j-barrows 2014-04-28 01:22
Please let me know if you have any questions or concerns, I would love to know what you think no matter what!
Foon → Ludum Dare Explorer → LD29 → Seismic Charge
By j-barrows
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 58 | ||
| Innovation | 660 | 2.91 | ||
| Theme | 867 | 2.87 | ||
| Fun | 923 | 2.59 | ||
| Overall | 1007 | 2.70 | ||
| Mood | 1024 | 2.42 | ||
| Graphics | 1085 | 2.30 |
Please let me know if you have any questions or concerns, I would love to know what you think no matter what!
It's a little hard to differentiate the symbols on the screen
Hmm. I couldnt get the game to run, it got stuck on the black screen with "$0 - Lvl1" in the corner. Web player version :(.
i was sat with the black screen waiting for something to happen for ages hah.. didnt realize it had started ;p good effort man :)
Actually, it was probably running fine, but I should have added a prompt to tell you what to do.
You can click to drop a bomb, and the bombs light up the surrounding area
It could be sooo better with a little of sound :) ! But the concept is very nice ! Maybe a word in the beginning to say "Click to play" :p
Interesting concept. Would be good if there was some penalty for using charges, as I was able to win by just clicking everywhere loads. Nice and original though!
Good game! It was easy to win and there was no sound?
A neat little game. Some audio and maybe a bit of juice and it'd a real winner.
Good start, but there needs to be a bit more challenge, and something to prevent the player from just spamming clicks all over the screen. I beat it in about 15 seconds by just clicking frantically.
A really interesting idea. It needs a losing condition though. I think you could also add more strategy by indicating direction as well as location. The game worked fine on Linux.
It feels like the depth charges should cost me something. Right now there's no risk of failure - I can just spam as many depth charges as I want until I hit the monster, it seems.
I'm agreeing with the general sentiment: neat idea, but it needs more polish. Sound for the blasts, a prompt that says "start now!", and a risk of failure should be high on your list.
Even after reading the instructions, it took me a while to realize that yes, the game had finished loading, and to figure out what was going on. But when I did, I actually really enjoyed playing the game. Even if there's no real challenge, it's very satisfying to play (who doesn't like to collect money and power ups!)
You could add a little bit of challenge by keeping highscores based on the number of bombs dropped and/or the time taken to win.
I like the premise but it seems too easy, the balance to gameplay needs tweaking. You can spam click and win really fast and the monster doesn't pose any threat that motivates the player to click faster slower or anything else. It's a seed of a fun idea just not quite there yet. Still keep at it, I like the creativity.
Thanks for the tips everyone. I'm going to try to get a better build together soon.
My original objective was to have a delay after a click to load a new charge, as well as being able to upgrade separate features including load time and number of charges per load.
I don't really want to have a "Game Over" condition, maybe just increased difficulty as time progresses. The monster could multiply after a certain amount of time
I think that I will also make all the treasures look the same until you collect them.
The automatic ramp-up actually felt pretty good, I think going in to a menu to upgrade things may have broken up the flow. Maybe time pressure would be nice. Good job :)
I'm just clicking randomly and rapidly and suddenly I win. Not sure what happened :v
Interesting idea. Not sure what I did to win.
I enjoyed it a lot. I like the radical minimalistic graphics. I agree with most of the idea you have in mind to refine gameplay, mostly to make it harder, but I also think part of the fun was to frantically click around the position where the monster was first spotted. Maybe you shouldn't so much put restrictions on bombing capacities but make the monster faster. Just an idea. Anyways, good job.