FoonLudum Dare ExplorerUsers → hyouko

hyouko

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsDriftcompo5143.252.883.382.363.132.622.652.6049
201429Beneath the SurfaceOne Cold Nightjam1403.583.143.703.983.783.512.663.8788
201328You Only Get OneSeedscapecompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by hyouko

LD29 — Beneath the Surface

Sprites.CSV: Cute,Snuggly,Versatile by awppy 2014-04-29T04:17:00

Great pixel art, and a really fun 'twist'. Wish it was a bit longer though!

(My attack was a chicken, which is excellent)

Burrow Down by danbo 2014-05-08T00:21:00

Excellent fun. Maybe some collectable powerups to restore mana would be good? Also, as others have noted, it's super easy to click outside of the small window and accidentally lose focus.

Turtle Simulator by chikun Dev Team 2014-04-29T03:51:00

LOVE KEY ADDED TO INVENTORY

(This game is pretty great. Slightly sad that the music stopped after I died and became a Dead Turtle.)

The Mask of Us by KirbiKaka 2014-04-29T06:24:00

...

...

Well played, sir.

Dig Hard by petey123567 2014-04-29T04:51:00

I like the music and the style, and blowing up the Evil Earth is lots of fun.

Please Come Back by PapyPilgrim 2014-05-02T00:21:00

Extremely clever and novel use of simple hardware that almost everyone has. Good job!

Curse in the Depths by Snowdrama 2014-04-29T03:59:00

Feature request: ability to leap out of the water like the beautiful mermaid I clearly am.

Refuge by MunkeeBacon 2014-04-30T04:06:00

Really crisp looking art and nicely complimentary music, but unless I'm missing something it's just not possible to avoid some of the obstacles.

(Is it really possible to survive, anyhow? The game over screen suggests that there's not much left of the planet regardless...)

It Came from Beneath the Surface: Wormgun by BoneDaddy 2014-05-04T23:50:00

For a worm, you sure spend a lot of time above bottomless pits! Made it as far as 'Let's Fight' but couldn't get much further (even with a controller). Something to indicate where the goal is relative to your character would be helpful.

Lim by Rabbits... 2014-05-02T02:36:00

The platforming reminds me a bit of Nifflas' early stuff (Within a Deep Forest, for one). The controls can be a bit bugged - I was stuck with my character moving right constantly for the first few screens, which made it very challenging indeed!

Magnum by jsspiegel 2014-05-02T02:45:00

Funny, but I feel like the connection to the theme is pretty tenuous.

Ursa Miner by drstik 2014-04-30T02:36:00

My brain struggles with the way the controls flip when going backwards (in a good way).

Could stand to have some nice ambient music in the background, perhaps!

Wormhunter by Thorig 2014-05-04T23:21:00

Neat proof-of-concept, and I love the way the character animates / controls. Once I figured out how to lay the beacons, though, the worm virtually never went for me. Maybe a setup with obstacles or other hazards would be good? The sandstorm/wind is a good first step.

Playbuck by Ithildin 2014-05-02T02:42:00

If you're going for the full rabbit experience here, there probably ought to be a button for pooping tiny little pellets.

Inside Look Activity Book by rylgh 2014-05-02T02:02:00

Delightfully gross.

FedIt! by zedutchgandalf 2014-05-01T02:55:00

Rather hard to play with a touchpad, as it turns out. I feel like it would be good to start out with larger blocks and then work down to the smaller ones as time wears on.

Beachcomber by Mase 2014-05-05T00:20:00

The 1-bit visuals remind me of old Mac OS shareware games that I used to play over at a friend's house. Very well done!

Wriggle Worm by gikdew 2014-04-30T01:17:00

Compelled to post my high score (586). This'd make a perfect mobile game!

Wunderheilung by kbm 2014-05-19T14:08:00

Would definitely love to see more of this!

Looking at the screenshots, I realize that I got the bird fellow sans beak, which only served to make him (her? it?) even more surreal-looking. Probably that's a bug, though!

Captain John's Buried Treasures by martijn 2014-04-30T03:31:00

My question is this: where are all the bombs coming from?

Perhaps it's best not to know.

De Profundis by mtinkerhess 2014-04-30T02:30:00

It seems odd to say that a game about a struggle to the death feels soothing, but this game definitely does.

AntiMine 3000 by Doccrazy 2014-04-30T02:41:00

The miners appear to be dying instantaneously in showers of colorful loot. Is that intentional? I'm not getting any points from it.

Heart of the Earth by Dans17 2014-04-30T03:06:00

First-person 3D platforming is tough to get right. This is a good attempt, but I think it could use more cues to help the player know where they're going to land. Some tricks that have worked in other games include a drop shadow under the player and automatically ducking the view down a bit so the player sees where they will land (as with Metroid Prime).

Mine Story by donan 2014-04-30T03:40:00

I'm a sucker for well-implemented 2D lighting - good work on that front. I was a bit put off when I decided to see what the holes did and lost all of my power-ups to date - it felt like I was being punished for my curiosity.

Dog Hunt by tikilittle 2014-04-29T06:15:00

It felt like more or less random luck whether or not I hit the duck - could just be my lack of skill, though.

Icesome! by DNA Yarn 2014-05-05T00:31:00

Though I was unable to win this game, my heart will go...

pffft, no, can't do it. Funny concept for a game here. Couldn't really figure out a good way to time my jumps, though.

AHH LAVA! by Dreii 2014-05-02T02:26:00

One of the more straight-up fun / addictive games I've played from LD29. For some reason my sub gets caught on empty space at the very top, but I was eventually able to win.

Syndrome by Anoarith 2014-04-30T02:53:00

It appears I wouldn't make a good psychologist - but talking to these folks was fascinating nonetheless.

meltafreezeteleport: iceberg caver (I'm bad at names) by sthreet 2014-04-30T03:13:00

Reminds me of old shareware games I used to play a bit. Unusual systems (some form of spell casting?) but not much point that I could see - the spells mostly appears to get me stuck in deathtraps.

Seismic Charge by J.Barrows 2014-04-30T03:23:00

It feels like the depth charges should cost me something. Right now there's no risk of failure - I can just spam as many depth charges as I want until I hit the monster, it seems.

Troubles beneath the surface by archaeometrician 2014-05-02T02:17:00

This one has a lot of potential. A few thoughts:

- Going up to the surface for air takes a long time and it's pretty boring - there's a lot of empty space near the surface. Air bubbles or something similar would work better.
- Visualize the different stats (air, battery, harpoon, etc.). Doesn't need to be anything flashy, but it's much easier to keep track of.
- More audio feedback. When I collect a crystal, I should know it!

To The Depths! by xensky 2014-04-29T03:32:00

Could really use a list of commands. I was able to look inside the box, but not get the swimsuit top (and I tried a lot of combinations of get/take). Also, crashed when I attempted to enter the wooden schooner... I wasn't idling and had only been playing for a few min.

Beneath by AGDG_REJECT 2014-04-29T05:33:00

I hope you take this and do some more work with it; the visuals are too cool not to take further!

Beneath the Mine by marcosromero 2014-04-29T05:07:00

Very atmospheric. Protip: your pickaxe has some reach to it; it can hit things that are below you.

Whack-A-Burster by Fortyseven 2014-04-30T03:43:00

The scream definitely makes it. Wish there was an easier way to start over than reloading the page, though!

Mermaid Scientist Massacre by pancakecity 2014-05-02T01:54:00

The art (both pixel and drawn) is great, and the game proper is fun. I wish the scientists had a warm-up animation of some sort before throwing their nets - it feels somewhat unfair when you have no time at all to react.

Into the Milk by xbcw 2014-04-30T03:56:00

Cats? W-why are there cats in my milk?

Overall, pretty fun. Work on the collision detection a bit, and maybe add a bit of logic to the enemy spawning so that it doesn't do truly unfair things like insta-killing you.

(...holy crap, you can shoot? I made it to level 10 without firing a shot!)

Aquifer by loggs2 2014-04-29T04:06:00

Solid puzzle title. I have a hard time placing the T-shaped blocks later in the game.

Sky Shepherd by kumoi 2014-04-29T04:34:00

I really like the visuals, but this feels much more suited to play on a tablet than a PC - may give the APK a go later.

Beneath the Surface by FistBumpGames 2014-05-05T00:38:00

Beautiful, but just too darned hard for me to get much of anywhere.

Baum by Waterman7 2014-05-04T23:43:00

Wonderfully creepy. I understand the lack of audio given the aesthetic, but I think a tinkly piano soundtrack would work really well here.

Strung Out by valid4life 2014-04-29T05:11:00

The fish at the bottom mock me. They taunt me, looking up at me with their fishy faces.

There will always be one that got away. Always.

One Cold Night by hyouko 2014-04-28T19:15:00

Sniffing helps you find the scent of things buried under the snow, including food and people. You probably won't find all three if you aren't taking advantage of the buried food... I'm considering adding a note to that effect in the intro text.

(To sniff properly, you need to hold down the sniff button. You'll start to see scents show up as colored blobs streaming from the ground - there are three scent sources right above you when you start.)

One Cold Night by hyouko 2014-05-03T03:22:00

Hey folks,

For those who are struggling with the controls or difficulty, sit tight - I'm working on a post-compo edition this weekend. I plan to add some difficulty options, a few more cues (particularly around the scent-tracking mechanic), and a couple of surprises.

Thank you for all your comments and feedback so far!

Cave of Jagnog by danidre14 2014-04-29T06:08:00

Super claustrophobic, which works in its favor, I think.

...I may have cheesed the boss to death after it got stuck on a corner.

Mole Position by Glint Games 2014-05-05T00:25:00

Almost got everything, but got trapped under the last treasure chest. The controls listing doesn't mention the ability to climb, which is fairly important - you should add that.

The Creature Beneath by Otrora Games 2014-05-01T02:59:00

I like the music and visuals, but I'm not really a fan of the trial-and-error style of gameplay. If you give the user three buttons to push, there should be logic behind the sequence of buttons to push - as it is, you have to brute force it. If you're making the player line up an image, make it a test of skill in some way (maybe you have to stop the spinner at the right time so it all lines up).

Digable Planet by Oddly Shaped Pixels 2014-05-04T18:02:00

Rather challenging, and I think some of the mechanics (particularly the don't-pop-the-core one) could be better explained. But it's otherwise very well polished and quite fun. Recommended!

Surface Tension by twistedshield 2014-05-02T02:08:00

Simple, hard, fun.

Hair Spirit Adventure by messthem team 2014-05-04T23:37:00

Can't seem to get this to run - nothing responds on the title screen after the Unity Player finishes loading. Sad, as this looks like it could be fun.

Hair Spirit Adventure by messthem team 2014-05-20T00:31:00

A very impressive amount (and quality) of art in this one! I found it rather challenging - couldn't find a way to reliably get past the normal enemies. Also, it seems odd that you apparently can't climb the rope ladder early in the level - was that just not implemented?

Atomicle - LostAutumn.net by AutumnGuy 2014-05-04T16:01:00

Hard, fun, and nicely polished (particularly given it was made in 14 hours). Good going!

Take a breath! by SHAME 2014-04-29T04:47:00

Simple but fun risk-reward mechanic.

And the Moment Is Gone by Mike Mezhenin 2014-05-01T02:50:00

Playing this on public transportation (specifically, commuter rail on the way home at night) made it all the more effective.

One suggestion: make the characters remember conversation points they've already gone over. If I ask her about her music *again* she should probably get annoyed if she didn't respond favorably the first time.

Greys by ccglp 2014-05-01T03:38:00

The black lines problem is something I'm familiar with. Java is fine with taking floats as inputs to its drawing methods, but sometimes that leaves gaps between the tiles and the background shows through.

Dweller by MiscEtc 2014-04-29T05:29:00

Indiana Jones and his Indiana Clones are having a *really* bad day.

No Eyes Willy by blockbot 2014-04-30T01:55:00

Love the look and the concept. Sadly, Willy got stubborn toward the end and was refusing to climb perfectly good ladders... but it was fun while it lasted!

50 Shades of Ray by crustforever 2014-04-29T03:54:00

Flappy Bird takes on manta sex! (And I am not very good at either of these things, it appears. Fun and well-made, though.)

Beneath the surface by Norman12 2014-04-29T06:29:00

Screenshots look neat, but it doesn't appear to want to run on OS X:

JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
AL lib: ReleaseALC: 1 device not closed

Whack-a-Meme by Mallot1 2014-04-30T03:18:00

Sadly, it's unplayably fast-moving on my (fairly modest) computer. If you haven't already, you should implement a timing loop that limits the game logic to run at a steady pace, regardless of how fast the game renders.

What Could Go Wrong In A Submarine? by JPLynk 2014-05-01T03:30:00

Oh god everything is flooding! Reminds me a bit of FTL.

Fun and funny, but for some reason the collision detection appears to be off in the lower-right room, making it impossible to fix some leaks that occur there.

Ant's Revenge by shalskar 2014-05-04T23:29:00

Good job for a first try! For platforming collision detection, I find it's often helpful to check on horizontal lines above/below the character as well as vertical lines to the left and right. When those lines are triggered, you can apply force in the opposite direction, preventing the character from traveling 'through' the material (as often happens here when jumping at the smaller platforms from the side).

Showdown at the O.K. Coral by Kashaar 2014-04-29T04:42:00

Had to play this one just for the punny title... you should note that it's the x86 redistributable people need, not the x64 one. Fun! I lasted a bit over 2min.

Maniac PengMaku!! by spotco 2014-05-04T16:09:00

Fun, and it has plot progression (of a sort)! The hitbox feels a bit big for a typical danmaku game, which makes it pretty hard to dodge some of the burst attacks.

Mobius by Zeta 2014-05-05T00:42:00

Interesting concept, but very buggy - as with a lot of other commenters here, I had problems with falling off the world and with getting the 'warp' to register.

Home by Brenden Gibbons 2014-04-29T13:01:00

An excellent take on the theme. Worth a play / read.

There are a handful of typos ("it's" in a few places that ought to be "its").

Kill or Kill by GreatBigJerk 2014-04-29T05:24:00

Just havin' a gun break.

Xen'Juru Adventure by micdoodle8 2014-04-29T04:29:00

Really opens up once you get the jetpack. I'm not a huge fan of the music, but it does seem fitting for the underground world the game takes place in.

Metro Delivery by michelfontes 2014-05-02T02:30:00

A really clever real-time puzzler... which sadly I only got to play once, and now it's refusing to start again. Quite hard, like stigmawall said.

Elite Submarine by wilpel1234 2014-05-04T15:57:00

Made it to level 2. I liked the sub-customization aspect, but the way the health was set up it wasn't super clear how armor works (does it block 0.5 damage per bullet?)

Found it a bit amusing how every enemy sub apparently carries exactly $1. Times must be tough in the Land of Red Submarines!

Fish Goes Fishing by pvwradtke 2014-04-29T05:03:00

I dream of being big enough to eat the divers and turtles.

Geology Rocks by theengineers 2014-04-30T01:48:00

Would have loved to see the game do more with the enemies and the rotating blocks (and much earlier - too much time spent stacking blocks). I think it'd be helpful to highlight the 'goal' region in some way, since it's not always in the same place relative to the user.

For the Blood by henriquejas 2014-05-02T01:48:00

Great visuals. Would love to see a ramp-up in the challenge - fingers that move back and forth, smash down from above, etc.

(This person appears to have an unusually large number of fingers at some points... perhaps he or she is attacking with both hands?)

Cave by fueelin 2014-05-02T01:08:00

I felt like this could use some more audio-visual cues to know when you and/or the enemies are actually taking damage. Big props for doing a roguelike in 48 hours!

FoxyTank by matthias_zarzecki 2014-05-04T23:34:00

Has some neat effects (like the persistent tire tracks) but the enemies didn't really pose much of a threat, so the only challenge came from finding the pieces. Could stand to have more varied environmental features and enemies.

DRAANG by Magdev 2014-04-29T04:57:00

Not entirely sure I ever grokked how to play, but the experience was certainly worth it.

bOING!

Drowning in Problems by Notch 2014-04-30T21:27:00

Spoilers!

Feels buddhism-inspired. Not a happy game, but we probably need more unhappy games.

(If this is in any way reflects on how you're feeling right now, hang in there!)

COVERUP by SFBTom 2014-05-02T00:57:00

Having played this... I noticed that the agents can at least attempt to scan each other. I think it'd be awesome if occasionally one of the two agents was the second alien!

Firefly by KevinWorkman 2014-05-01T03:24:00

This game makes me sad when I finish a level too fast.

Not sure what it has to do with the theme precisely, but I'm glad I got to play it.

Down by Lost King 2014-04-29T05:21:00

Mixed feelings on this one. I liked the visuals and the atmosphere, but would have liked to see a few more paths to explore or something to provide a challenge.

Tainted Pineapples by MisterDerek2 2014-04-29T03:37:00

Overall, pretty fun! Felt like I should be able to blow up the bridge and go down below, but it didn't happen.

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-09-11T00:50:00

Hell of a neat concept. Reminds me of something I built for a hackathon at work, actually! And it got me to go out and play more games, so it achieved its purpose.

Rift Knight by SecondDimension 2014-09-11T00:36:00

Darned good fun - played through to the end. Keep working on this! Add a time attack mode or scoring mechanism and it'll be even better.

Protoplanetary Disk by ianh 2014-08-25T05:00:00

I'd love a 'visualize how everything is interacting' button. Very cool - would be fun to use in a physics class to demonstrate the concept of gravity, too.

The Moon Has Come by kevincorrigan 2014-08-26T01:59:00

...You got me with the flaming obstacle 2/3s of the way through. But I'm not going to play through again.

One recommendation: make jump height / strength variable depending on how long the button is pressed. See Cave Story for a good example of this in action; it gives the user a lot more control over the jump.

devoid by Jake Coxon 2014-08-25T02:08:00

Fascinating - will come back and give it another go during the ratings phase. I did manage to get a green-and-black box to shuttle between planets, I think by clicking almost exactly as one planet transitioned between red and blue. Bug?

Road Rage by ChuiGum 2014-08-26T01:46:00

Only slightly disappointed that this was not, in fact, an N64 game from the file name. High score for me was 117, which is a bit lousy, but the hearts kept spawning on/around logs for me.

Last Call For Magrathea by nintendoeats 2014-08-25T04:17:00

Playing this felt a little bit like going crazy, though not necessarily in a bad way. I'm going to give it another go when I'm not quite so tired from 48 hours of game-making.

Given the name of the game, it's clear that you know where your towel is.

The Final Novel by @TeddyNashor 2014-08-25T05:45:00

I fully expect to come back to this tomorrow morning and find something utterly bizarre written. It already has flaming dragons - not fire-breathing, mind you, *on fire*. Definitely keep developing this; I want to see where the story ends up.

One small, marginally ironic nitpick: there are a fair number of typos and misspellings in the intro text crawl.

DON'T. BREAK. MIRRORS. by IamAcoconut 2014-08-26T00:53:00

Well, that was strange. Doesn't seem like Alex has learned his lesson; better stab him with glass some more.

New World by LabOne 2014-08-25T05:20:00

A bit buggy (ran into stuck ships and eventually a crash on the 4th wave). Also, I noticed that I could run towns into negative gold... running a trade deficit, I suppose?

Her by GreenyUk 2014-08-25T03:49:00

I suspect this is going to be one of the best takes I play on "controlling two characters at once" coming out of this compo. Great integration of theme and play. I'll be sharing this one around.

Homeostasis by Meganopteryx 2014-08-26T02:07:00

The direction indicator flew me straight into the ground in the cold zone, and then I froze to death. Reminds me of an experience I had with an early GPS device.

("Exceeded" seems like the wrong word for a minimum temperature. Maybe "passed"? Something that doesn't imply going upward.)

Universal Charger by NickMakesGames 2014-08-25T04:05:00

One of the more amusingly literal takes on the theme that I've seen so far. Feels like it would play a lot better with a gamepad, though the frantic out-of-controlness is kind of part of the charm.

IsoWorlds by ob6160 2014-08-26T01:06:00

Made it over to the second island-in-space, started to build my second bridge, and the game crashed. Are the workers supposed to eventually deplete the resources (trees, etc)? And on the first island, where does all the stone come from, anyhow?

Drift by hyouko 2014-08-25T04:25:00

@nick, Skills - thanks for the heads up, fixed the Windows link.

I'm going to try to fix the font to be a bit more readable and release that as a post-compo version... I figure I'm stuck with what I have now for the compo release. Curse my terrible handwriting!

Drift by hyouko 2014-08-26T16:49:00

@Mali - Ah, sorry about that! I'll see about making a 32-bit Windows version. In the meantime, you can grab the 32-bit LOVE distribution here:

https://bitbucket.org/rude/love/downloads/love-0.9.1-win32.exe

Installing that should let you play the .love file version that's linked above. Fair warning: if you are running on an older/slower machine, this game is likely going to chug a bit. Lots of totally unoptimized physics equations running in the background.

Drift by hyouko 2014-08-27T16:27:00

@nintendoeats - no worries! A hint for the gunboat tutorial: it's a big, open ocean. The gunboats won't go after you unless you unless you get fairly close...

Drift by hyouko 2014-09-11T01:36:00

You can also click and use the spacebar to disconnect ropes. That said, you don't need to disconnect to complete the second level! (Probably not technically needed in the third, either, but it'd get very hard with all the mines floating about.)

Ghostnet by Lacaranian 2014-09-11T00:47:00

Made it to wave 2 and almost got carpal tunnel syndrome in the process, I think. Simple and neat! Could do with a wee bit more explanation of what you're supposed to do.

Rift Walker by Skills641 2014-08-25T03:23:00

Cool visuals. Rather than using numbers to represent all the stats, I'd recommend using icons or bars of some sort. I couldn't tell when my health was down far enough to be in danger, generally, so I died quite a bit.

(Also... a button to quit would be appreciated. Had to give the three-finger salute to close out when I was done!)

Drift Off by DrMelon 2014-08-25T03:58:00

I wonder if I'll dream about ninjas after this...

(Is there any way to stop the evil spy? I thought I ran pretty fast, but still got the "end of the line")

Human and Alien by BoskoSokolov 2014-08-25T03:14:00

You may want to mention somewhere that you need to collect the appropriate red and blue crystals to proceed - I hit the end of the level and was a bit stumped when nothing happened.

Dr Blake Saves the Universe by sikosis 2014-08-26T00:48:00

I liked the art and music. Would like to see some more obstacles in the player's path - enemies, environmental hazards (other than the laser pits), etc.

Brillium by Cody Ward 2014-08-25T05:25:00

As others have noted, this would be much easier to play if the keys matched the resource bars. Right now it feels a bit like rubbing your stomach and patting your head at the same time...

Ignis by Fanatrick 2014-08-25T03:06:00

Getting a malware warning (not the 'uncommon download' one) on this one in Chrome.

TORN by LoHii 2014-08-25T05:14:00

Reminds me of some of the stranger shareware that I used to play as a kid. My brain does not map well to this isometric viewpoint, but I enjoyed hunting down the questions.

Starcular by LuisDC 2014-08-26T01:37:00

Rhythm platforming! Neat art, challenging, and I dug the tunes. Made me think of 90s platformers.

Why no auto-reboot on death/fall-off-the-world? I can understand a suicide button, but it makes no sense to make the player responsible for this functionality.

Breach of Dimensions by ursagames 2014-08-25T04:42:00

Ran in circles a lot, and then got lit on fire. All in all an above-average day!

Would love to see a bit more variety in basic enemy types / movement patterns.

Sender by toranoko 2014-08-25T03:35:00

Turned off Chrome's malware detection and checked with two standalone app (Avast, Microsoft Security Essentials). It looks good. The game itself looks absolutely beautiful, and I like the concept (farming the gelatins for energy to seal them away). Physics glitched out on me a couple of times, with the blocks getting stuck/unwilling to move. I also found behavior at the top of a ladder to be a little unintuitive - maybe make the character auto-jump?