Foon → Ludum Dare Explorer → Users → J.Barrows
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Gate Maze | compo | 20 | |||||||||
| 2014 | 29 | Beneath the Surface | Seismic Charge | compo | 1007 | 2.70 | 2.59 | 2.91 | 2.87 | 2.30 | 2.42 | 58 | ||
| 2013 | 27 | 10 Seconds | 10 Seconds of Power | compo | 962 | 2.60 | 2.21 | 1.95 | 2.95 | 2.71 | 40 |
J.Barrows leaves an average of 4.7 feedback comments each event.
There may have actually been too many levels. The progression seemed really slow. I wanted to know what was under the paper, but lost interest first
I like it. For an expanded game some kind of upgrade system would make this very fun.
I think you could condense the controls for "R" and Enter to the Spacebar as well. It's a minor nitpick, but it would be a bit more fluid if I didn't have to hit buttons all over the keyboard.
Also, 5 seconds of preparation may be a bit too generous. I stopped playing because I was spending more time watching that countdown than anything else.
The one feature that needs to be added is the ability to place the blocks that you remove, then you pretty much have Minecraft Lite!
Fun and great atmosphere, but the hit detection on the walls is pretty buggy
That was fun. It's very much like DOOM. I found the hidden shotgun and the... third weapon. Is there anything I missed?
There are no real major problems that I can think of, but a couple minor ones.
I could often see through gaps between wall panels. Using larger planes or cubes would help quite a bit.
Also a little bit of vertical texturing on the doors so that it's easier to see when they are opening, since the field of view is pretty small.
Classic game. The submarine feels a bit heavy, but that really not the point. It's fun.
I really enjoyed it. Surprisingly tight controls.
Maybe a stupid question, but will this run on Windows? I can't figure it out.
I found the later levels to be much more fun than the early ones. I would like to have a clear loss condition (eg. protect 5/7 bonus cells?) and click + drag would be a blessing
LD34 — Two Button Controls / Growing (1)
iScroll by BigBrother 2015-12-13T01:04:00
Good entry with only one day passed so far. Planning any improvements? Graphic upgrades or new obstacles maybe?