FoonLudum Dare ExplorerLD29 → Sprites.CSV: Cute,Snuggly,Versatile

Sprites.CSV: Cute,Snuggly,Versatile

By awppy

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CategoryRankScoreCount
Innovation54.26
Fun243.96
Coolness351
Overall274.04
Humor383.83
Audio993.73
Mood1123.71
Graphics2263.74
Theme4443.00

Comments

Magnus 2014-04-29 04:07

hm I could not get it to run, the exe did nothing. I know i have windowsGL installed as well. Running win7

nddrylliog 2014-04-29 04:14

Best game.

indiest 2014-04-29 04:17

I can't run the game. Opened LD29.exe and a window popped up and told me the application stopped. My OS is Windows 7 x64.

hyouko 2014-04-29 04:17

Great pixel art, and a really fun 'twist'. Wish it was a bit longer though!

(My attack was a chicken, which is excellent)

gene-z 2014-04-29 04:19

Very nice job, congratulations

awppy 2014-04-29 04:19

@Magdev

Do you have .NET 4.0?
Do you have XNA 4.0? That might be a requirement, too. It shouldn't be but tbh I have no idea what the dependencies are

lpghatguy 2014-04-29 04:44

That was pretty fantastic. I wish there was more to the game. I was confused when I first finished it and thought that I perhaps might be able to unlock additional sprites. Wasn't sure how it fit in with the theme unless you consider a technical perspective. Otherwise, nice work!

fritzendugan 2014-04-29 05:55

Solid platforming mechanics, wish I could've used a controller, but other than that the jumping felt very tight and the collision worked as expected. Some of the jumps were borderline challenging enough to make me quit, but a couple persistent attempts later and the feeling of accomplishment more than made up for the difficulty. So, I'd say the level design was pretty good in that regard.

At first it was very disorienting when you don't have enough sprites, but the mechanic of "managing" your sprites as though they were resources was actually pretty neat. Some secrets that only get revealed when you activate certain sprites would've been pretty neat.


Now, for some nit-picky things. I wish I could've stretched the window and/or full-screened the game. I kind of wish there were at least a few more levels, or that playing through the game again had some purpose other than experimenting with sprites (which, don't get me wrong, was still a pretty gratifying reward for completion). Multiple ending paths at the last level that reveal different sprites or something?

Not sure what you're going with as far as theme here. I guess something along the lines of at first the game looks very barren until you attach sprites to things? Or is it something about "looking beneath the code?" Kind of a stretch, but that's fine, at least it was something different from all of the "underground" skinned games.

Overall, very cute, fun little game. Absolutely loved the music, brought back fond memories of gameboy and nintendo games. Well done.

awppy 2014-04-29 12:48

@Fritzendugan: Thanks for the feedback and insight! Also, thanks for reminding me:

You can resize the game window by pressing either 1, 2, 3 or 4 on the keyboard. No fullscreen though; that was disabled to make preserving pixel aspect ratio easier ):

robotloveskitty 2014-04-29 17:09

This is super cool. I only wish the movement was arrow keys or controller based so I could make it through some of the more difficult areas. This is a really solid platformer, I had a lot of fun with it!

marcus_siactro 2014-04-29 18:36

Awesome! Just amazing! Best game so far :)

empyrealhell 2014-04-30 04:20

I couldn't play this one. I have a non-qwerty keyboard, and while normally I would just use the qwerty IME, that didn't work on this one, it wouldn't let me switch.

priorblue 2014-04-30 04:25

The game concept is real innovative and great!

kogyblack 2014-04-30 04:43

Really nice!
The concept is awesome. A full game in this concept would be great. Nice job!

raisedmedia 2014-04-30 21:43

Brilliant.

ithildin 2014-05-01 15:10

I had some trouble running it until I found the Dependencies folder. D'oh! -_-U

The game idea is really original and it works wonderfully well. Also, retro-like graphics look great.

Congrats for an amazing entry! :D

chuigum 2014-05-02 04:48

Awesome music and graphics! Very original too

tobiasw 2014-05-02 18:49

I had two problems:
- The number keys change the window size, but with the instant mouse lock I couldn't move the window properly. The mouse lock acted up sometimes ingame too.
- You know what people sometimes use to close ingame menues? Right, Escape - the same key that closes your game without confirmation :(

Apart from that (and those weren't big problems) it was quite enjoyable and a very cool concept! And I really like games that allow for user-created creative humor - there are never enough of those. Great job!

awppy 2014-05-03 00:31

@TobiasW - I feel you on the Escape thing (I did that at LEAST once during development). Normally would put an "Are you sure you want to quit?" overlay, but didn't afford the time ):

almost 2014-05-03 01:36

This game is hilarious. I initially was trying to run LD28.vshost because I hadn't noticed the other exe.

kunzbe 2014-05-03 02:17

Played as a brick, hillarious

2hitadam 2014-05-03 13:14

Really cool innovative and fun idea, that did a great job of showing the player how it worked incrementally. Loved it! The knockback on damage was sometimes frustrating, like I think getting hurt is bad enough without getting knocked to your death haha, but otherwise really solid and great music too! My only other criticism is that the game wasn't titled "The Floor is Chickens," but that's just a minor gripe ;)

asotelo94 2014-05-03 14:57

Can't open, running on windows 7.

maniulo 2014-05-04 18:31

I don't like platformers, but the concept behind this is great. I wish there were more levels, really interesting what else could be done with this mechanic.

radmars 2014-05-04 19:19

Super confusing at first but awesome concept! The platforming physics felt pretty weird at times, but maybe that was because of different sprite sizes vs collision boxes. Great music too.

actionremix 2014-05-05 21:42

I was worried I wouldn't be able to run this one. I got it up and running but I was colliding with invisible hitboxes, so I assumed I was missing a dependency. :D

mortus 2014-05-14 18:46

Nice approach, wish changing of graphics would change mechanics someway (at least minor).