FoonLudum Dare ExplorerLD29 → Seismic Charge

Seismic Charge

By j-barrows

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CategoryRankScoreCount
Coolness358
Innovation6602.91
Theme8672.87
Fun9232.59
Overall10072.70
Mood10242.42
Graphics10852.30

Comments

j-barrows 2014-04-28 01:22

Please let me know if you have any questions or concerns, I would love to know what you think no matter what!

shire 2014-04-28 10:27

It's a little hard to differentiate the symbols on the screen

stuffie 2014-04-28 14:17

Hmm. I couldnt get the game to run, it got stuck on the black screen with "$0 - Lvl1" in the corner. Web player version :(.

binary_girl 2014-04-28 14:36

i was sat with the black screen waiting for something to happen for ages hah.. didnt realize it had started ;p good effort man :)

j-barrows 2014-04-28 14:37

Actually, it was probably running fine, but I should have added a prompt to tell you what to do.
You can click to drop a bomb, and the bombs light up the surrounding area

tipyx 2014-04-28 14:42

It could be sooo better with a little of sound :) ! But the concept is very nice ! Maybe a word in the beginning to say "Click to play" :p

lrnk 2014-04-28 14:43

Interesting concept. Would be good if there was some penalty for using charges, as I was able to win by just clicking everywhere loads. Nice and original though!

granut100 2014-04-29 00:51

Good game! It was easy to win and there was no sound?

agdg_reject 2014-04-29 05:41

A neat little game. Some audio and maybe a bit of juice and it'd a real winner.

brucedoh 2014-04-29 05:44

Good start, but there needs to be a bit more challenge, and something to prevent the player from just spamming clicks all over the screen. I beat it in about 15 seconds by just clicking frantically.

bvanschooten 2014-04-29 16:43

A really interesting idea. It needs a losing condition though. I think you could also add more strategy by indicating direction as well as location. The game worked fine on Linux.

hyouko 2014-04-30 03:23

It feels like the depth charges should cost me something. Right now there's no risk of failure - I can just spam as many depth charges as I want until I hit the monster, it seems.

arrogant-gamer 2014-05-01 00:57

I'm agreeing with the general sentiment: neat idea, but it needs more polish. Sound for the blasts, a prompt that says "start now!", and a risk of failure should be high on your list.

miwuc 2014-05-01 07:01

Even after reading the instructions, it took me a while to realize that yes, the game had finished loading, and to figure out what was going on. But when I did, I actually really enjoyed playing the game. Even if there's no real challenge, it's very satisfying to play (who doesn't like to collect money and power ups!)
You could add a little bit of challenge by keeping highscores based on the number of bombs dropped and/or the time taken to win.

joe40001 2014-05-01 08:09

I like the premise but it seems too easy, the balance to gameplay needs tweaking. You can spam click and win really fast and the monster doesn't pose any threat that motivates the player to click faster slower or anything else. It's a seed of a fun idea just not quite there yet. Still keep at it, I like the creativity.

j-barrows 2014-05-01 16:04

Thanks for the tips everyone. I'm going to try to get a better build together soon.
My original objective was to have a delay after a click to load a new charge, as well as being able to upgrade separate features including load time and number of charges per load.
I don't really want to have a "Game Over" condition, maybe just increased difficulty as time progresses. The monster could multiply after a certain amount of time
I think that I will also make all the treasures look the same until you collect them.

wertle 2014-05-02 04:39

The automatic ramp-up actually felt pretty good, I think going in to a menu to upgrade things may have broken up the flow. Maybe time pressure would be nice. Good job :)

blazingfanfish 2014-05-02 07:42

I'm just clicking randomly and rapidly and suddenly I win. Not sure what happened :v

teesquared 2014-05-06 02:27

Interesting idea. Not sure what I did to win.

jujule 2014-05-14 20:05

I enjoyed it a lot. I like the radical minimalistic graphics. I agree with most of the idea you have in mind to refine gameplay, mostly to make it harder, but I also think part of the fun was to frantically click around the position where the monster was first spotted. Maybe you shouldn't so much put restrictions on bombing capacities but make the monster faster. Just an idea. Anyways, good job.