then they'd fly in a totally different direction to what I anticipated.
Fun, but also quite difficult :)
Congratulations on actually finishing your first LD entry :) Looking good. The steering needs some polishing though - I also had some troubles with the wall jumping and the third level took me ages to complete. Keep it going!
I love the concept! I do like how you can really plan your kicks and have to use geometry while platforming. A personal comment of mine is that the player controls are too slidy. It's hard to control the character especially when you have slo-mo breaks which doesn't feel proportional.
This is great for a first time, and I look forward to the finished version
great animations, nice style and pretty challenging... great job guys... this level just killed me :D Och.PNG
pretty fun idea and gameplay, though it was pretty hard at times. I liked that it was both a puzzle (where and when to kick the ball) as well as a platformer (trying to reach the positions where to kick the ball).
Really fun, the 3rd level required perhaps a bit too much precision, but other than that, all the game assets were great.
Super cool! I was a bit confused at first at how to control everything but once I got it it was really fun. The control scheme was something I haven't really played too much with but I liked it. Learning the physics of the "Cat Ball" was quite the learning curve but you catch on pretty quick. The animation and smoothness of the character movement was on point. My largest complaint here is how quickly the difficulty ramped up. Although that is not uncommon from what I have seen from other games in this compo. Very creative - nice work!
The puzzles are funny but challenging. But overall very enojyable! Good job!
Nice game. Physics are good, not unresponsive (that is usually the problem for 2d platform games).
I didn't like the keyboard controls so much, I could control it with arrows or WASD, could jump with left click or space but couldn't use kick on keyboard (or if you can it's hidden haha I tried clicking every key). Having jump on space available made me go on my auto mode (WASD to move and space to jump), but it's very bad when you have to jump, be precise with WASD and also move mouse to aim and hold right click... Too much, and using only mouse to jump and kick was fine (would prefer WASD to move, space to jump and arrows to aim, would feel natural).
Slo-mo was okay, I think it could be improved but I'm not sure how. Aim was hard to predict, I think a better way would be to show a short line (like Angry Birds), it's easier to adapt and understand where to "ball" will go.
Levels were good except the precise kick since I don't think it was necessary. I was even trying to find a good solution because it didn't seem right.
Music and art were great, really nice job.
Overall you did a great game. I would like more levels :( it was fun to play.
This is a Great game. The controls are on point, the music is great, the sound effects are great. The pixel art is really good, the game play was awesome. There were no real problems (apart from the scaling but that wasn't a big problem). There were easy levels and there were hard levels, and there were teeth gritting levels. I did have a problem with the cat ball launching, for whatever reason when i tried to launch a cat ball sometimes it wouldn't launch leading me to retry and fall into a pit. But other than that it was GREAT!!!
This was an interesting concept and I had fun with it! I wish mouse aiming were easier, but still it's an excellent prototype game. The level where you have to kick the cat ball into the narrow space is unfair. I noticed that the mouse aiming depends on where the guy is, not the ball, so you actually had to kick it at the correct time as you were falling if you wanted to aim it correctly. If I had a way to kick the ball at exactly 90 degrees it would be better.
Very intresting concept, it reminded me a bit of super meat boy games. Cool gameplay, with a nice level design. The only struggle for me was the main character seemed a little bit a laggy. Neverless congrats on publishing! Good game!
Thank you all so much for playing!! And for the great feedback! Plenty of places to improve.
Sorry about the dificulty. It wasn't supposed to be quite that hard. Especially the double row of spikes level. It didn't go in until 1 a.m. on the last day. Turns out thats a bad time to do good things. haha.
Really looking forward to playing all of your stuff!
Really fun game! Tragically I played it on the mac trackpad :sweat_smile: so I got an extra challenge. It shows though that the mechanic and levels are finely tuned and the music sets just the right atmosphere. I liked it a lot :)