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toranoko

Games

YearLDThemeGameDivisionRankOvFuInThGrMoCo
201637One roomFlaming Garbage a Metaphorjam
201430Connected WorldsSendercompo5553.212.912.702.504.423.1646

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by toranoko

LD25 — You are the Villain

Otaku Night Out by ekun 2012-12-19T21:25:00

Hey this is Keo the artist on the project.

Just wanted to say a few things, the playable parts of the game, were crunched in the last hour so a lot of ideas/features/content didn't make it in the submission. We seem to have this trouble, I should probably be working on paper the level design and story during breaks for ld, so when we're crunching we have something to work from and everyones on the same page.
Concepts/story/design are not my strong suit but hopefully I'll get better at this.

I'm working on a clearer version now to submit for a final due tomorrow, that hopefully addresses the holes in the story and how it relates to the theme. It in no way will be the final version if we decide to work on it, but yea.

@gungnir I also see this working more along the lines of a crpg (torment/baldurs gate isometric topdown) adventure game, I think the artwork was definitely influenced by Earthbound/mother series, and would like to take the project in that weird but oddly humorous and relatable direction. I do like the brawler mechanics, if they were fleshed out more and would like it so that there's more interaction with the environment I think that could make for a really cool game.

Eugene and Kyle kicked ass all weekend, I don't know if my head was entirely in the game :< But I see a lot of potential in this.

-Keo

LD29 — Beneath the Surface

Descent by camlang 2014-04-30T19:32:00

graphics were great, feedback from combat was really lacking, some hurt animations and maybe a life meter would help.

LD30 — Connected Worlds

Pilgrimage by Follett 2014-08-26T01:24:00

I could walk around in this forever : ) beautiful game

Dust by alycarter 2014-08-25T03:15:00

awesome! you should upload a web version.

DreamRun by meishijie 2014-08-26T01:04:00

Great graphics! but difficult

Irden Core by ekun 2014-08-25T03:58:00

play this game

Thirteen by enderargent 2014-08-26T01:36:00

Great game, only gripe was player walk speed, maybe add some running, also I didn't like that I couldn't continue walking when trying to pick stuff up, mostly because the walking was slow as is.

Sender by toranoko 2014-08-25T03:57:00

thanks everyone for the feedback.
There's a level design bug in level two, also a mechanical bug, where the player can't scramble upwards.
@theholychicken, :) the enemy ai was pretty simple, if player is above me jump, but because the shooting kicks the player up a little bit, they end up dodging :P
@hyouko, yea I had other things to worry about then fishing for passwords w/e : ) The auto-jump is a good suggestion, I'll see how it plays.
@nsmurf thanks for the find, I was wondering how that happened.

Added a disclaimer for chrome users.

Sender by toranoko 2014-08-25T10:25:00

@Geti forgot to parent the block to an object. Fixed in the Post Jam version

Uploaded some quick fixes I didn't get around to during the jam, in the post-jam version:
-monsters have a jump cooldown, so they are easier to hit
-you can now jump off blocks
-starting enemies have been removed
-portals can only generated a set amount of monsters
-floor 2 level design fix