Foon → Ludum Dare Explorer → Users → V0ID
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Below the Water Surface | compo | 10 | |||||||||||
| 2013 | 26 | Minimalism | Lack of Civilization | compo | 1219 | 2.41 | 2.00 | 1.88 | 2.58 | 2.31 | 2.19 | 2.00 | 2.74 | 45 | ||
| 2012 | 23 | Tiny World | 25 Rooms | compo | 767 | 2.42 | 2.23 | 3.16 | 2.19 | 1.60 | 1.50 | 1.94 | 45 | |||
| 2011 | 22 | Alone | Delirium! | compo | 333 | 2.69 | 2.23 | 2.62 | 3.46 | 2.31 | 1.75 | 1.40 | 3.08 | 2.20 | 10 |
I really much like this game.
Although the windows download does not work and you have to include the source otherwise you break the rules.
I'll come back to rate you very positive if you do ; )
Now you got the best rating I gave so far ; )
Maybe you should concider integrating Kongregate's Achievements and Highscore API and putting it up there? You could make money with it.
I would highly recommend a pause function as it goes quite long. A little bug: After restarting your last score is shown instead of 0. But with the exception of this it's great, I bet your highscore ; )
Had problems understanding how to control it, too. It seems you have to hold-left-click onto a rain drop and while that pressing a or p.
I also like the looks and the camera.
As the author mentioned himself in the jMonkeyEngine forum the fun lacks "a bit" due to time issues^^
This is the best LD Entry I played so far!
It lacks sound but the rest is really nice. Going to fresh air to read some humoristic and some helpful phrases is a great idea. I could advance this list a lot but people should play your game to find the other great stuff out ; )
Experienced the same errors. It seems that standing and constantly pressing a is the best of all tactics (at least when the bats die).
But the look of the game indeed neat ; )
Maybe I missed it so I ask whether there is a goal other then running as far as possible?
Very, very nice game!
Good music, good and quite unusual gameplay and good interpretation of the theme.
Well rated.
Very nice game and as many others statet the regenerating is really decently done : )
Not the best game I played because of the limited gameplay but very near to the top ; )
Most of your questions are answered in the introduction ; )
I somehow missed how to influence what special blocks spawns. If you click at resource blocks at the edge a wall is spawned if the resource block is more surrrounded you get a slow block. But how to get a defense block?
Thanks for the explanation. Did now well-rate your game. The other posts here already tell you why ; )
I like that game :)
The graphics/sounds are neat and I like the scientific background. Electrons are so tiny that it fits very well into the theme.
Sometimes it felt like my clicks where not registered properly but that has not been a big cutback.
My thoughts on the game are all similar to the above: To easy when being a neutrino and not being stuck into the top or bottom walls.
But the rest is very fancy: graphics are eyecandy and the idea fits very well into the topic.
As I'm using a lot of procedural generation in the "real" game I'm writing currently I always like games that also use it. As thristhart said the coloring fits together well. (And the other points thristhart said hold true in my opinion, too)
I would have liked to hold space to jump higher and not re-pressing it all the time.
Cake&Codes comment is a very good one and I can follow SusanTheCat's wish for a bigger running area. You should consider the smallest screen to be 800 px in width (because no one should expect a version for mobile phones) so use at least some hundreds of pixels (even when the theme is tiny world)
I really much liked it. The planet has nice details (like the skeleton).
I disliked that the camera was able to enter the house so that it became partially back-face culled. But that's just a minor problem.
With the right sound this game will be really decent. Good work.
The jump sound was a bit annoying (had sound switched off when trying the rocket launcher^^).
But the rest of the game is very decent :)
If you go on with this game I would recommend making the world slightly larger and adding some more details. Then it will be a very pleasant mini game. Nice when you are tired but still don't want to go to bed or when you come from work/university/school and want to rest : )
I think the statement of devwil "I would need to download hundreds of games to my computer" is not valid because of course it's downloaded somehow to your machine either way.
Nevertheless making an applet with Java is really no problem so that could be considered next time (it's a matter of 6 lines (not counting imports) if coded properly)
Now to your game:
I didn't recognize the lava in the beginning, too and had also problem with the controls being a bit too sensitiv. The music was more annoying in the long term.
But all in all it's a solid working game with animation created in only 48 hours, so it's worth some points.
Nice graphics and almost cute enemies.
Audio lacks very much because you can imagine how good it would combine into this piece of art.
Thank you :)
Yeah, I'm aware that it's first a bit difficult to understand. I hope it's not too difficult as I did not know how to explain it better, tired as I was yesterday.
I didn't encounter this flickering maybe it's platform specific so I can't test and debug it :(
@Pacifist: The enemy is moving and it's your job to hunt him. And it's not quite easy because he can see where you are and so try to avoid you.
Thanks @tinymagus. I'm really tempted to rewrite the code to be able to work on it post compo. (At the moment the code is a REAL mess :( )
I should have called the windows link "download" because if you start it as a download you have a JFrame and no applet ; )
I quite don't understand why you see standard mac buttons because I used Swing buttons... I have to admit that GUI design is not my main emphasis when using plain Java...
The underpowered issue might really be the case.
"Message box won't go away." Even when you clicked onto the button in it? It's like a confirmation dialog. This bug is unknown to me.
I would've liked if the character would view to the point where the mouse is pointing. Would be a bit more intuitiv.
Liked art and sound and especially those shoots very much : )
Nice game. Many good things were already mentioned. I liked the eye-balls following the mouse : )
I would've liked the bear to stay in the center of the screen, because like this I ran unintentionally into trees several times and was overwhelmend by a bee :(
The Effects are really cool.
I also liked the difficulty. Died just twice, so that was acceptable. Some more messages would have been great but I do know that time is short in LD ; )
Fits the theme well and looks good : )
I like it : )
Very minimalistic gameplay, combined with nice graphics, music and sounds. Well done : )
Very nice. The plot and the ending are very good, the music is nice, liked this game most until now : )
Fits theme very well and being a living radar is kind of cool. Hope you rank high.
Very nice idea : ) The most theme fitting game that I played by now.
Sadly I experienced a lot of annoying z-fighting. You should create one mesh for the ground and not put a lot of single boxes in a plane. Thats one common and useful method that you should learn about ; )
Good game, though I didn't get what the bar on the right means?
As already said its probably more fun on the phone than on the PC (I played on PC) but I will mind that in my ratings ; )
Thanks : )
I wish I had more time, too :(
Can you post that exception? At least the name, the class name and the line number?
Otherwise I'm a bit clueless about where to look for the issue.
Can you run it via command line and the command "javaw LD26.jar"? Maybe then you see the exception.
(open the command line conveniantly by pressing shift und right click into the folder where the jar is and choosing the context menu entry where command line is written. Unfortunately I don't the exact term in English. With that the prompt will be the jar's folder. Handy feature if one knows about it^^)
Thanks for the nice words.
@Spelchan: Sorry for that. Late in the night I wasn't able to figure out why tree/stone collision didn't work (now I know why)
@EricTheCoolDude: I feared the sound could be annoying, so I'm glad it is not : )
@Polar: Yes, thats it.
The game plays nicely. First the WSAD from the viewpoint of the ship instead of the camera was a little unused but that works fine. The lighting is decent and the creature looks sympathic :D
What I did not understand: Why does the ship sink below the water surface? Bug or some kind of health display?
I played your game but I was not able to defeat the jumping and shooting "boss" (I saw the console output). In contrary to the first boss you may not touch it and the jumping is not long enough to slip underneath the boss. What is a way to defeat it? I want to play the game to its end before I rate.
For those whose .exe version does not work: Simply download the jar and start in the console by "java -jar The Missing Potato.jar" (Probably best to remove the spaces from the filename)
I'm suprised by so many ratings in such a short time. Thank you for playing and the comments : )
@That1Guy232: Maybe the source was still uploading in that moment or my connection didn't get it done, until I went to bed and continued this morning. Now it works.
@ix: I feel with you. Now that you write it, I can imagine that I would do the same thing :/
@CayoDaves: There is unfortunately no way to bring the logs back.
@Move127: You are right. Now in awake condition it would not even be so hard to implement, so I'm a little sad that I didn't implement it.
@Ratchetmon: This was some bit of compromise of making distances feel believable (especially for a transport task), safety of not bumping into anything and of course getting bored. Maybe it would have been less boring with decoration, which I have forgotten late night admittedly.
@Audio: I know how important audio is for an immersed experience, but that's what im whorst in :(
@mess110: Thanks : )
@Flatterctomy: I wanted to implement the green blue palette by lighting shader, maybe combined with darker regions you would have needed a fronlight for. But that was a problem of time :( Of course you are right that it now looks not as watery as it could be.